Got a few things working, AI, multiple turret types, that weird trig thing I was working with, it's all good now. =)
Trying to test out particle effects, I don't think the flamethrower counts but I'm trying my best to work out something nice for you guys.
Also, on the subject of the flamethrower, how does it look? I know it's not great but I'm kind of winging most of the art in the game (obviously). Do you like the way it projects? The firing distance, spread/speed randomization? Tell me what you guys think about it.
As for the machine guns, I'm not sure if I should include them as a permanent secondary and have them fire through the turret at all time or if it should be an attachable module that basically sits on the side of the turret. The former is easy since it requires next to no extra work, but the latter allows for different modules. (mines, rockets, etc.)
Also, left click now fires the main cannon, right click fires the machine gun and middle click will be enabled for a "special" module. The special module is a bit like Halo Reach, it boosts your abilities or as a special effect, but only for a short time and it has a cooldown. It's still in the "idea" phase so if it sounds like a bad idea then I won't go on with it.
Anyways, let me know what you guys think of it so far.
Also, yes, I did fuck up and move around without a turret for a moment at 0:12