Caution: Somewhat loud
Here's a video showing the basic setup of a new game I'm working on: Tanx.
The game is looking extremely smooth so far, and I've got the animations looking amazing.
The works in much a similar way to the basics of my other game- Darkness. Tanx has a few differences though...
Tanx is going to be a PvP/PvE game and it's based of an N64 game I used to love: Battletanx, however, it's is NOT a fan game, although it does have a similar title and premise, the games will work very differently.
Players will start off with a simple tank, which is comprised of a base and a turret. The base defines your speed, weight capacity, and overall defense, while the turret will cover the weapon type, swivel speed and fire rate.
Weapon damage will depend on the rounds being used. For example, If I have a standard turret using standard shells I can expect to do 20 damage. With high velocity shells, 24 damage. There will be many ammo types though, including napalm shells, Electric Shells, Acid Rounds, and many more, just for the standard turret.
There will also be Rail turrets, Laser turrets, Thrower turrets (Flamethrower, acidthrower, etc). Chain turrets (basically a minigun), and much more. Don't get me started on Dual Turret Systems ;)
On top of that there will be at least 10 different base types, to allow for higher armor or faster movement.
To add even more to the mix, attachments will be available. Side mounted miniguns, missile launchers, homing rockets, rpg's, minelayers, you name it.
Do you want to be a near impenetrable fortress that slowly lurks across the arena and just dishes out pain? You can do that.
How about a quick moving, chaingun tank that flies around, laying mines and filling your enemies with bullets? Yep.
Advancement will work in a similar way to First person shooters. You'll start as a rookie and move your way up the ranks, all the way to General. Ranks are gained based on the points you earn during combat, similar to the progression in Halo: Reach. The new ranks will unlock new equipment and attachments to your potential arsenal.
The plot for the game is: In the near future, an almost limitless form of energy has been discovered and, as a result, the idea of war is edging on extinction. With the world verging on total peace, one problem still remains: The disposal of the weapons of war. So far, only Tanks remain as the last weapons to be retired. Instead of letting them go to waste, the idea to use them in a new sport called "Tanx". Not only has war been nearly abolished, but now, the people of the world have anew favorite pass-time. The only question is, will you become the champion?
The ranks used in the sport are merely for show/progression so that individuals with excessive funding cannot tip the balance by over-equipping before they make a valid effort to battle.
I've wanted to make a game that includes customizability with an interesting advancement system since I first started byond and this looks like the best way to do it for me. Let me now what you think. =)
Edit: After doing some tests. The game can easily handle up to 50 players. Since the game will mostly be FFA or Team matches, I'm capping the players at 24. Gametypes will include, but are not limited to: 24-FFA, 12v12, 8v8v8, 6v6v6v6. Just to name a few. Also, I'll be looking into setting up custom color sets for use in FFA matches with the secondary colors showing up in team matches (much like the armor coloring in the Halo Series)