A closer look at SS13 player dynamics
| A review for Space Station 13 created by Exadv1 | ||||||||||||
|
As a forewarning, this review is huge. As it is an RP game, I felt it
necessary to review player interaction dynamics as opposed to just
gameplay aspects, and that takes a fair bit of explaining. If you can't
be bothered reading long-winded rants, now is your chance to escape.
-Introduction-
Space Station 13. When the game first came out, I paid it little heed.
It sounded way too much like an action game, and as I was running on a
56k modem, that would put me at a huge disadvantage. Many months later,
I was bored and since my connection had since been upgraded, I decided
it was time to give it a go.
So I invited a friend to join me in this epic space oddyssey which
seemed to be so popular that players were bursting out the game's seams.
Well... hilarity ensued. After battling with the awkward popups with
confusing options, searching for a way to start the game (fortunately,
watching other people move helped us), and then finally joining midway
through an extended round, she and I were finally in... wearing nothing
except our underwear and holding our ID cards in our hands like some
kind of weapons to fend against our complete ignorance of what was going
on.
Now, the average new player's "intelligence" (aka ability to play the
game without looking like a noob) level depends heavily on the
intuitive..ness of the game's interface and controls. A help menu or
mini tutorial also increase their ability to play competently. However,
how many of you would buy a brand new game, and read the manual cover to
cover before you plunge in? Yeah that's what I thought. On top of that,
the "manual" for SS13 is freaking ENORMOUS and wayyy too detailed to be
of any help to a new player hoping to actually play in the same day they
decided to open the game. And since there are no tooltips or anything
else to explain gameplay, new players are more or less on their own.
So what happened? Well, when faced with a confusing and complex HUD,
completely alien controls, and a verb panel the size of Oklahoma, we did
what any newbie players would do... ignored them. "Oh hey, we're
practically naked!" I said, "Let's try and get some clothes!" So, (the
controls for moving were still mapped to the arrow keys) we approached
the nearest closet which someone had left open for us, and tried to
figure out how to put clothes on. Ok remember how I mentioned hillarity?
Well imagine you put two monkeys in the room (as I was doing at that
point, since neither of us knew how to behave much like rational humans
in that world) and they are shown clothing. What would you expect?
*Kira hits the brown shoes with Kira's ID card 0>0-0-0!*
*Kira hits the brown shoes with Kira's ID card 0>0-0-0*
*Kira hits the brown shoes with Kira's ID card 0>0-0-0*
*Kira hits the brown shoes with Kira's ID card 0>0-0-0*
Yep.. our experience with SS13 was going REAL well for us there. It took
me about 20 mins to figure out how to switch hands so I could
appropriate the correct clothing and then another 15 mins to figure out
how to apply it without hitting myself in the face with the shirt. (Yes,
that happened)
Anyway, skip ahead a few WEEKS. My friend quit the game about 5 minutes
in because I was laughing so hard at her beating the shoes with her ID
card. I however, had soldiered on, and through a painfully slow learning
process had more or less delved into all of the secrets the game had to
offer. Now, I'm a fast learner. I pick up games fairly quickly and it
doesn't take me long to become competent. The fact that it took over a
week for ME to learn how to play SS13 as a veteran player is not only
worrying, it's one of the reasons the game is dead in the water. While
it's true that the finer points of games SHOULD take a long time to
master, it wasn't the finer points that I was missing out on, it was
important information that you could not ROLE PLAY without.
For example, what kind of engineer doesn't know how to build things? A
new one, that's who. New players can be ANY position on the ship from a
lowly research assistant to the all-important CAPTAIN, and yet there are
essential skills which they don't get taught. There's no info telling
them how to do it either, for some reason it's considered a secret and
only players who are "in the know" can actually do more than hitting the
proverbial tiled floor with the proverbial metal plating. And of course,
let's not mention DISMANTLING said walls. Can you imagine what would
happen if someone went and just built walls wherever they wanted and
nobody knew how to get rid of them? Yeah well it's happened and it
happens a lot.
- And so it begins...-
So finally, we get to the beginning of my review. As an RP game, Space
Station 13 is fundamentally flawed because the positions in the game
that players can occupy do NOT correlate with the experience the players
have, and on top of that, there's nothing that tells them how to learn
those skills! Can you imagine crewing a space station with a doctor
who'd never held a syringe before in his life, and couldn't even put his
own coat on without help? That would never happen in reality, and that's
the first of the two big reasons why RP goes down the drain before the
game has even begun.
The game doesn't cater to newbie players. It's an expert game designed
to be played by experts who know all the secrets, can perform all the
tasks, and probably have 2/3 of them macroed anyway (see tazer fights).
Furthermore, any new players have to deal with jaded oldbies who are
bored out of their skulls or just simply interested in wreaking some
havoc to vent some anger on the defenseless majority. Insert clubbings,
being welded into emergency closets and shoved out airlocks, death by
toxins, death by bombing (very popular), or sudden tazering, stripping
and imprisonment. A smart expert player will often carry 1 or 2 backup,
completely non-RP plans in case something happens.
For example, I would often shove a welder and a screwdriver/wrench into
my pockets ("No, I'm not happy to see you, that's just my tool...
What?"), in case some noob knocked me out and locked me in a room as
happens all too often with the players of SS13. With these two tools, so
long as I wasn't handcuffed I could break down the walls and escape to
collect the items necessary to beat them at their own game. Of course,
that plan would only be useful in maybe 1/8 times something bad happened
and of course in terms of RP, it makes no sense for anyone except maybe
an engineer or technician to have his pockets stuffed with tools.
So are you beginning to see the trend here? The new players, all
bright-eyed, bushy tailed and completely oblivious to the seedy reality
of the game are subjected to the old players who very closely resemble
war veterans, going nuts at the slightest suspicious activity (shoot
first, ask questions later tends to be the unspoken rule), screaming
blue murder when something goes wrong, and keeping their weapons even
closer than their tools. Really, SS13 resembles some kind of maafia
convention where everyone walks around pretending to be normal but
secretly suspecting everyone else and planning their escape route... and
that's not even in traitor mode!
Of course, the old players have very good reason to act like that, which
is the second big reason RP doesn't work. See, oldbies can be split up
into two groups: the people who are still willing to try and make RP
happen, and the people who just want to blow things up or play with the
many secrets that the game has that do absolutely nothing productive and
yet are so much fun to mess with (we call these people griefers). For
example, did you know that you can clone people using the monkeys in the
DNA lab? Yep. You can even raise the dead with that same machine. Of
course, where are you going to get a dead person with only a limited
number of people on the station? Hmmm... hey look here comes someone...
I bet I could knock him out before he alerts the guards. Then just give
me 5 minutes and I'll have a clone of him ready and nobody will ever
know! MUAHAHAHAHA!
Yeah, it gets messy. And of course, the more people learn, the more they
want to test it. Let's admit it... it's damn cool to blow someone up by
triggering the laser tripwire hidden in the men's bathroom linked to the
explosive that's in the backpack you just gave to your colleague to wear
as he goes to perform repairs on a leaky plasma tank in the engineering
sector. And believe it or not, with careful planning, people can do
stuff like that. Or heck, you may just feel like exploring the far
reaches of space in a closet. Yes, a closet, and not one welded shut on
you either.
So in any game of SS13, the player breakdown will be roughly as follows:
Between 1/2 and 1/8 will be oldbies who want to RP properly. Between 1/2
and 1/4 will be oldbies who want to blow stuff up or do stupid stuff
just because they can, and the rest will be newer players who may not
know what they are doing at all or be midway, and thus unintentionally
detract from RP when they (as the doctor) start asking the security
officer how the med bay cryogenic storage works. Given that mixup, how
can ANY match be RP related? In short - it can't. That's why SS13 is
getting all these bad reviews, because it's just not possible to have a
proper RP if even one person is in there to mess it up. After all, newb
questions can be forgiven, but when the prison officer tazers the
captain and steals his badge whilst shoving said captain out of the
airlock, the RP has long gone.
The only reason the game is still counted as fun is the thrill you get
when you best someone who's actually good at the game. Consider this: I
was once locked into a gas room by the traitor in one round with toxins
slowly being injected into said room. Sure of his victory, he turned and
ran off, leaving my to my slow, toxin-filled death. What he didn't know
is that as the atmospheric technician (or more accurately, because I was
afraid of that happening), I had a spare gas mask and oxy tank in my
backpack. After donning those, I fell to the ground as if I was dead,
which he came back to check on and, satisfied, he left. Now truly, he
had all the power. Had he paid attention he would have noticed that I
was simply lying down, but he was too sure that he'd done his job and
continued on to try and bomb the ship. Well I escaped, disarmed his bomb
on the station, then told everyone what he did. He ended up killing
himself with another homemade bomb, but that didn't matter. I was the
hero of that round!
Or even the time I was chased by a super-powered robot, complete with a
shield, body armor and a freaking sword. I hid in a closet to await the
shuttle, but he found me. Boy did he ever find me. That day was the day
I, one of the only 3 survivors of his rampage and still quite new to the
game, introduced his head to my oxygen tank I'd had ready as a backup
plan. Sirus 1, Robot Assassin 0. The remaining survivors escaped on the
shuttle, and I got to keep his sword and cool gear. Rock on.
When stuff like that happens, you get this rush like nothing else. You
feel amazing, godlike even. I once won a tazer fight against two people
at once. I'll always remember that as a good day, no matter what else
happened on the station at the time.
However, none of that was truly RP. I can't say that in any of those
rounds EVERYONE acted in character. Many times even a veretan will log
on to the game, and die from a completely stupid method such as some
cloaked moron bashing your skull in as you attempt to stroll through the
corridoors minding your own business.
Lastly, the game rounds themselves aren't very condusive to RP. (Note,
blob mode etc are new and I haven't played them yet, so I won't review
them) Let's start with the worst: Monkey. In case you don't know, monkey
mode involves about 1/3 of the players becoming infected with a deadly
virus that turns you into a monkey and turns anyone you bite into a
monkey too. Sounds like a decent premise until you actually try it.
Big flaw #1: The monkeys appear STRAIGHT AWAY. EVERYONE in the ship, no
matter what position, actually has to take about 2-3 mins putting on
their uniform and collecting all their equipment BEFORE they start
playing properly. Now what happens when a bunch of unarmed people are
plonked together in one room, and suddenly one of them becomes a monkey?
Of course, monkey wins, 9 out of 10 times. It's also completely removing
any chance for RP because the monkeys spawn before anyone can even get
their characters established. It's like "This is the captain spe- AAH
GOD IT'S A MONKEY! *laser firing noises followed by monkey screeching
and the sudden feeling you no longer have a captain aboard the SS13*"
Big flaw #2: Those monkeys are damn smart. You try being a new player
and suddenly getting an oldbie who knows every trick in the book chasing
you down in monkey form! Now while you may be able to attack with an
oxygen tank, Mr Monkey there can tazer you, gas you out, THROW THINGS at
you, bomb you, break down or build up walls to get at you and a massive
host of other things to make the fight completely one-sided. Newer
players don't stand a chance and quickly join the rapidly growing monkey
horde.
Big flaw #3: Monkeys kick ass. I'm sorry but did the game designer not
think about the possibility that making a monkey bite IMMEDIATELY
transform a person into a monkey would make things a bit one-sided? It
takes one bite. ONE. Whereas as a human you may have to bludgeon a
monkey 3-4 tims before they stop being a threat, and even then it needs
another 3-4 before you can be sure they won't get up again. Not fair.
Humans don't even get any time to prepare, while the monkeys' weapons
come inbuilt. This means that within about 5 mins, the games are usually
over as the monkeys have about 15 people on their team and there's maybe
2-3 humans hiding who will soon be flushed out and converted. In the
very least, they could make it so monkeys couldn't wear freaking oxygen
masks etc. I mean, it's just ridiculous when you see a monkey waltz into
0 oxygen areas perfectly fine because SOMEHOW he knew how to apply a
freaking mask and oxygen tank to his body and therefore be able to cross
areas of no oxygen just fine. Not only that, they can use tools, so your
heavy airlocks protecting you from nasty bites will be more or less gone
in a matter of moments. And guns? THEY CAN USE GUNS?! ALL HAIL MONKEY
HITLER, THE SUPERIOR RACE HATH COME!
Final flaw: The shuttle takes 10 MINUTES to arrive. If the games end for
humans within just 5 minutes, there's no way the humans can actually win
a game unless they kill all of the monkeys IMMEDIATELY. And if that's
the case, then why do we need a shuttle? The game is therefore obviously
over and thus makes the calling of the emergency shuttle moot. Speaking
of moot, where'd the RP go? There's no time for it while there's a
screaming monkey trying to force it's own patented hair-growth formula
down your throat. With it's teeth.
The other modes are LESS screwy, but still have flaws. Traitor for
example, works pretty well unless someone decides "Hey I feel like
griefing" and starts killing people even though they aren't supposed to,
even worse if one of those people IS the traitor. Also a problem is if
the traitor is smart and picks a cloaking device then they need
neutralise only one person on the entire ship because the rest won't be
able to see them or fight back. (Only the security officer gets thermals
for some reason)
Furthermore, traitors usually cheat and do stuff like flying off to
Command Central to hijack the shuttle from there as opposed to playing
properly and actually calling it from within base. And in a proper RP
environment, it's pretty hard to find good reasons to accuse someone of
being a traitor given that nobody is supposed to know about that.
Meteor is just an average mode. It gets annoying pretty fast because the
meteors don't stop and are even capable of smashing the computer that
calls the shuttle so then everyone is stuck on SS13 and has to either
die or fly to CC directly, which isn't how the game is supposed to work.
Oh and nothing beats getting your face smashed in by a meteor as you're
trying to repair the damage.
Extended would work with roleplaying if the game introduced random
problems that needed attention. As is, nobody has anything to do and
that leads to griefing faster than you can say "heated plasma".
Finally, nuclear mode would work really well if players stayed cool.
Usually one side or the other jumps the gun and soon it's just the same
as if there were griefers, only these griefers have like freaking super
powers because they get awesome suits and teleporters and cloaking
devices and optical sensors etc
Also, a smart player will hide the nuclear disk long before the
syndicate goons arrive and believe me, a well hidden disk can take hours
to locate. Thus, one can win simply by bending the rules a bit and that
takes away from the fun of the game.
All in all, Space Station 13 has its moments, but is mostly a spiral of
annoyance or boredom, interspersed with some unsavory happenings (some
of which I didn't even cover here but are pretty disgusting) and a lot
of disappointment. If you're looking for a game to get hooked on that's
easy to pick up and fun to play, I suggest Last Robot Standing. At least
then you won't get random players logging in and blowing up your game.
Well that's my review of SS13. I've tried to cover less of what other
people have said and more of the player issues so that you can see both
why the game is fun, and why it fails so miserably at being an RP. Also,
if you're a new player, you can expect at the very least 3-4 days of
being a total newbie and dying just about every way imaginable, and then
at least another week of not knowing a lot of really useful stuff that
can help you before becoming a proper player.
Whether you want that or not, you at least know enough now to make that
choice.
Posted by Perpetr8r the Perpetu8r (Dungeon Master) on Saturday, March 29, 2008 05:01AM
- 38 comments
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Keywords:
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(Edited by moderator on Saturday, March 29, 2008 05:03AM)
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#38 Uristqwerty:
One thing to note, the bay12games forum occasionally runs a server.
We try to keep it at least a bit more user friendly, mostly by limiting who gets admin to reduce and/or prevent overuse of abusive features.
At the moment, there is a fatal bug that will sometimes cause a server to freeze, so the usual hosts don't leave the servers up all the time, but we are working on it, and maybe after that has been sorted out, the server will be up more often. Also, someone has apparently just accuired a dedicated server and might use some of it to host a server rather than the host(s) using their own PCs.
Additionally, I am writing some tutorial code, though it has evolved in the direction of the interactive map components found in valve games. It's powerful enough to be used on it's own as a puzzle game, and everything is edited about it from within the map, rather than the code. When I can get some feedback from the mappers(and a list of all the official BS12 mappers so I can send it out to the rest of them), I'll be able to add more components so that it will eventually be able to teach a player how to start the engine, and be able to reset itself when you leave.
Also, something I have commonly seen is comments on spawning only holding an ID card. On the BS12 server(s), people start equipped for their job(even the late joiners at least have clothes and an ID on), and the admins, as far as I can tell, are more likely to respect and assist a new player.
Thursday, September 03, 2009 04:28PM
#37 RikohZX:
Dunno why, but I had the strangest idea of SS13 being turned into something resembling Mitadake High, or something along the lines, without such an emphasis on killing. Of course, I don't know crap about BYOND coding or the like, so just an idea floating about. =/
Saturday, July 11, 2009 11:44PM
#36 Garral:
I think one of the things people don't realize is the playerbase for this game, especially a good deal of the servers, are private servers run by Something Awful Forums members, or "Goons". Not knowing who you're dealing with, it may indeed seem like you've entered a game where everyone just wants to grief you and screw around.
And indeed, that's what the Goons do to each other. The abundance of just outright outrageous and silly things you can do in SS13 caters to this crowd, there's even a FAQ out there for how to blow up the ship and get away with it.
Treat it like you would any sandbox game: Have fun with it, screw around. Unless you get in on a public RP server, don't ever expect seriousness.
Saturday, March 28, 2009 08:52PM
#35 RikohZX:
I was playing SS13 awhile ago, and yes - griefers were all over the damn place. They called me a "japfag" for giving my character a japanese name (a friend told me they were banned for having a japanese name), nudist idiots were running around with revolvers RKing (random kill), and the 5 admins on the server were laughing their asses off.
In fact, one of the admins was teleporting players into space, then reviving them. Naturally the players were angry, and attacked the admin. She sent them to space again, kept them there, and threatened to ban them if they ever did that again.
Then I, being a noob, got suffocated by the smoke from a random arsonist fire, put into a coma and was out of the round by all means. Not knowing multi-keying wasn't allowed, I logged on with my other key - then an admin shuts down my character before I even get off the starter shuttle, and tells me specifically, "Go eat a shit sandwhich, because it's made of poo and do do, like you you fucking multikeyer." What the hell? The playerbase for this is far worse than Mitadake High, and that's saying something. >.<
Monday, March 16, 2009 07:17AM
#34 Kyokasuigetsu:
Make you an admin, Ry? Thats asking a lot, lol. But a version of SS13 I find to have very good presentation(I give it a ten. Its popup window that appeared for the computers impressed me a lot) would be Android Data's server. Last I checked, he was friendly, the game was pretty good, and there were no fire tiles reiconned to disco. (Yeah, give me more eyesores, nannek)
The only memory of having fun on Nannek's version would be:
Malfunction, I was the AI and died with 8 seconds to victory(So close)
Some sorta round, there was a launcher and they would launch people on them, like a nice fun ride)
And finally, the round where shortly after you could mix cyanide with beer, I at first gave doctor poisoned beer and finally just fed him it. Left him for drunk, but he was dead. Won that round.
And I had played for a good few months. Three fun moments in a few months?
Sunday, March 15, 2009 06:43AM
#33 Kevin Ryman 911:
Hey i got a question, can anyone make a better version of ss13? It would be better without the bastards like stuntwaffle and his admins spawning a killer batman portrait(it happened to me yes) and then being banned after winning the bloody mayhem of that fight. Make some killer graphics while your at it, saaaaay code geass graphics XD. And add fair and justice admins, that when you actually rp kill them they dant ban you instead they just say (daaaaamn didnt see that coming).
And some type of prison shuttle that is actually easy to get to and spawns docked at the ss13. Make this and make me an admin and youll be awarded with good reveiws, less greifs, and maybe while ur at it, make extended have some mini disasters, like a random meteor, a gas tank leak, and a reason to wear the biohazard suits... thank you for your time.
Saturday, March 07, 2009 08:08PM
#32 W0rmw00d:
Hilarious and accurate review.
SS13 is only fun for all the wrong reasons. All of the moments I enjoyed most on this game were basically the results of sadistic plotting, epic grief fests, or other uncalled for shenanigans.
The one thing I will always remember was setting atmospherics on fire while dismantling the wall adjacent to the security office/room. As I finished dismantling the wall and the fire rushed in, I saw a man inside handcuffed to a chair screaming for help. Meanwhile, the officers ran out and the door slammed shut behind them, leaving the poor prisoner to suffer a fiery death.
But just about none of that made sense. It was just me committing arson (without any motive other than fun) while the other people who I expected to be "RPing" made no efforts to save the poor fellow. They were probably just laughing at the sight of it as they greedily ran for their own safety. The game fails horribly at fulfilling its actual purpose (which I was led to believe was role playing), yet can be ridiculously amusing when the players goof off. A lot of the time the best RP has to do with pirates and nazis and nothing to do with the jobs given on the station.
Thursday, January 01, 2009 01:58PM
#31 Naruto103:
The first time I played SS13, I was toolboxed and sleepy pilled. Fortunately, the captain saved me. We were walking down the hal;l, and he was explaining what happened, and we get tased. Goodbye conciousness, hello garbage chute.
Thursday, December 11, 2008 05:09PM
#30 Dragas:
Android Data wrote:
> I have incorporated your post in the suggestions for my version:
> http://datatheandroid.com/~ss13/index.php?topic=50.0
>
> -- Data
All Hail Data and his SS13 version!
Monday, November 10, 2008 11:38PM
#29 Buzzyboy:
This was too funny. It had me in tears.
Wednesday, August 06, 2008 04:20PM
#28 Perpetr8r the Perpetu8r:
Of course, everyone has something to say but nobody ever clicks yay or nay...
Hey, that rhymed!
Wednesday, July 02, 2008 08:44AM
(Edited on Tuesday, November 11, 2008 06:31PM)
#27 Rauno595:
if there was a admin rateing, there couldnt or WOULDNT be a number for its failure, SS13 admins i hope you read this and know, YOUR GAME SUX AND YOU DONT KNOW THE FIRST THING ABOUT RP/HELPING PEOPLE!
Sunday, June 29, 2008 12:42PM
#26 Rauno595:
well im back, this is another conquest, i was griefed and lookie what happens next -_- Numa Numenor has been attacked with the toolbox by Ryackovi Mushaganov.
You hear someone fall.
OOC: Tahujoe [A]: Sorry, but I trust Ryakov.
OOC: Tahujoe [A]: I also distrust people who whine.
OOC: Tahujoe [A]: I'm not denying that and--oop, you lost your connection
well lookie, these are our friendly, and daily helping admins
they ban ppl they dont kno and there buttsex buddys dont get banned since "they got a special bond of friendship" but what can you do when a guy has flaws just like SS13 and look what happens next OOC: Tahujoe [A]: I'm not denying that and--oop, you lost your connection
Connection failed.
Sunday, June 29, 2008 12:34PM
#25 Rauno595:
(sorry i keep adding this stuff and all but just pointing out the flaws, actually the whole game is one and those who disagree are either admins who abuse (there is no not abusing admin on SS13 and if they deny it its a lie) or griefers who want people to keep comeing so the crowbar could stay warm) So this is how the game starts, people who dont grief start doing normal stuff like there supposed to (engineers working on the engine, doctors turning monkeys into humans etc.)
and griefers start to sabotage all they can, even ruining the oxygen tanks and giving them to people who go to space (that has happend to me 4 times) the toxic researcer (usualy a griefer with deadly bombs) locks down the doors and hits people who enter the room with a crowbar (trust me its the truth) then they somehow ruin the doors so you cant get in (mess with the wires and stuff) and they start makeing fire, the most fun was when they released gas all over the station then set everything in flames with a weldingtool... but ok to the point, once the round starts and we got a normal station leading crew (captain and the other 2 ) they come under siege, YES under siege by who? military, normal staff with ID cards and screwdrives and the normal staff starts to dismantle the reinforced walls (to newbies, its possible only its a long and painful mission so your easy to get caught if many reinforced walls) also some break in, steal a spacesuit and bomb the window or drop a bomb there (it has happend) but yeah thats that, the problem would be SS13 being under SIEGE by the DAMN military, i mean wtf sometimes its cause the captain FORBIDS them to enter the SS13 i mean WTF he may be the leader and all but seriously, the most hilarious is when the captain steals battlepods with the crew and bombs the military base... (has happend i had to fend it with 1 military guy -_-) but yeah now you see my so called personal experiance, to make it short... EVERYONE GOES AMOC SINCE THEY GOT NO DAMN BASIC GUIDE THAT HELPS THEM GET STARTED SO THEY TAKE A DAMN CROWBAR AND BASH EACHOTHER! THEN THEY STEAL THE TOOLBOXES AND TAKE DOWN THE CAPTAIN! THEN THEY F-IN SD THE STATION ONCE ALL SANE, YES SANE PPL ARE THROWN INTO THE GARBAGE CHUTE!!! well sorry for caps but thats what it is, staff = goes berserk, military = they came, they saw, they said WTF, and shot them all...
Sunday, June 29, 2008 12:04PM
#24 Rauno595:
seriously i bet they add stuff theyve never even hear about not to mention seen but the oldest trick in the book is crowbar + a normal players head = garbage chute = you being griefed and admins telling you to shut up or be banned, also some were strick rp servers, i was griefed and thats the threat i got when asking for assistance... noobs shouldnt be allowed with the power of admin cause they only use it to ban RPing ppl and help griefers
Sunday, June 29, 2008 11:53AM
#23 Mastermatthew:
i was banned for being insane person when i put insane on my thing and major crimonal record and i was banned for grieving not fair at all i should be unbanned i mean i should have been put in jail or in prison but no banned
Sunday, June 29, 2008 11:19AM
#22 Rauno595:
So after comeing back a 5 min conquest i got to the captains bridge and was KOd for no reason, then shot down the garbage chute to die in flames, woop dee doo for SS13 and its so called "rp" wich doesnt exsist
Sunday, June 29, 2008 07:07AM
#21 Rauno595:
oh and about that idiotic engineer, once fire went into the engine (like its supposed to) he thought it was sabotaged and had me killed, well woop dee doo then came the so called doctors who even didnt know how to open a medic kit... that is all and i hope SS13 explodes to some virus
Sunday, June 29, 2008 06:58AM
#20 Rauno595:
I totaly agree, i played first SS13 it took me 1 hour to understand how to pick off stuff and NOT KILL MYSELF trying to equip shoes -_- furthermore once the game starts all who start and geta gun are on the move looking for a traitor and killing all cause they suspect there the traitor, also wtf this game even lacks RP cause the traitor (if your playing traitor mode) has the right to kill everyone, everything without RPing, i understand if its the Al since he is too far for anyone to see his RPs but the traitors who are humans not machines just kill you, take a crowbar hit you with it and down the garbage chute you go, same goes with the admins, hilarious thing happend, me and another guy were trapped at the arena then used as punching bags and killing toys, i could not respawn cause they turned suicide and all that off, on purpouse ofcourse also the ADMINS dont do there F-in job either, you ask for help when you are being griefed and you get threatened, STFU OR I MUTE AND BAN YOU, thats what they say, also some admins go on killing sprees using immortality to kill you so my experiance from SS13 is its a downfall game, i mean 1 engineer was such a idiot he blamed me for the engine turning on without him, also he WANTED to be a engineer, thats the best part really, HE HAD NO IDEA HOW TO EVEN WORK THE ENGINE AND NOT TO TALK ABOUT HOW TO PICK UP STUFF!!!! so back to the point, traitor mode = 0 rp cause everyone acts as the traitor and hits you with a crowbar, also if you are turned into a monkey you get hit with a crowbar and you fly down the chute... the fact that the traitor himself doesnt even need to lift a finger to rp is pathetic, he can kill anyone he wants how he wants and whenever he wants i mean that SS13 has the guts to call itself a rp game is pathetic, you have to read some fucking oklahoma to just learn the basics of the game.... also the graphics are so pathetic its lame. and when a head of development is a noob your all doomed, since he can SD and take the captains spare ID so thats 2 auth to blow up a station... so basically veterans turn the new players into nubs, they attack them in suspicion they are the traitor or some murderer, even when they JUST ENTERED THE DAMN GAME!
i mean wtf seriously this game is retarded same goes for the GMs/admins who only do shit for themself, basically this game deserves a 0 in EVERYTHING it shouldnt even be in byond cause even rips top this pain in the a$$
Sunday, June 29, 2008 06:57AM
#19 Midna the Imp:
This reminds me--
"The fact that it took over a
week for ME to learn how to play SS13 as a veteran player is not only
worrying, it's one of the reasons the game is dead in the water."
You're right...but it's also what makes us as a community so proud of ourselves. We--some of us anyway, oldbies like myself in particular--can play well and react quickly...we have trudged through our noob years, and we have blossomed.
Actually to tell you the truth the game really does need a mother@#%&ing tutorial... I'll try coding one in later....
Friday, June 13, 2008 06:28AM