What's in a story?
My current foray into game development may not interest the bulk of people here. If you object to role playing, improvisational theater, or creative storytelling in general the following won't likely interest you.
On the other hand, what I'm developing lies on the fringe of game design, and I'd be very interested hearing some thoughts. So, without further ado, here is the 'vision statement' for my game model.
Community Storytelling Live Action Role Play (CSTLARP)
The CSTLARP is an attempt to foster the creative and dramatic elements of a LARP, and to bring them to the forefront of the game. In order to accomplish this, the CSTLARP will be entirely driven by players: there will be no plot team. Instead, the players, in addition to assuming the role of characters, will take on the responsibility of acting as the narrator.
Mainstream role playing games all share two major themes. First, they include complex simulation rules, particularly pertaining to combat, character creation, and skills. Although the content of a gaming session will ultimately be determined by the participants in the game, the rule set being used will always influence that content. When a group sits down at a table or gathers at an event site, that group sets aside what is generally considered to be reality, and assumes a new, shared perception of the world. A rule set will always be the foundation for this, so if the rules focus on establishing the formalities of combat, for example, combat will typically become the focus of the game. For this reason, the CSTLARP's rule set will be as simple as possible, established and developed by the community, and be under constant reevaluation.
Second, mainstream games follow a “players and narrator” model, in which a single or small group of participants are given the responsibility to create and portray a world, tell a story, and provide conflict. This has a tendency to be top heavy and, as any GM or plot member will surely attest to, is exhausting. The CSTLARP places the responsibility of storytelling squarely on the shoulders of the community – it is the player base who establish and develop the world, set story objectives, and provide conflict.
The format for CSTLARP is a break away from the standard for role playing, joining a growing trend towards storytelling focused games. The game will 'feel' different than most LARPs, and will place more responsibility on players than other games. At the same time it will birth dramatic, exciting, dynamic plots, and interesting characters as a matter of course.
Posted by Bdjewkes on Monday, February 04, 2008 11:56PM
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Keywords:
gamedesign,
larp,
story,
roleplay