5 years of existence in BYOND
Yep, my 5 year anniversary has come on November 26/27. Coincidentally, it was also right on or near Thanksgiving Day five years ago (around close or on midnight :D).
Here's a bit of my history:
Originally came to BYOND just to play some games and not develop anything in DM. First game I played was of course Dragonball Zeta V46. When I first played of course, I was very quiet in that game. That kind of changed when some people were talking to me and since then started some chatting. I also chatted before in some other MMORPGs, but rarely and non-BYOND related.
I didn't start studying up on the DM Language till about 2-3 weeks later. Didn't do as much with DM till months later (in 2004). My first BYOND forum post happened in 2005, right on Easter of that year. My first membership was bought by Evi of au and Tiberath, which occurred around Late February/Early March 2006.
That is only part of my history, but you get the idea. :P
Posted by Bandock on Wednesday, November 26, 2008 08:51PM
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CoD (Call of Duty for those who didn't know) Fans, guess what time it is?
Yep, nearly five years have passed since the first Call of Duty game ever came out. Know what I think they should do because of this? Simple, have a 5-year anniversary game pack with CoD 1 (includes the expansion), 2, and possibly 4 included for the PC version. This pack of course shouldn't be overpriced, but would be nice to see such a thing for those who like to get all the PC versions of the games in one box (perhaps on a DVD or two?).
That is all I have to point out.
Posted by Bandock on Sunday, October 26, 2008 11:06AM
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This year's 10-year anniversary games (1998)
Here are games for the PC that had turned 10 as well as games that will turn 10 this year:
Railroad Tycoon 2
Populous: The Beginning
Starcraft
Mechcommander
Outwars
There may be other PC games as well that turn 10 this year. Feel free to comment or place any console or even PC game that will or already turned 10 this year.
There is one RTS game that will turn 10 next year! Ya know what that is right? :)
Posted by Bandock on Wednesday, August 20, 2008 03:51PM
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Those who still use screen objects
Here is a rarely known secret (well, maybe not much of a secret) involving HUDs:
world
maxx = 10
maxy = 10
maxz = 1
obj
icon = 'Test.dmi'
client
var
list
test = new()
test2 = new()
New()
..()
var/obj/O = new()
test += O
O.screen_loc = "4,4"
O = new()
test += O
O.screen_loc = "4,5"
O = new()
test2 += O
O.screen_loc = "1,1"
screen = test
sleep(10)
screen = test2
sleep(10)
screen = test
|
Does the code work? Find out for yourself (may need to supply your own test icon) and see a changing screen. :P
Those who were experienced with DM I bet know this secret. Screen variable has already been known as a list type for clients, but works just like a good old normal list with specialties. While others may have already known about it, I'm willing to share it with ya for those who want it.
Posted by Bandock on Monday, June 30, 2008 09:17PM
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(Edited on Sunday, July 06, 2008 01:03PM)
Bandock Projects and Experiments June 2008 Edition #1
Curious what projects I been working on recently? Well, I been working on a turn-based strategy game as stated in my previous post. It will be called "Text Nuclear War".
What is it exactly? It should contain features related to this theme and some from other related games such as "DEFCON", "Nuclear War", and others out there. While the gameplay is not in yet, here's a screenshot of the current interface:
http://img.photobucket.com/albums/v458/Bandock/Screenshots/ TextNuclearWar3.png
There will be more about Text Nuclear War soon. In other news, I also have been working on and even hosted an experiment involving creating a Ultima/Wasteland style city on the world map. The idea of this experiment is to show whatever is changed inside the city changes from the outside. Currently supports only one city per server, but may support multiple cities soon. As some already know, I did some upgrading to the system to support even 2x2 cities (3x3 and slightly larger should come later) which amount to 64x64 maps (32x32 is when it is left unexpanded). Demo for this experiment may soon be downloadable as source code and a DMB file. Concepts used in this experiment can be used to make certain RPGs, strategy games, and others.
That is all I have for such news.
Posted by Bandock on Wednesday, June 04, 2008 07:14PM
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(Edited on Thursday, June 05, 2008 05:42PM)