| That is right, I have been working on porting the original BYOND version to C++. It is currently using SDL 2.0 as the …
|
|
0 |
|
|
| People who have existed since the first existence of DUNG are allowed.
|
|
23 |
|
|
| This feature probably has been requested for a long time (possibly by others) and now I would like to make the same …
|
|
0 |
|
|
|
10 |
|
|
| I know there have been requests in the past for cache management (which I don't know even exist anymore). This request …
|
|
9 |
|
|
| This will be the final one I will do (at least to post on BYOND). Does that mean I'm leaving BYOND? No, it doesn't. It …
|
|
7 |
|
|
| Since the recent controversy of SimCity (2013) over server instabilities and always online crap, I have thought of a …
|
|
2 |
|
|
|
1 |
|
|
| This is yet another one of those 10-year anniversary for games posts and second one for BYOND games. This marks the …
|
|
19 |
|
|
| I have decided to work with a new feature for the SByIo Library that enables more fluid text effects through a special …
|
|
1 |
|
|
| I've recently gotten a hold of Visual Studio 2012 Express for Desktop to perform such tests with BYOND. While there …
|
|
5 |
|
|
| There was a fix that was needed to function in stable v494 or later (due to changes that occurred and even a bug in …
|
|
0 |
|
|
|
7 |
|
|
|
2 |
|
|
| I'm not sure if has already been done yet, but I would like to make it request for a feature in reference to byondexe …
|
|
15 |
|
|
| That is right. Y'all now can freely download the standalone edition of SkyDrop Delivery! Comes as a nice installer for …
|
|
3 |
|
|
| I'm formally announcing that I will be putting my project production on any BYOND related project on hold for now …
|
|
7 |
|
|
| I have encountered this too during the v494 testing where if you do not provide any icon file for any object, map_text …
|
|
2 |
|
|
| It appears my lack of experience (at least when I first attempted it) at getting those features to work under DM was …
|
|
20 |
|
|
|
2 |
|
|
| I recently come across this interesting space game (a bit like Orbiter in some ways) on Megagames and went into the …
|
|
1 |
|
|
| Since today is the start of the Chinese New Year, I thought I would make mention that I (along with others on here) was …
|
|
8 |
|
|
| Been working on ways to improve the library's input (though I already started seeing nice implementations of onscreen …
|
|
0 |
|
|
| Removed my CSS (though I'm keeping the code archived in case anyone wants to see it for one last time) to prepare for …
|
|
7 |
|
|
| This may end up being one of the very last blog posts I'll make through this version of the website due to the changes …
|
|
0 |
|
|
| For those who have seen my blog back in 2006-2007, I once established a guild to see what experiments anyone could …
|
|
8 |
|
|
| The jolly time of the year. :P Here's what I got for Christmas: - Kindle Fire Tablet (From Mother and Father) - Case …
|
|
4 |
|
|
| View my post to uncover the gift.
|
|
0 |
|
|
| Been quite busy with several projects such as preparing the SByIo Library V3 for a major upgrade. To start that off, it …
|
|
2 |
|
|
| Expect to be able to get a free copy between 12 December at 11.00 GMT and Wednesday 14 December at 10.59 GMT according …
|
|
2 |
|
|
| Well folks, I put off the CleanWin32 wrapper for now so I can actually use Qt a bit. To mark my first real attempt at …
|
|
2 |
|
|
| For that, all current BYOND projects may be put on hold for the time being until I finish certain projects. It might be …
|
|
11 |
|
|
| Currently going through a fifth year since I've done this sort of thing, here's a listing of games that have or will …
|
|
11 |
|
|
| As I mentioned in my previous blog post, I would release a new version of the SByIo Demo for viewing and testing …
|
|
4 |
|
|
| This version will contain several new features and improvements that either should've made it in the earlier versions …
|
|
1 |
|
|
| Deleted the original request due to incorrect testing. However, I'm reissuing a request for mouse opacity support for …
|
|
3 |
|
|
| A new version has just been released to fix some issues and provide a new procedure. May notice some changes with the …
|
|
0 |
|
|
| Yes, I been experimenting with more CSS lately as mentioned in an earlier blog post. When I get a chance, I'll start …
|
|
2 |
|
|
| I have in fact started production on the sequel to SkyDrop Delivery. What this sequel will bring is new features, …
|
|
4 |
|
|
| I was just thinking back on an old idea I had for Movie Maker BYOND involving an awards event for movies made with it …
|
|
18 |
|
|
| For anyone who has never played the game or would like to watch a record livestreaming of myself playing SkyDrop …
|
|
0 |
|
|
| Yes, the newest release of the SByIo Library has now been launched. With this release, several new features have been …
|
|
6 |
|
|
| Yes, ya have heard correctly. I will be releasing the V2 edition of the "SByIo Library" to demonstrate new features and …
|
|
0 |
|
|
| After seeing some CSS 3 in use, I decided to play with it myself. Rotated my entire page by 180 degrees and just …
|
|
1 |
|
|
| This announcement is to let ya know that some of the procedures will be removed due to the capabilities provided by 490 …
|
|
0 |
|
|
| View to enjoy :P : http://img.photobucket.com/ albums/v458/Bandock/Screenshots/ Windows8DPError1.png Happened while …
|
|
34 |
|
|
| Yes, the first new version in nearly five years and the first version to utilize BYOND 4.0 capabilities. It utilizes a …
|
|
6 |
|
|
| Yep, y'all heard correctly. A new version is coming soon after nearly five years since the last release of it. Now, it …
|
|
3 |
|
|
| I have noticed that if you try using multiple interface files, only one actually loads. If this is a feature, then I …
|
|
3 |
|
|
| While still no gameplay yet, this build introduces an introduction (was not shown in the previous build) as well as …
|
|
0 |
|
|
Aug 24 2012, 9:52 am
Let's get in touch again!