Help bad argument definition!!! in Developer Help
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turf
start
icon = 'person.dmi'
icon_state = "start"
turf
end
icon = 'person.dmi'
icon_state = "end"
turf
dead_end
icon = 'person.dmi'
icon_state = "dead_end"
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turf
skeleton
icon = 'person.dmi'
icon_state = "skeleton"
if(mob) is in oview()
mob.Move(locate(1,180,1))
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turf
skeleton1
icon = 'person.dmi'
icon_state = "skeleton1"
turf
devil
icon = 'person.dmi'
icon_state = "devil"
turf
blood
icon = 'person.dmi'
icon_state = "blood"
turf
blood2
icon = 'person.dmi'
icon_state = "blood2"
Help all i want to do is make it so the skeleton kills and teleports the mob (boy,girl) to the start of my maze... how hard is it to do it and plz help fast. O and how do i make blood squirt out of the guy? It would be named blood_squirt and what would i type for the code?
(problem in between the lines)
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I'm a novice but i think thats how to do it.