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        <title>Bandock's Secret Agent Headquarters</title>
        <link>http://www.byond.com/members/Bandock</link>
        <description>Every information left classified from the general public.</description>
        <lastBuildDate>Sun, 22 Nov 2009 11:27:08 GMT</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>This year's 10-year anniversary games (1999)</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=85599</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=85599</guid>
            <pubDate>Fri, 13 Nov 2009 10:40:18 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Bandock?command=view_comments&amp;post=85599#comments</comments>
            
            <description>Here are some of the games from 10 years ago this year:&lt;br&gt;
&lt;br&gt;
Homeworld (was mentioned in my previous 10-year anniversary post)&lt;br&gt;
Roller Coaster Tycoon&lt;br&gt;
Mechwarrior 3&lt;br&gt;
Starfleet Command&lt;br&gt;
Hidden &amp;amp; Dangerous (This game of course became free)&lt;br&gt;
Age of Empires 2 (First sequel to Age of Empires)&lt;br&gt;
Lego Racers&lt;br&gt;
Star Wars Episode I: Racer&lt;br&gt;
SimCity 3000&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
These are PC games of course (though there are some that were multi-platform like Lego Racers and Star Wars Episode I: Racer). Feel free to make a comment about console games that have or will turn 10 this year (as I didn't start getting new console games till a few years later after 1999). Feel free to also include any PC games I missed.</description>
        </item>
                <item>
            <title>Text City Simulator 5-Year Anniversary Since Release/First Host</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=78011</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=78011</guid>
            <pubDate>Thu, 30 Jul 2009 17:56:48 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Bandock?command=view_comments&amp;post=78011#comments</comments>
            
            <description>Though it was first opened up on July 28, 2004, I'm here to announce the 5 year anniversary of Text City Simulator BYOND version.&lt;br&gt;
&lt;br&gt;
While I have not finished up a new version of Text City Simulator yet still, I have a gift for ya. The incomplete old version of Version 3 to view! While it doesn't have much gameplay included, it is at least for viewing pleasure of what was supposed to be successfully implemented. This version of Version 3 is no longer in development as the new one is still being developed from scratch.&lt;br&gt;
&lt;br&gt;
Here's the link (as it will not replace the download on the hub entry):&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/members/Bandock/files/Text%20City%20Simulator%20V3%20Old.zip&quot;&gt;http://www.byond.com/members/Bandock/files/ Text%20City%20Simulator%20V3%20Old.zip&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Warning: This version of Version 3 Old was compiled with at least BYOND 4.0. Original version of Version 3 Old was originally compiled around the 341/3.5 Era.</description>
        </item>
                <item>
            <title>Legally 21 in the U.S. (Texas)</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=72916</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=72916</guid>
            <pubDate>Wed, 17 Jun 2009 11:28:29 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Bandock?command=view_comments&amp;post=72916#comments</comments>
            
            <description>Yep, I just turned 21 today and now I should develop more plans.&lt;br&gt;
&lt;br&gt;
I know some of ya live in places where alcohol is legal at 18 or possibly younger. That is all I have today.&lt;br&gt;
&lt;br&gt;
And just to mark an interesting ad today while this post was being designed:&lt;br&gt;
&lt;a href=&quot;http://img.photobucket.com/albums/v458/Bandock/Screenshots/IntByAd5.png&quot;&gt;http://img.photobucket.com/albums/v458/Bandock/Screenshots/ IntByAd5.png&lt;/a&gt;</description>
        </item>
                <item>
            <title>Bandock Projects and Experiments April 2009 Edition</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=66281</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=66281</guid>
            <pubDate>Sat, 25 Apr 2009 23:44:50 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Bandock?command=view_comments&amp;post=66281#comments</comments>
            
            <description>This is the 2nd edition of my projects and experiments in article-like form (well, sort of...). I would like to note a few things before I get into anything currently going on right now.&lt;br&gt;
&lt;br&gt;
For anybody wondered what happened to &quot;Text Nuclear War&quot;? Well, source code fell victim to data corruption that happened a few weeks ago thanks to nForce4's SATA Controller, which took out a recently bought 1TB Hard Drive (in the process of replacement right now, though still has a warranty as it is a Seagate drive). Same problem also happened to my 500GB Seagate SATA drive (current drive I'm using right now, since it was reformatted), though suffered less damage due to the speed being only at 1.5 gb/s mode (used a jumper, which can be taken out as ya already know). For that reason, had to get a seperate SATA controller and so far no more damage. nForce4 SATA Controllers can be real nasty to Seagate SATA drives (something I read online, since others had data corruption problems as well with nForce4). Fortunately, not everything vanished. Text City Simulator was definitely spared, since no progress was done in a long time and was stored in a backup disc before ever getting an external hard drive for Christmas.&lt;br&gt;
&lt;br&gt;
Remember that experiment named &quot;Ultima-Style City Building Experiment&quot; or at least a experiment with a Ultima-like world map, but Ultima-like city view where changes are noticeable from inside of the city to the outside world? If you forgot about it or never seen the story, you can go here: &lt;a href=&quot;http://www.byond.com/members/Bandock?command=view_post&amp;amp;post=43772&quot;&gt;http://www.byond.com/members/ Bandock?command=view_post&amp;amp;post=43772&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
However, source code was also lost for that. Don't worry about that though. I plan to reconstruct it with improvements I intended to apply for the original one anyway. Experiment is being renamed to the MacroMicro City Building Experiment, which is basically the World Map with City Maps for cities. When it's done, I will release a working demo ya can base it off from, which was actually supposed to be released last year.&lt;br&gt;
&lt;br&gt;
Another experiment or test project in construction is just a map loading/saving type deal. These suckers are common aren't they? :P&lt;br&gt;
&lt;br&gt;
For my final entry into this edition, I would like to state that I'm planning for another strategy game (again?). It is likely to be an RTS, though it may end up being a TBS depending on some personal decision making. This game will have an interesting appetite ya can't resist. :D&lt;br&gt;
&lt;br&gt;
Believe me, ya will really want this appetite sooner or later. That is all I have for this edition.</description>
        </item>
                <item>
            <title>Membership Restored for Another Year</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=65181</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=65181</guid>
            <pubDate>Tue, 21 Apr 2009 11:09:51 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Bandock?command=view_comments&amp;post=65181#comments</comments>
            
            <description>Thank you Teka123 for the renewed membership. I should be able to do some things as a member once again and even provide new updates.&lt;br&gt;
&lt;br&gt;
As of right now, I've currently been planning on a map loader system that either borrows from a known system or build a new one from scratch. That is all for the new at this time.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
And thanks again Teka123 for the renewed membership.</description>
        </item>
                <item>
            <title>Another new text/interface-based strategy game?</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=51106</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=51106</guid>
            <pubDate>Thu, 27 Nov 2008 13:36:07 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Bandock?command=view_comments&amp;post=51106#comments</comments>
            
            <description>Yep, I'm beginning work on yet another such project. It will be called TeSimNationalism as the Te comes from Text. Before I discuss anything related to this new project, I would like to make note that Text Nuclear War has been on hold for quite a few months. Don't worry though, I should continue work on that project soon when time comes.&lt;br&gt;
&lt;br&gt;
Now, about this game is the fact you control sort of like a modern day nation in a text/interface based environment. Currently a very young project, I will discuss some of the basic ideas:&lt;br&gt;
&lt;br&gt;
It is sort of like Text City Simulator, but with a more nation-wide view.&lt;br&gt;
&lt;br&gt;
There should be some political choices involved. You could either lead a socialistic state with governmental control or lead a capitalistic one with a free market.&lt;br&gt;
&lt;br&gt;
Different forms of infrastructure will exist. Here's the current list: Agricultural (Good for population growth), Residential (Good for improving population capacity), Commercial (Good for business and jobs), Industrial (Good for production and jobs), Scientific (Good for research and development of technology), and Militaristic (Good for maintaining a military).&lt;br&gt;
&lt;br&gt;
Education, Crime Deterrent, Fire Hazard, Pollution, and Health are currently under planning.&lt;br&gt;
&lt;br&gt;
Approval System is also under planning.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
While I just begun the project, feel free to pitch in ideas. Remember, anyone who brings in an idea and I implement it will be credited once I place the proper credits. I will also discuss more on the economic system when some of the ideas mature. War features will also be discussed soon. More to come in the near future.</description>
        </item>
                <item>
            <title>5 years of existence in BYOND</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=51088</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=51088</guid>
            <pubDate>Wed, 26 Nov 2008 20:51:20 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Bandock?command=view_comments&amp;post=51088#comments</comments>
            
            <description>Yep, my 5 year anniversary has come on November 26/27. Coincidentally, it was also right on or near Thanksgiving Day five years ago (around close or on midnight :D).&lt;br&gt;
&lt;br&gt;
Here's a bit of my history:&lt;br&gt;
&lt;br&gt;
Originally came to BYOND just to play some games and not develop anything in DM. First game I played was of course Dragonball Zeta V46. When I first played of course, I was very quiet in that game. That kind of changed when some people were talking to me and since then started some chatting. I also chatted before in some other MMORPGs, but rarely and non-BYOND related.&lt;br&gt;
&lt;br&gt;
I didn't start studying up on the DM Language till about 2-3 weeks later. Didn't do as much with DM till months later (in 2004). My first BYOND forum post happened in 2005, right on Easter of that year. My first membership was bought by Evi of au and Tiberath, which occurred around Late February/Early March 2006.&lt;br&gt;
&lt;br&gt;
That is only part of my history, but you get the idea. :P</description>
        </item>
                <item>
            <title>CoD (Call of Duty for those who didn't know) Fans, guess what time it is?</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=49812</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=49812</guid>
            <pubDate>Sun, 26 Oct 2008 11:06:31 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Bandock?command=view_comments&amp;post=49812#comments</comments>
            
            <description>Yep, nearly five years have passed since the first Call of Duty game ever came out. Know what I think they should do because of this? Simple, have a 5-year anniversary game pack with CoD 1 (includes the expansion), 2, and possibly 4 included for the PC version. This pack of course shouldn't be overpriced, but would be nice to see such a thing for those who like to get all the PC versions of the games in one box (perhaps on a DVD or two?).&lt;br&gt;
&lt;br&gt;
That is all I have to point out.</description>
        </item>
                <item>
            <title>This year's 10-year anniversary games (1998)</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=46913</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=46913</guid>
            <pubDate>Wed, 20 Aug 2008 15:51:57 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Bandock?command=view_comments&amp;post=46913#comments</comments>
            
            <description>Here are games for the PC that had turned 10 as well as games that will turn 10 this year:&lt;br&gt;
&lt;br&gt;
Railroad Tycoon 2&lt;br&gt;
Populous: The Beginning&lt;br&gt;
Starcraft&lt;br&gt;
Mechcommander&lt;br&gt;
Outwars&lt;br&gt;
&lt;br&gt;
There may be other PC games as well that turn 10 this year. Feel free to comment or place any console or even PC game that will or already turned 10 this year.&lt;br&gt;
&lt;br&gt;
There is one RTS game that will turn 10 next year! Ya know what that is right? :)</description>
        </item>
                <item>
            <title>Those who still use screen objects</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=44773</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=44773</guid>
            <pubDate>Mon, 30 Jun 2008 21:17:42 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Bandock?command=view_comments&amp;post=44773#comments</comments>
            
            <description>Here is a rarely known secret (well, maybe not much of a secret) involving HUDs:&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
world
    maxx = 10
    maxy = 10
    maxz = 1

obj
    icon = &lt;span class=&quot;dmstring&quot;&gt;'Test.dmi'&lt;/span&gt;

client
    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;
        list
            test = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;()
            test2 = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;()
    New()
        ..()
        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/O = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;()
        test += O
        O.screen_loc = &lt;span class=&quot;dmstring&quot;&gt;&quot;4,4&quot;&lt;/span&gt;
        O = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;()
        test += O
        O.screen_loc = &lt;span class=&quot;dmstring&quot;&gt;&quot;4,5&quot;&lt;/span&gt;
        O = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;()
        test2 += O
        O.screen_loc = &lt;span class=&quot;dmstring&quot;&gt;&quot;1,1&quot;&lt;/span&gt;
        screen = test
        sleep(10)
        screen = test2
        sleep(10)
        screen = test
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Does the code work? Find out for yourself (may need to supply your own test icon) and see a changing screen. :P&lt;br&gt;
&lt;br&gt;
Those who were experienced with DM I bet know this secret. Screen variable has already been known as a list type for clients, but works just like a good old normal list with specialties. While others may have already known about it, I'm willing to share it with ya for those who want it.</description>
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