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        <title>Bigj822's site</title>
        <link>http://www.byond.com/members/Bigj822</link>
        <description></description>
        <lastBuildDate>Sat, 25 May 2013 08:17:06 +0000</lastBuildDate>
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                <item>
            <title>screen placement</title>
            <link>http://www.byond.com/members/Bigj822?command=view_post&amp;post=1011994</link>
            <guid>http://www.byond.com/members/Bigj822?command=view_post&amp;post=1011994</guid>
            <pubDate>Wed, 10 Oct 2012 11:53:07 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Bigj822?command=view_comments&amp;post=1011994#comments</comments>
            
            <description>Im placing obj's on the screen when specific procs are called. I was wondering how i would be able to know all of the cords on the screen so i can have exact positioning. Rather than constantly guessing the cords.&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Make icons larger durring runtime</title>
            <link>http://www.byond.com/members/Bigj822?command=view_post&amp;post=1011657</link>
            <guid>http://www.byond.com/members/Bigj822?command=view_post&amp;post=1011657</guid>
            <pubDate>Wed, 10 Oct 2012 01:49:13 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Bigj822?command=view_comments&amp;post=1011657#comments</comments>
            
            <description>So in my game I'm creating a clan that can become bigger with a skill. Is there a way for icons to increase in size lets say from a 32x32 to a 128x128 durring runtime. without overlays or a whole new icon.&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>How to see more than one layer at once.</title>
            <link>http://www.byond.com/members/Bigj822?command=view_post&amp;post=968434</link>
            <guid>http://www.byond.com/members/Bigj822?command=view_post&amp;post=968434</guid>
            <pubDate>Sat, 08 Sep 2012 00:27:02 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Bigj822?command=view_comments&amp;post=968434#comments</comments>
            
            <description>So my question is, are there anyways that you can make a player able to see more than one layer at once. ex. Player is on layer 5 of the map. but he can see layer 1 and layer 1 can see him but cant touch him.&lt;br&gt;
&lt;br&gt;
If there are ways to do this could you please explain how and if not I have secondary ideas that would simulate the effect.</description>
        </item>
                <item>
            <title>Multipul density values</title>
            <link>http://www.byond.com/members/Bigj822?command=view_post&amp;post=908127</link>
            <guid>http://www.byond.com/members/Bigj822?command=view_post&amp;post=908127</guid>
            <pubDate>Thu, 02 Aug 2012 19:23:59 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Bigj822?command=view_comments&amp;post=908127#comments</comments>
            
            <description>&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
In my game normally there are only 2 density values 1 and 0. I was wondering if i could add 2 more so that lets say if your density = 3 you can go threw things that have a density of 2.&lt;br&gt;
&lt;br&gt;
Because i want to make a skill where people can walkthrew attacks but not threw my walls.</description>
        </item>
                <item>
            <title>How do i make half the screen black?</title>
            <link>http://www.byond.com/members/Bigj822?command=view_post&amp;post=907250</link>
            <guid>http://www.byond.com/members/Bigj822?command=view_post&amp;post=907250</guid>
            <pubDate>Thu, 02 Aug 2012 04:11:55 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Bigj822?command=view_comments&amp;post=907250#comments</comments>
            
            <description>&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
In my game I need to make half the screen black for instance.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
x|y&lt;br&gt;
i need to make x and why go black seperately.&lt;br&gt;</description>
        </item>
                <item>
            <title>Error code when using verb</title>
            <link>http://www.byond.com/members/Bigj822?command=view_post&amp;post=412096</link>
            <guid>http://www.byond.com/members/Bigj822?command=view_post&amp;post=412096</guid>
            <pubDate>Thu, 01 Mar 2012 06:13:44 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Bigj822?command=view_comments&amp;post=412096#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/Admin&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        Give_Jutsu(mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/JutsuList&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/Z = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/SkillCards&lt;br&gt;            Z+=JutsuList&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/A = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Select a jutsu to give to &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;?&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; JutsuList + list(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Cancel&amp;quot;&lt;/span&gt;)&lt;br&gt;            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You gave &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;, &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[A]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;            M.contents+=A
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
the code works when compiled but when used in game on anything even mobs this is the responce.&lt;br&gt;
&lt;br&gt;
runtime error: type mismatch: SkillCards (/obj/SkillCards) += null&lt;br&gt;
proc name: Give Jutsu (/mob/Admin/verb/Give_Jutsu)&lt;br&gt;
source file: Admin.dm,21&lt;br&gt;
usr: Uchiha, Jbreezy (/mob/player)&lt;br&gt;
src: Uchiha, Jbreezy (/mob/player)&lt;br&gt;
call stack:&lt;br&gt;
Uchiha, Jbreezy (/mob/player): Give Jutsu(Uchiha, Jbreezy (/mob/player))&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Death and losing skill part 2</title>
            <link>http://www.byond.com/members/Bigj822?command=view_post&amp;post=139036</link>
            <guid>http://www.byond.com/members/Bigj822?command=view_post&amp;post=139036</guid>
            <pubDate>Mon, 01 Aug 2011 06:07:04 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Bigj822?command=view_comments&amp;post=139036#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
part1&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(clan==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Uchiha&amp;quot;&lt;/span&gt;&amp;amp;&amp;amp;M.clan==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Uchiha&amp;quot;&lt;/span&gt;&amp;amp;&amp;amp;skillclanjutsu1&amp;gt;=5&amp;amp;&amp;amp;M.skillclanjutsu1&amp;gt;=5)&lt;br&gt;                    M.pkkills++&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.skillclanjutsu1==5)&lt;br&gt;                        M&amp;lt;&amp;lt;output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;You have awakened your Eternal Mangekyou Sharingan!&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;infobox&amp;quot;&lt;/span&gt;)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/jutsu/uchiha/Eternal_Mangekyou_Sharingan(M)&lt;br&gt;                        M.skillclanjutsu1=6&lt;br&gt;                        M.blind=100&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                        M&amp;lt;&amp;lt;output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;You killed an Uchiha!&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;infobox&amp;quot;&lt;/span&gt;)&lt;br&gt;                    emscheck()&lt;br&gt;                    mangekyoublind()
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
part2&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
emscheck(mob/M,bury=0)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(clan==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Uchiha&amp;quot;&lt;/span&gt;&amp;amp;&amp;amp;M.clan==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Uchiha&amp;quot;&lt;/span&gt;&amp;amp;&amp;amp;skillclanjutsu1&amp;gt;=5&amp;amp;&amp;amp;M.skillclanjutsu1&amp;gt;=5)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(hp&amp;lt;=0&amp;amp;&amp;amp;skillclanjutsu1==6)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/jutsu/uchiha/Eternal_Mangekyou_Sharingan/X &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; src)&lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt; X&lt;br&gt;                src&amp;lt;&amp;lt;output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;You have had your eyes stolen!&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;infobox&amp;quot;&lt;/span&gt;)&lt;br&gt;                blind=100&lt;br&gt;                skillclanjutsu1=5&lt;br&gt;                mangekyoublind()&lt;br&gt;                death()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(hp&amp;lt;=0&amp;amp;&amp;amp;skillclanjutsu1==5)&lt;br&gt;                src&amp;lt;&amp;lt;output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;You have had your eyes stolen!&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;infobox&amp;quot;&lt;/span&gt;)&lt;br&gt;                blind=100&lt;br&gt;                mangekyoublind()&lt;br&gt;                death()
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
The problem is with part 2.&lt;br&gt;
Whever The person dies they dont lose the skill.&lt;br&gt;
and it doesnt send them the message saying your eyes were stolen. Ik it has somthing to do with who im specifying but idk how to correct it.</description>
        </item>
                <item>
            <title>Death and losing skill</title>
            <link>http://www.byond.com/members/Bigj822?command=view_post&amp;post=139042</link>
            <guid>http://www.byond.com/members/Bigj822?command=view_post&amp;post=139042</guid>
            <pubDate>Sat, 30 Jul 2011 04:38:07 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Bigj822?command=view_comments&amp;post=139042#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;    death(mob/M,bury=0)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(clan==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Uchiha&amp;quot;&lt;/span&gt;&amp;amp;&amp;amp;M.clan==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Uchiha&amp;quot;&lt;/span&gt;&amp;amp;&amp;amp;skillclanjutsu1&amp;gt;=5&amp;amp;&amp;amp;M.skillclanjutsu1&amp;gt;=5)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(hp&amp;lt;=0)&lt;br&gt;                M&amp;lt;&amp;lt;output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;You have had your eyes stolen!&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;infobox&amp;quot;&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.skillclanjutsu1==6)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;/obj/jutsu/uchiha/Eternal_Mangekyou_Sharingan&lt;br&gt;                    M.skillclanjutsu1=5&lt;br&gt;                M.blind=100
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
There is two parts to this code but this is the part that has the problem.&lt;br&gt;
the first part allows the person with the req to kill someone of the clan==Uchiha and gain the skill Eternal mangekyou.&lt;br&gt;
&lt;br&gt;
now this part is to controll when the loser dies. When the loser dies it doesnt say to them. their eyes were stolen. and it doesnt make them lose the skill. And also it keeps letting their hp drop bellow zero even though its in the death proc. would i need to make a whole seperate check proc for this type of death and add death to it?&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Part 1. icons part 2. coding</title>
            <link>http://www.byond.com/members/Bigj822?command=view_post&amp;post=155323</link>
            <guid>http://www.byond.com/members/Bigj822?command=view_post&amp;post=155323</guid>
            <pubDate>Fri, 29 Jul 2011 18:35:40 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Bigj822?command=view_comments&amp;post=155323#comments</comments>
            
            <description>Part 1.&lt;br&gt;
In my game im trying to make an large icon. The icons that i have been told to use. with a lager size that 32x32 always get shrunken to 32x32 once i start the game. So my question is. Is their anyway to fix this or can Is their a way to make the icons peiced together and follow the player.&lt;br&gt;
&lt;br&gt;
ex.&lt;br&gt;
&lt;br&gt;
Player has item size 64x32 equips item shrinks and fits 32x32 so imagin these as the icon&lt;br&gt;
&lt;br&gt;
{{}} (normal) {{ (shrink)&lt;br&gt;
&lt;br&gt;
Part 2.&lt;br&gt;
So in my game i have a npc that i only want seen if a person has a specifc requirment. how do i make that happen. and also Im trying to make it where if the player kills another play with the same ability they gain a skill.&lt;br&gt;
&lt;br&gt;
ex.&lt;br&gt;
&lt;br&gt;
Player has mangekyou sharingan player sees tobi(npc) if mangekyou sharingan is activated.&lt;br&gt;
Player kills player2 with mangekyou sharigan and player1 gain eternal mangekyou sharingan.</description>
        </item>
                <item>
            <title>Sleeping</title>
            <link>http://www.byond.com/members/Bigj822?command=view_post&amp;post=139045</link>
            <guid>http://www.byond.com/members/Bigj822?command=view_post&amp;post=139045</guid>
            <pubDate>Fri, 29 Jul 2011 06:21:53 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Bigj822?command=view_comments&amp;post=139045#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
Sleeping in bed&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/bed=0&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/turf/InsideKonoha/bed11/G &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; locate(x,y,z))bed=1&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/turf/InsideKonoha/bed22/G &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; locate(x,y,z))bed=1&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!bed)&lt;br&gt;            src&amp;lt;&amp;lt;output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;You sit down and began resting!&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;infobox&amp;quot;&lt;/span&gt;)&lt;br&gt;            icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;rest&amp;quot;&lt;/span&gt;&lt;br&gt;            resting=1&lt;br&gt;            freeze=1&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;            src&amp;lt;&amp;lt;output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;You close your eyes and start sleeping!&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;infobox&amp;quot;&lt;/span&gt;)&lt;br&gt;            dir=SOUTH&lt;br&gt;            overlays+=/obj/sleep&lt;br&gt;            resting=2&lt;br&gt;            freeze=1&lt;br&gt;            sight+=SEE_SELF&lt;br&gt;            see_invisible-=3
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
This is half of the code ,but this is the part that isnt working. the code tells the proc to check and see if they are in the same location as a bed but in game when your in the location of a bed it just does a normal rest.&lt;br&gt;
&lt;br&gt;</description>
        </item>
            
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