Proficiency in combat, stats, etc. in Design Philosophy
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Greetings. I just wanted to make a quick post here because I'm puzzled on an aspect in typical RPG games. Lets use WoW for example. Back when I actually cared to play WoW, they had a feature which increased your stats as you used "that" combat skill. Say I didn't have a weapon and I was attacking a monster with my bare hands. I'd get a notification saying, "Your skill in Unarmed has increased to [insert_number]." I never really followed how that factored into the actual combat.
My question is... does anybody recall what exactly the Unarmed skill increase did to your default combat stats? Any examples? In my project, I really wanted to alter this formula as I've always enjoyed it, but never understood it fully. This would be a great deal of help. Thanks!
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A simple example would be like this:
I don't really play WoW, but I doubt they would have your weapon specific skills influence your actual baseline stats. It would cause a bit of trouble with someone maxing their spear skill and then being pretty good at punching people to death because they still have that strength bonus from their spear use.