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        <title>Bokoa's site</title>
        <link>http://www.byond.com/members/Bokoa</link>
        <description></description>
        <lastBuildDate>Fri, 10 Feb 2012 15:26:33 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Voice activated door</title>
            <link>http://www.byond.com/members/Bokoa?command=view_post&amp;post=140872</link>
            <guid>http://www.byond.com/members/Bokoa?command=view_post&amp;post=140872</guid>
            <pubDate>Thu, 13 Aug 2009 02:51:17 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Bokoa?command=view_comments&amp;post=140872#comments</comments>
            
            <description>&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
Im trying to make a door that will open when the user says &quot;open&quot; in Say. I tried findtext in a bunch of different ways but I can't really figure it out. Does it have to be used in an if statement like the example in the DM Reference? Could someone please give me an example?&lt;br&gt;
&lt;br&gt;</description>
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                <item>
            <title>flick() not working</title>
            <link>http://www.byond.com/members/Bokoa?command=view_post&amp;post=140890</link>
            <guid>http://www.byond.com/members/Bokoa?command=view_post&amp;post=140890</guid>
            <pubDate>Thu, 06 Aug 2009 21:15:50 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Bokoa?command=view_comments&amp;post=140890#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
obj/telemote&lt;br&gt;    icon=&lt;span class=&quot;dmstring&quot;&gt;'person.dmi'&lt;/span&gt;&lt;br&gt;    icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;telemote&amp;quot;&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        Teleport()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(alert(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Where would you like to teleport?&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Teleport&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Boxworld&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;GM Testing Zone&amp;quot;&lt;/span&gt;))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Boxworld&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr.loc=locate(10,10,6)&lt;br&gt;                    flick(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;teleport&amp;quot;&lt;/span&gt;,usr)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;GM Testing Zone&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr.loc=locate(10,10,1)
&lt;/pre&gt;&lt;/td&gt;
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&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
It compiles without any errors or warnings but when I try to use it in the game my icon just goes blank and turns back to normal.&lt;br&gt;</description>
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                <item>
            <title>Only enter if icon_state =</title>
            <link>http://www.byond.com/members/Bokoa?command=view_post&amp;post=140927</link>
            <guid>http://www.byond.com/members/Bokoa?command=view_post&amp;post=140927</guid>
            <pubDate>Fri, 31 Jul 2009 16:51:23 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Bokoa?command=view_comments&amp;post=140927#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
turf/mousehole&lt;br&gt;    icon=&lt;span class=&quot;dmstring&quot;&gt;'house.dmi'&lt;/span&gt;&lt;br&gt;    icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;mousehole&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src icon_state= &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;mouse&amp;quot;&lt;/span&gt;)&amp;lt;Error Here&lt;br&gt;            Entered(mob/M)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(ismob(M))&lt;br&gt;                    M.loc=locate(1,1,6)
&lt;/pre&gt;&lt;/td&gt;
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&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
What I'm trying to do here is make a mouse hole but I only want people to be able to go inside it if their icon_state = &quot;mouse&quot;&lt;br&gt;
turf.dm:433:error: icon_state: missing comma ',' or right-paren ')'&lt;br&gt;</description>
        </item>
                <item>
            <title>DMI v3 file</title>
            <link>http://www.byond.com/members/Bokoa?command=view_post&amp;post=140984</link>
            <guid>http://www.byond.com/members/Bokoa?command=view_post&amp;post=140984</guid>
            <pubDate>Fri, 17 Jul 2009 08:43:01 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Bokoa?command=view_comments&amp;post=140984#comments</comments>
            
            <description>Im trying to convert a DMI file to a DMI (v3) file, it have a movie and a movement state in it, what do I need to add/how to I convert it to DMI (v3)?&lt;br&gt;
&lt;br&gt;</description>
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                <item>
            <title>No Topic</title>
            <link>http://www.byond.com/members/Bokoa?command=view_post&amp;post=141009</link>
            <guid>http://www.byond.com/members/Bokoa?command=view_post&amp;post=141009</guid>
            <pubDate>Sun, 12 Jul 2009 08:38:36 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Bokoa?command=view_comments&amp;post=141009#comments</comments>
            
            <description>I was testing out my combat system and I killed an npc, i went on to the next NPC and i attacked it and it displayed the message that it had died but it didn't move to the area I specified to go to after death. What is wrong with this code?&lt;br&gt;
&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    icon=&lt;span class=&quot;dmstring&quot;&gt;'person.dmi'&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;        hp=1&lt;br&gt;        mhp=100&lt;br&gt;        str=5&lt;br&gt;        def=2&lt;br&gt;                gold=10&lt;br&gt;mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        Attack(mob/M &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; mob &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(1))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/damage = usr.str - M.def&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(damage &amp;lt;=0)&lt;br&gt;                usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; dodges your attack&amp;quot;&lt;/span&gt;&lt;br&gt;                M&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You dodge &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;'s attack.&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                M.hp -= damage&lt;br&gt;                view()&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; attacks &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.&amp;quot;&lt;/span&gt;&lt;br&gt;                M:deathcheck()&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        deathcheck()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.hp &amp;lt;= 0)&lt;br&gt;                view() &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; dies!&amp;quot;&lt;/span&gt;&lt;br&gt;                src.hp = 10&lt;br&gt;                src.Move(locate(10,10,5))&lt;br&gt;                usr.str += 1&lt;br&gt;                usr.def += 1&lt;br&gt;                                usr.gold += src.gold
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Obj that doesn't show up in inventory</title>
            <link>http://www.byond.com/members/Bokoa?command=view_post&amp;post=141010</link>
            <guid>http://www.byond.com/members/Bokoa?command=view_post&amp;post=141010</guid>
            <pubDate>Sun, 12 Jul 2009 05:35:17 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Bokoa?command=view_comments&amp;post=141010#comments</comments>
            
            <description>What I'm trying to do is have eyes that open and close, I already know how to do that but I don't want to change the icon state because there are several different colors, so the simple way would be to just make an object equip and unequip. How could I make an object that wont show up in your inventory? and is there a way to add them to an inventory uppon signing in like:&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/login()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.key &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;eyes&amp;quot;&lt;/span&gt;)&lt;br&gt;        usr.obj += &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;eyes&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
I appreciate the help</description>
        </item>
                <item>
            <title>Creating a username uppon login</title>
            <link>http://www.byond.com/members/Bokoa?command=view_post&amp;post=141014</link>
            <guid>http://www.byond.com/members/Bokoa?command=view_post&amp;post=141014</guid>
            <pubDate>Fri, 10 Jul 2009 20:51:52 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Bokoa?command=view_comments&amp;post=141014#comments</comments>
            
            <description>What I want people to be able to create a name when they log in, what happens with my log in system so far is:&lt;br&gt;
The player selects their gender, then their color then they are moved to the spawn point. Also I want GMs to be teleported to a different room but I'm having some trouble with that&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
turf&lt;br&gt;    CreateNew&lt;br&gt;        Click()&lt;br&gt;            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You have selected to creat a new character please select your gender&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/color&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;while&lt;/span&gt;(!color || color == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Back to gender&amp;quot;&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(alert(usr,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Select your gender:&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Gender&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Male&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Female&amp;quot;&lt;/span&gt;))&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Male&amp;quot;&lt;/span&gt;)&lt;br&gt;                        usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You have chosen Male as your gender, please select your color:&amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/colr = input(usr,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Select your box Color&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Red&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Blue&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Back to gender&amp;quot;&lt;/span&gt;)&lt;br&gt;                        color = colr&lt;br&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Female&amp;quot;&lt;/span&gt;)&lt;br&gt;                        usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You have chosen Female as your gender, please select your color:&amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/colr = input(usr,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Select your box Color&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pink&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Puple&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Back to gender&amp;quot;&lt;/span&gt;)&lt;br&gt;                        color = colr&lt;br&gt;&lt;br&gt;            usr.icon_state = color&lt;br&gt;                   &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.key &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; GM)&lt;br&gt;                    usr.loc=locate(2,10,4)&lt;br&gt;                  &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    usr.loc=locate(8,3,1)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
Loginscreen.dm:61: Inconsistent indentation.&lt;br&gt;
Loginscreen.dm:62: Inconsistent indentation.&lt;br&gt;
Loginscreen.dm:63: Inconsistent indentation.&lt;br&gt;
Loginscreen.dm:64: Inconsistent indentation.&lt;br&gt;
Loginscreen.dm:63:warning: empty 'else' clause&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Login screen problems</title>
            <link>http://www.byond.com/members/Bokoa?command=view_post&amp;post=141018</link>
            <guid>http://www.byond.com/members/Bokoa?command=view_post&amp;post=141018</guid>
            <pubDate>Thu, 09 Jul 2009 07:21:24 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Bokoa?command=view_comments&amp;post=141018#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
turf&lt;br&gt;    CreateNew&lt;br&gt;        Click()&lt;br&gt;            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You have selected to creat a new character please select your gender&amp;quot;&lt;/span&gt;&lt;br&gt;            usr.icon_state=input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Select your gender&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Male&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Female&amp;quot;&lt;/span&gt;)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Male&amp;quot;&lt;/span&gt;)&lt;br&gt;             usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You have chosen Male as your gender,please select your color&amp;quot;&lt;/span&gt;&lt;br&gt;             usr.icon_state=input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Select your box Color&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Red&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Blue&amp;quot;&lt;/span&gt;)&lt;br&gt;             usr.loc=locate(8,3,1)&lt;br&gt;             &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Female&amp;quot;&lt;/span&gt;)&lt;br&gt;             usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You have chosen Female as your gender, please select your color&amp;quot;&lt;/span&gt;&lt;br&gt;             usr.icon_state=input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Select your box Color&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pink&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Puple&amp;quot;&lt;/span&gt;)&lt;br&gt;             usr.loc=locate(8,3,1)&lt;br&gt;             
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
There wern't any errors displayed but when I run the game I get the gender screen and if female is selected it brings up the male colors, im not sure whats going wrong here...&lt;br&gt;
&lt;br&gt;</description>
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                <item>
            <title>GM Teleportation verb</title>
            <link>http://www.byond.com/members/Bokoa?command=view_post&amp;post=158733</link>
            <guid>http://www.byond.com/members/Bokoa?command=view_post&amp;post=158733</guid>
            <pubDate>Thu, 09 Jul 2009 00:20:19 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Bokoa?command=view_comments&amp;post=158733#comments</comments>
            
            <description>Im looking for a verb where when clicked it displays a coord box so that the person with the verb can enter in a coordinat such as 1,50,1 and be teleported to that area.&lt;br&gt;</description>
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                <item>
            <title>Game not showing up on hub</title>
            <link>http://www.byond.com/members/Bokoa?command=view_post&amp;post=141020</link>
            <guid>http://www.byond.com/members/Bokoa?command=view_post&amp;post=141020</guid>
            <pubDate>Wed, 08 Jul 2009 17:18:13 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Bokoa?command=view_comments&amp;post=141020#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
world&lt;br&gt;    hub = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Bokoa.Boxworld&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
There are no error messages and the game runs fine but when I check the hub to see if the game is displaying that it is online nothing is there. (Except of course the overview, waiting list, screenshots, discuss, and related tabs)&lt;br&gt;
&lt;br&gt;</description>
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