| Life, YouTube channel, and a game.
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| Popisfizzy wrote: > Basic tip: If you can't pull a piece of code out and let it function on its own, it is not modular …
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| Wondering about this art style.
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| Take my screenshot from Voxles for instance: http://www.byond.com/games/ hubpic/96557_7973.png If that was made in …
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| This is my favorite entry so far.
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| I admit defeat. I should just go home and be a family man.
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| FINISHED! I got 25 mins to find some good music and then get it sent to Iain.
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| If there is anything I'm good at, it's not using my 24 hours wisely. ;D
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| Well, here is where you guys get your lead on me. I can barely keep my eyes open at this point, but I have drawn the …
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| Oh, and also do we have to use only one of the themes or can 2 or 3 be incorporated into one entry?
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| Interesting. The screen recorder makes my CPU usage go above 90% and my fan sounds twice as loud.
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| I hate time zones. There are two websites that say 12:00 is 1 hour away, but then another website says it's 2 hours …
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| I'm in if I can remember. Have done next to nothing lately with BYOND due to work.
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| Chainblade1 wrote: > I'll try and help brainstorm,but there's not much i can do after the foundation of the game …
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| I was trying to put both input and output boxes on my map and make them transparent like this: …
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| If it's not too much work, I'd like to see you incorporate the TCG into a real or even turn-based strategy game. There …
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| Sorry I couldn't respond yesterday. I had a migraine and anyone who has ever experienced one knows how that goes …
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| Tafe wrote: > so, i guess this is where the replacement of minecraft continues in BYOND ^^ > > Well, i dont have mutch …
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| Gnomeheim isn't going away, it's just getting a lot better. I'm taking away the waves aspect, adding loads upon loads …
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| DungeonDan wrote: > o im sorry Well inj that case i want to see > > add meteor traps if you step on a floor/ground …
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| Nice. I didn't know they were still developing the game. I thought when I played it, it was finished. I tried it out a …
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| I liked b/w because it was unique, not because it looked better.
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| Woops, the waves start instantly because I forgot to change it back. It's fixed now.
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| DarkCampainger wrote: > Geldonyetich wrote: > > Keep it up. Maybe if the disapproval is laid on thick enough I'll learn …
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| Kaiochao wrote: > Wow, you got ownt. > > Would you be able to construct large fortresses gradually between waves, and …
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| D4RK3 54B3R wrote: > Looks like you drew inspiration from a few Dwarf Fortress tilesets. Almost everything graphically …
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| Oasiscircle wrote: > I would focus on making the actual game before setting up all this stuff. I tried that with Voxles …
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| Gnomes, monsters, and castles all await you in the world of Gnomeheim.
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| SqueakyReaper wrote: > Huh, good application of the name. I just hope making the castle will be practical; having it …
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| The sprites actually do look like Voxles now that I think about it. They only difference is that they have beards ( to …
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| Stephen001 wrote: > To offer up an idea I had for an unrelated project, control a leader, with an AI "squad" or set of …
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| I would just like to add that my GSD entry will be similar to Dwarf Fortress, except it won't require visualizers and …
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| SqueakyReaper wrote: > These are the results for GSD 2010. The fourth entry: > > "Artemis (a library), by …
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| I'm starting a new project. It's going to be retro and I'm trying to decide whether it will be an action game or more …
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| Yeah. Some of them do require you to think and observe for a few minutes but it should never take days and weeks.
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| On 8bit versions of games.
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| I appreciate you typing a list, but you missed my point entirely. Yut Put wrote: > I do not believe Voxles should have …
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| Teka123 wrote: > Ahh cool ok :) > > But i'm an old man, I like talking, but not acting it out in words, I'm not used to …
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