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        <title>C_Dawg_S' site</title>
        <link>http://www.byond.com/members/CDawgS</link>
        <description></description>
        <lastBuildDate>Sun, 19 May 2013 09:25:29 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Trigonometry Vertex Coordinates</title>
            <link>http://www.byond.com/members/CDawgS?command=view_post&amp;post=273826</link>
            <guid>http://www.byond.com/members/CDawgS?command=view_post&amp;post=273826</guid>
            <pubDate>Thu, 26 May 2011 00:58:55 +0000</pubDate>
            
            <comments>http://www.byond.com/members/CDawgS?command=view_comments&amp;post=273826#comments</comments>
            
            <description>I have gone over basic trig functions in high-school, but I don't remember ever being taught an algorithm for finding the coordinates of a vertex.&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://db.tt/9pwzpJT&quot;&gt;http://db.tt/9pwzpJT&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
I know that I can create a second right triangle to grab (x,y), but I was wondering if there is a simpler way to do this.</description>
        </item>
                <item>
            <title>Images in Tabs</title>
            <link>http://www.byond.com/members/CDawgS?command=view_post&amp;post=273616</link>
            <guid>http://www.byond.com/members/CDawgS?command=view_post&amp;post=273616</guid>
            <pubDate>Sat, 16 Oct 2010 22:03:11 +0000</pubDate>
            
            <comments>http://www.byond.com/members/CDawgS?command=view_comments&amp;post=273616#comments</comments>
            
            <description>Is there any way I could add an image to a tab? Right now i have it set up with buttons and a child, but when it's online there's a split-second delay between the time you press the button and the child updates. It's more of a nuisance than anything, and by no means will it hinder your gaming experience, but it could look more polished.</description>
        </item>
                <item>
            <title>3D Pacman with online highscores</title>
            <link>http://www.byond.com/members/CDawgS?command=view_post&amp;post=278192</link>
            <guid>http://www.byond.com/members/CDawgS?command=view_post&amp;post=278192</guid>
            <pubDate>Sun, 04 Oct 2009 12:19:32 +0000</pubDate>
            
            <comments>http://www.byond.com/members/CDawgS?command=view_comments&amp;post=278192#comments</comments>
            
            <description>Try it out, post any bugs and errors that you find, and try to beat my highscore! It shouldn't be too hard, I suck at Pacman.&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://www.mediafire.com/download.php?mgdkjqyt5ut&quot;&gt;http://www.mediafire.com/download.php?mgdkjqyt5ut&lt;/a&gt;</description>
        </item>
                <item>
            <title>Transparent Output</title>
            <link>http://www.byond.com/members/CDawgS?command=view_post&amp;post=272710</link>
            <guid>http://www.byond.com/members/CDawgS?command=view_post&amp;post=272710</guid>
            <pubDate>Sat, 20 Dec 2008 13:24:48 +0000</pubDate>
            
            <comments>http://www.byond.com/members/CDawgS?command=view_comments&amp;post=272710#comments</comments>
            
            <description>Originally I was going to use mik_chat for an on-screen chat output, but the requirements of the code didn't work well with my game. I was wondering if there was a way to make just the output transparent without seeing through the whole window?</description>
        </item>
                <item>
            <title>Multi-Tiled HUD Problems</title>
            <link>http://www.byond.com/members/CDawgS?command=view_post&amp;post=264289</link>
            <guid>http://www.byond.com/members/CDawgS?command=view_post&amp;post=264289</guid>
            <pubDate>Sat, 20 Dec 2008 02:00:55 +0000</pubDate>
            
            <comments>http://www.byond.com/members/CDawgS?command=view_comments&amp;post=264289#comments</comments>
            
            <description>&lt;b&gt;New Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
obj&lt;br&gt;    ChatBG&lt;br&gt;&lt;br&gt;mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        HUD()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/count=0;count&amp;lt;(4*19);count++)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/ChatBG/B = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;()&lt;br&gt;                B.icon = &lt;span class=&quot;dmstring&quot;&gt;'ChatBG.dmi'&lt;/span&gt;&lt;br&gt;                B.icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[count+1]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                B.screen_loc = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[count-(round(count/19)*19)+1]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;,&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[4-(round(count/19))]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                B.layer = 1000&lt;br&gt;                B.name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;                usr.client.screen += B
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
Problem solved. :) Thanks to everyone who tried to help me with this, I finally got it working.</description>
        </item>
                <item>
            <title>null.New() Problem</title>
            <link>http://www.byond.com/members/CDawgS?command=view_post&amp;post=263790</link>
            <guid>http://www.byond.com/members/CDawgS?command=view_post&amp;post=263790</guid>
            <pubDate>Fri, 09 Nov 2007 19:34:35 +0000</pubDate>
            
            <comments>http://www.byond.com/members/CDawgS?command=view_comments&amp;post=263790#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        menu_background(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/x1,&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/y1,&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/x2,&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/y2)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/xx = x1, xx &amp;lt;= x2, x++)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/yy = y1, yy &amp;lt;= y2, y++)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/HUD/Background/M = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(client)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(xx == x1)&lt;br&gt;                        M.icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;left&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(xx == x2)&lt;br&gt;                        M.icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;right&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(yy == y1)&lt;br&gt;                        M.icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;lower&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(yy == y2)&lt;br&gt;                        M.icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;upper&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(xx == x1 &amp;amp;&amp;amp; yy == y1)&lt;br&gt;                        M.icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;ll&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(xx == x2 &amp;amp;&amp;amp; yy == y2)&lt;br&gt;                        M.icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;ur&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(xx == x1 &amp;amp;&amp;amp; yy == y2)&lt;br&gt;                        M.icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;ul&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(xx == x2 &amp;amp;&amp;amp; yy == y1)&lt;br&gt;                        M.icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;lr&amp;quot;&lt;/span&gt;&lt;br&gt;                    M.screen_loc = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[xx]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;,&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[yy]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;br&gt;obj&lt;br&gt;    HUD&lt;br&gt;        Background&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'Menu.dmi'&lt;/span&gt;&lt;br&gt;            New(client/C)&lt;br&gt;                C.screen += src&lt;br&gt;            layer = MOB_LAYER+2
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
In runtime I get an error saying atht it can not execute null.New(), and an infinite loop.&lt;br&gt;
&lt;br&gt;</description>
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