Voxles

by Camdev
Voxles
Battle your friends in this strategic fantasy tabletop game!
ID:112142
 
2v2 has been postponed and may not be implemented for a while. I stayed up until almost midnight last night and tried to get it to work early this morning and it was doing all sorts of wacky stuff. You would think adding 2 additional players would be easy but that's not the case with Voxles I guess.

Anyway, the good news is I'm going straight into adding 10 new Voxles, and right after that comes the help file and video tutorial! I'm giving myself until Friday again, which is April 22. Here is the update list:

- 2v2 Battles [ Postponed ]
- Various updates to gameplay systems [ Completed ]
- 10 New Voxles
- Video Tutorial
- Help File/ Manual
- Tournaments
- Extra Servers
- Rare Voxles
- Maximum Voxle customization [ Completed ]
- Force 1 Type of Voxle [ Completed ]

If you had any ideas for new Voxles, and also some Rare Voxles, now is the time to throw them at me.

Warhammer Tabletop Battle:
http://www.youtube.com/watch?v=B_Ym_1BtGgo
Could you make a lobby so that you can pick who you wish to challenge first.

Could you make it so that when you roll the dice it highlights which Voxels you can use for whatever ever skill, so that it makes it easier to see which one you can use for the newer player?.

This game is aimed at being a board game, can you move your voxels? i'm not sure unless it was with deleting them and replacing them? could you make it possible to move 1 of them before you click end turn and then you cannot again until the opponent has clicked end turn?

Do your Voxels have a distance in which they need to be, to be able to attack the opponents, or can they attack anyone from anywhere?

Can you make strategic places on your map for Voxels to go to either do more damage or like a healer could stay behind a warrior, and most enemy's wouldn't be able to hit the healer?

Since your map is grid based, If you do make it so that they can move? or have a distance to attack could you make the floor highlight a different color displaying where they can move or what target is in their path.


I guess a lot of this takes out the open ended role play, and verbal rules you would expect people to follow, but i think if having some functions like this would help the game,
and you could still leave the rest up to Role play: My warrior is going to kill your mage, because i got a 6 and you got a 4 mines in range of yours and yours can't attack, so please delete your mage, etc.

Just a lot of random idea's and other things, but i'm sorry.

I'm a stubborn old man who's not used to role play lol
Lol. I saw those suggestions already on the game's hub.

Also, I meant to tell you that the only thing you ever need to type is which skill you're going for. I still think you need to experience an actual game - like play one yourself for a good 10 minutes. I'm sure you would get into it. Besides, how can you say you don't like to talk or type a lot when you have your own chatroom?

http://www.byond.com/games/Teka123/TekaCoChat

;)
Ahh cool ok :)

But i'm an old man, I like talking, but not acting it out in words, I'm not used to role play, it feels wrong for me lol.

Khaos Paradox gave me a heart attack when he told me Eternia was going to be role play!!
Teka123 wrote:
Ahh cool ok :)

But i'm an old man, I like talking, but not acting it out in words, I'm not used to role play, it feels wrong for me lol.

Khaos Paradox gave me a heart attack when he told me Eternia was going to be role play!!

That's what I mean - you don't really act anything out. The Voxles already have set skills and descriptions that tell you what they do - there is no need for you type up "My Knight uses his Slash to kill your Voxle". You roll the dice, let your opponent know what skill you're rolling for, and if you get it, you carry out whatever actions the skill allows you to do.
Angel:(Visit previous comment)

Trickster:Skill:Switch-a-roo 2 or higher to activate it. 4 or higher to move an enemy voxle (Could be strategic to move a healer to the center-most/northern most position so it could be leaped)

Devil:Skill:Judgement 4 or higher first roll. 3 or lower,all devils you have summoned attack(Not including yourself)roll a 6 and kill an enemy voxle,and that voxle will be a additional devil on your team that can attack when rolled 3 or lower with your main devil.

Courtesan:Skill:Beauty 4 or higher on first roll,5 or higher on second.Courtesan provokes an enemy to attack one of it's own,It applies to only 1 voxle,and lasts 2 turns. (If the enemy chooses an attack,as i think this game does not allow skipping turns,also automated attacks such as engineer will hit the enemy team.)

Designer:Skill:Redesign 5 or higher on first roll,5 or higher on second. Replace one of your voxles for one of your enemies voxles.

Viking:Skill:Raid 4 or higher on first roll. 4 or higher second roll. enemy has 3 turns to at least make any effect on the viking on the opposing team's side,or the viking takes 2 victims.
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I just made this up in about 3 minutes,so i know they're not good,but maybe at least 1 will be of some use....