Inventory Check not working in Developer Help
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Code:
mob/Joshua icon = 'mobs.dmi' icon_state = "Joshua" gender = "male" HP = 100 lvl = 20 player = 0 unhexable = 1 Npc = 1 verb/Buy_a_wand() set src in oview(2) if(/obj/wand in usr) usr << "<font color = red><b>Joshua says:</font> I have already given you wand." return else if(usr.Gold < 50) usr << "It costs 50 galleons to buy a wand, you don't have enough!" else usr << "<font color = red><b>Joshua says:</font> You need a wand from me?" sleep(20) usr << "<font color = red><b>Joshua says:</font> I happen to be an experienced wand maker, I am Ollivander's nephew.. still cry about his death, but the fact that I am continuing what he used to do makes me happier!" sleep(60) usr << "<font color = red><b>Joshua says:</font> Bah, enough of that, you are here for a wand." sleep(30) usr << "<font color = red><b>Joshua says:</font> Well, the wand chooses the wizard , so this will take a while. . ." step_rand(src) sleep(40) usr << "<font color = red><b>Joshua says:</font> Hmm" step_rand(src) usr << "<font color = red><b>Joshua says:</font> Try this one, and say ''Accio!''" sleep(20) step_rand(src) usr << "<b>You: Accio!" sleep(10) step_rand(src) usr << "<i><b>A book falls" sleep(30) usr << "<font color = red><b>Joshua says:</font> Nope, doesn't work!" step_towards(src,usr) sleep(30) usr << "<font color = red><b>Joshua says:</font> This seems good.. try it!" sleep(40) usr << "<b><i>You flick the wand, and you see a cut on the table." sleep(20) usr << "<font color = red><b>Joshua says:</font> Oh god.. this will take a while. . . " sleep(30) usr << "<font color = red><b>Joshua says:</font> How about this one?" sleep(30) usr << "<font color = red><b>Joshua says:</font> Yes yes! It's perfect!" sleep(20) usr << "<font color = red><b>Joshua says:</font> That will be 50 galleons!" usr.Gold -= 50 new/obj/wand(usr)
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Problem description:
When you use the verb "Buy a wand" the game is supposed to check you for /obj/wand. If you don't have a wand, he checks your money , if you have enough , he talks and gives you a wand. once you have the wand, and you talk to him again, he still talks and gives you a wand.
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