Well first I will need to ask some questions about this;
1). Is there a limit to how big the view value can be?
2). Would it be possible to change the view to make tiles pixels?
3). Is there a way to change an atoms icon size with code in-game without changing others?(like winset)
Though with these I think the answers are yes, and yes with stretch to fit. So I was thinking what about rendering tiles, instead of pixels, having it on a giant screen view with the winset icons at 1 pixel. So it would make tiles pixels, having a better control on the 'pixels' on the screen, since you wouldnt need a map. With this way, you could render games in through this, like ray tracing/perspective rendering.
Now for question 3, if this was true then rendering my idea would work perfectly, just layout the tiles in order, and have them grow in a certain size as they get closer(For a perspective render). This could also slightly work for ray tracing, just as the farther atoms are it determines size.
And if this is all true and could work, would it lag less or more than regular say client-side processing? Or would it run at byonds top 1.2 frames per second(An 8th of a second lag >.>)?
And dont flame me for trying to make another 'beyond 2D suggestion/argument'.
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