ID:230692
 
Suukou Faita- by Branks
An RPG based around Martial Arts and superficial powers. Will you surpass those standing in your way?
68 fans · Created Jan 23 2011
Index

Introduction

Suukou Faita- was originally discontinued sometime last year, however, Lige and I have decided to bring it back. We have various other reasons for our continuation. One being that our previous project, Jail Em!, had failed. With that happening, we did some brainstorming about what made development fun for us and everytime, it would lead us back to Suukou Faita-. Not too long after, I made a post about dishing out previously made artwork, and in the list contained Suukou Faita-. Later that day, Lige contacted me about not giving out the artwork and that we'd continue to work on the game. We got started right away, and with the new site update, motivation came easy to us.

Systems


Inventory: The players inventory will be limited by twelve slots. These slots can be taken up by weapons, clothing and items. Quest Items will not be counted as these twelve slots are your limitation. You can drag/drop to move your items around, and you can drop them by dragging the item and dropping it onto the map itself.

Equipment: There are six equipment slots. The slots are for your characters head, body, legs and feet. The other two are for accessories and weapons respectively. It's worth noting that clothing and weapons give you bonuses. While this is generally a good thing, each equipment piece has its pros and cons. Do note that you drag/drop from your inventory to the equipment slot to equip and from your equipment slot to your inventory to unequip. Currently, you cannot drop equipped items. It's also worth mentioning that your equipped items don't affect the twelve slots in your inventory.

Combat: This will be rather short as we have provided a video. Keep in mind, our current combat system is still being worked on. Right now, a lot of things factor into what kind of damage you can dish out. Blocking takes things into affect as does critical chances. Currently only punching, kicking, blocking and weapon usage are available. It does, however, feature visual and sound effects. We're messing with the damage so it's not as static as it is in the video.

AI: No screenshot here. The AI, like players, are unable to move diagonally. Just like players, the AI blocks when necessary and have access to the same basic combat skills. For the sake of the video, they were nerfed as they were difficult to deal with when it wasn't one on one. We're trying to make them as smart as possible, mainly to give the players a challenge. More information will be provided later on down the road.

Currently Working On


NPC Dialog: We have the gui finished, which are highly influenced by Mass Effect and KOTOR. It's just a matter of programming them in. Two mock ups have been provided to give you a general idea as to what this system will look like.


Skill Trees: There will be six individual skill trees, one for each role. With that said, it's worth noting that it'll be impossible to combine skill trees, or even max out a skill tree. Some skills will be available to upgrade, which will benefit players if they choose to take that route. Note that not all skills will be active, some will be passive abilities; and they, too, can be upgraded.

Clothing: I'm working on some clothing, as we want variety when it comes to attire. Below is what we have planned for our first release. Feedback is welcome.


Alpha Combat Teaser

For those interested, the beginning is Player versus Player, and eventually we get the AI to join us. Near the end (which is recommended), shows the inventory and character menus as well as some swordplay.


Other Information


Hub: Link!

Website: Link!

Contact Information:
  • Branks - branks17(at)hotmail(dot)com [MSN/Email]
  • Lige - lige91(at)hotmail(dot)com [MSN/Email]

If you desire to help, feel free to contact myself or Lige. If you're willing to handle small tasks (programming and/or artwork wise), let us know.


tl;dr: Basically, we're making a pimp game.

p.s. Dont start talking to us just because we're making a kickass game. If you never hit us up prior to this post, there should be no reason to after. And remember... if we find any stolen graphics from these images in your projects, we'll just keep this game to ourselves (like originally planned). Have a nice day!
I have always been a loyal stalker. So i shall post my comment.

I'm really glad you guys are doing this, combat seems good, You and Lige always do a professional job, this will be great fun :)

Will there be different styles of martial arts perhaps? what i would like to do is fight in a proper dojo looking building where people could watch us or even bet on us.

Does your clothes enhance your stats in any way? I hope they do, I want some knuckle dusters or boxing gloves or karate wrist bands lol.

Also will there be more weapons than sword :)?


IT LOOKS BRILLIANT. :)
In response to Teka123 (#1)
Teka123 wrote:
Will there be different styles of martial arts perhaps? what i would like to do is fight in a proper dojo looking building where people could watch us or even bet on us.

The interior tileset is complete, just haven't showed it off. The dojo is exactly where a lot of quests and combat take place, so yes.

Does your clothes enhance your stats in any way? I hope they do, I want some knuckle dusters or boxing gloves or karate wrist bands lol.

They do, if you read the article post. "It's worth noting that clothing and weapons give you bonuses."

Also will there be more weapons than sword :)?

Boxing Gloves, Knives, Swords, Poles/Staffs. Yep.
My bad, i thought you said weapons have pro's and cons, I have re-read it now :)


Cant wait to see all the skill sets :), Oh well i'll be watching as always.
Yes, awesome and i'm willing to help with small programming task, i'll contact you after my class.
In response to Teka123 (#3)
Teka123 wrote:
Cant wait to see all the skill sets :), Oh well i'll be watching as always.

Glad to see you're interested. If you have any further questions, ask away.

Akriloth wrote:
Yes, awesome and i'm willing to help with small programming task, i'll contact you after my class.

Sounds like a plan.
beta see's a game that he will pwn people in....* I Like It*
:)
Can't wait to smack the life out of everyone in this thread. =)
my technique is the Art Of The Buddha....im going to go up in the sky and come down like a meteor and put my hand print in the ground ....and the person in that range is done for :)
In response to BetaMan12 (#9)
If I were to do the same tech from the ground up, It'd just turn into a high five, nulling all damage.
It looks great! I'm loving the art style and can't wait to see more!
I like it!
Good pixel art.
I can't wait! Finally :DDDDDD
Another big update to post sometime this weekend.
*everyone who commented on this thread is a sworn enemy to the Daishi and Beta* So dont come in my area or I will do art of the secret buddha on all of you :) thank you and have a wonderfull day.
I never got around to making that post last week, so we can just toss that information into this weekends post. Just remember... save the cheerleader, save the world; and only you can prevent forest fires.
The art sure is interesting, neat and attractive, however I do find the combat a bit boring. All you do is walk around, exchanging punches? I hope you have some ideas for the future, because people will get bored after at least a whole week of walking around, exchanging punches!
The combat thus far gets repetitive. I was busy with other systems and there's only so much you can do within a weekend (especially if other plans get in the way). The combat demonstration in the video was temporary, however it will still be heavily focused on melee. We've had some discussion about the combat, but nothing was adjusted or fixed as I've been working on other systems.

tl;dr: Your concern is appreciated, we'll get around to it.
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