runtime error: Cannot execute null.Export().
proc name: Save (/mob/proc/Save)
source file: MobLog.dm,92
usr: Bobthehobo (/mob)
src: Bobthehobo (/mob)
Bobthehobo (/mob): Save()
Bobthehobo (/mob): Logout()
Line 92: client.Export(F)
Well, it's not reconising the logging out player. I've tried using usr.client.Export(F); I've set the player to a variable and tried it, and I've tried a variation of this in client/Del(). The Save proc only crashes when I use it in Logout() or Del(). I don't know why, since it works fine if I call it from a verb or other proc. Load() works fine in Login().