ID:155862
 
Hey, haven't posted here in a long time. I'm curious though.. Is it possible to have my 16x16 sprites stretch to 32x32 at run-time? Only reason I ask is because I'm making NES style pixel art and would like to view it in that size while browsing the map. This post applies to mobs, turfs, and objects in my project folder. Thanks!
The map interface control has an option for 'Icon size (in pixels)'. So setting that in your interface file (maybe even at runtime?) to 32 should work. http://www.byond.com/docs/ref/skinparams.html

It looks like the DM map editor's zoom option only goes up to 100% so you'd be stuck with the 16x16 size creating and editing maps, which wouldn't be fun.