HHmm, not even sure if 'mapping' is a real word but it seems to work. Well I have never been a good mapper, I could never place the turfs together to give a very nice turn-out. My maps are usually (the player starts at 1,1,1 and follows squared paths around the whole map going into squared buildings with poorly place items.
Can I get some tips on how to make a map look professional please?
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The next big thing is variation. A 50x50x10 map made up of grass, water, dirt, house, path and sand isn't going to look good no matter how well you've laid it out. Once you have five differnt types of grass, twenty tree types, etc you're map becomes interesting by defualt.
After that you've got to figure out the layout. Start by figuring out your key features (towns, caves and general big things), then your lesser features (rivers, mountians and stuff that players can identify the area with, but don't go their because of the feature). After that you've just got to fill it with junk.
When it comes to filler content you've got to always use the right pretty-to-functional ratio for the traffic amount and traffic type the area will receive.
One very important thing is getting the scale of the entire map right. You've got to make it so that it's functional (you don't have people going afk and blocking off access to an entire town), make it look right with the icons and make it consistant.
It's alright to have the world map tiny compared to the location maps, just as long as they follow a consistant format throughout the entire game.