Any PotBS players have a spare buddy key?

I played PotBS for a little while during the stress tests, but it ended shortly after I started. I'm thinking about giving it another go. Do any of you BYONDers who play have a spare buddy key?

Posted by Bdjewkes on Thursday, May 01, 2008 03:05PM - 4 comments / Members say: yea +0, nay -0

What's in a story?

My current foray into game development may not interest the bulk of people here. If you object to role playing, improvisational theater, or creative storytelling in general the following won't likely interest you.
On the other hand, what I'm developing lies on the fringe of game design, and I'd be very interested hearing some thoughts. So, without further ado, here is the 'vision statement' for my game model.

Community Storytelling Live Action Role Play (CSTLARP)

The CSTLARP is an attempt to foster the creative and dramatic elements of a LARP, and to bring them to the forefront of the game. In order to accomplish this, the CSTLARP will be entirely driven by players: there will be no plot team. Instead, the players, in addition to assuming the role of characters, will take on the responsibility of acting as the narrator.

Mainstream role playing games all share two major themes. First, they include complex simulation rules, particularly pertaining to combat, character creation, and skills. Although the content of a gaming session will ultimately be determined by the participants in the game, the rule set being used will always influence that content. When a group sits down at a table or gathers at an event site, that group sets aside what is generally considered to be reality, and assumes a new, shared perception of the world. A rule set will always be the foundation for this, so if the rules focus on establishing the formalities of combat, for example, combat will typically become the focus of the game. For this reason, the CSTLARP's rule set will be as simple as possible, established and developed by the community, and be under constant reevaluation.

Second, mainstream games follow a “players and narrator” model, in which a single or small group of participants are given the responsibility to create and portray a world, tell a story, and provide conflict. This has a tendency to be top heavy and, as any GM or plot member will surely attest to, is exhausting. The CSTLARP places the responsibility of storytelling squarely on the shoulders of the community – it is the player base who establish and develop the world, set story objectives, and provide conflict.

The format for CSTLARP is a break away from the standard for role playing, joining a growing trend towards storytelling focused games. The game will 'feel' different than most LARPs, and will place more responsibility on players than other games. At the same time it will birth dramatic, exciting, dynamic plots, and interesting characters as a matter of course.

Posted by Bdjewkes on Monday, February 04, 2008 11:56PM - 0 comments / Members say: yea +1, nay -0

Go play Mano A Mano

Its an awesome, but underplayed game on BYOND. Check it out.

Posted by Bdjewkes on Friday, February 02, 2007 04:38PM - 1 comment / Members say: yea +0, nay -0

Game Session program?

I'm too lazy to actually do this myself, but thought I'd put this out there to anyone who wants to do this.

To facilitate the guild gaming sessions that will hopefully become quite popular, a centralized utility would be quite useful. Everyone participating in the gaming session could join the utility server, from which the planned list of games could be viewed, and joined. Every once in awhile I've seen this sort of thing pop up (I recall a game where you could walk around a join different BYOND worlds), and at one point there was a game where you could, among some other games, check to see if the HrH server was up.

This sort of utility might also be very convenient for full time use, especially for shorter arcade or session based games. It can be pretty damned hard to get a game of YAGSACG, Red Cap Trial, WebCrawl, etc. etc going, but if there were a single chatroom server for people wanting to play arcade games, etc. it may be easier to get those types of games going. Especially if it were to remove the browsing through list of unhosted game element.

Hopefully someone will take this idea and run with it!

Posted by Bdjewkes on Sunday, January 21, 2007 04:22PM - 4 comments / Members say: yea +0, nay -0

BYONDiplomacy?

Are there any diplomacy players floating around on BYOND? If so, I'd be interested in getting a postal style game going. I currently don't have time to write a fully fledged DIPLO game in DM (and it probably lies outside my scope as a programmer atm, thats not to say I couldn't pick up the requisite skills as I go), but writing a simple facilitatory program wouldn't be too hard. The point, though, is whether anyone around here plays, and is interested in a game? Email or a BYOND guild would suffice, really.

(I call England)

Posted by Bdjewkes on Wednesday, January 17, 2007 11:37AM - 4 comments / Members say: yea +0, nay -0

Bdjewkes

Joined: Apr 23, 06

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