Inventory: The players inventory will be limited by twelve slots. These slots can be taken up by weapons, clothing and items. Quest Items will not be counted as these twelve slots are your limitation. You can drag/drop to move your items around, and you can drop them by dragging the item and dropping it onto the map itself.
Equipment: There are six equipment slots. The slots are for your characters head, body, legs and feet. The other two are for accessories and weapons respectively. It's worth noting that clothing and weapons give you bonuses. While this is generally a good thing, each equipment piece has its pros and cons. Do note that you drag/drop from your inventory to the equipment slot to equip and from your equipment slot to your inventory to unequip. Currently, you cannot drop equipped items. It's also worth mentioning that your equipped items don't affect the twelve slots in your inventory.
Combat: This will be rather short as we have provided a video. Keep in mind, our current combat system is still being worked on. Right now, a lot of things factor into what kind of damage you can dish out. Blocking takes things into affect as does critical chances. Currently only punching, kicking, blocking and weapon usage are available. It does, however, feature visual and sound effects. We're messing with the damage so it's not as static as it is in the video.
AI: No screenshot here. The AI, like players, are unable to move diagonally. Just like players, the AI blocks when necessary and have access to the same basic combat skills. For the sake of the video, they were nerfed as they were difficult to deal with when it wasn't one on one. We're trying to make them as smart as possible, mainly to give the players a challenge. More information will be provided later on down the road.
NPC Dialog: We have the gui finished, which are highly influenced by Mass Effect and KOTOR. It's just a matter of programming them in. Two mock ups have been provided to give you a general idea as to what this system will look like.
Skill Trees: There will be six individual skill trees, one for each role. With that said, it's worth noting that it'll be impossible to combine skill trees, or even max out a skill tree. Some skills will be available to upgrade, which will benefit players if they choose to take that route. Note that not all skills will be active, some will be passive abilities; and they, too, can be upgraded.
Clothing: I'm working on some clothing, as we want variety when it comes to attire. Below is what we have planned for our first release. Feedback is welcome.
- Branks - branks17(at)hotmail(dot)com [MSN/Email]
- Lige - lige91(at)hotmail(dot)com [MSN/Email]
If you desire to help, feel free to contact myself or Lige. If you're willing to handle small tasks (programming and/or artwork wise), let us know.
tl;dr: Basically, we're making a pimp game.
p.s. Dont start talking to us just because we're making a kickass game. If you never hit us up prior to this post, there should be no reason to after. And remember... if we find any stolen graphics from these images in your projects, we'll just keep this game to ourselves (like originally planned). Have a nice day!