I think I can help you with that. When you make a like, character selection or whatever, after you do all the login stuff. Make this code. usr.overlays += 'iconfile.dmi' and just make an icon or something, I really do not know. I would never use that feature in my game(s). Personally, it's so retarded. Oh well.
I believe RaeKwon's text thing is free, but DmiFonts or sd_Text are more ideal choices, particularly DmiFonts which can handle variable-width fonts. All you have to pay for for either of those is a BYONDscape subscription.
I've used this as a foundation to create my own on map text. Yes you can have it list a mob's name under/on it's icon as an image. I've done something similar in my Tron game (ok, the 2 seperately, but it really is the same thing since the targeting box is an image of an icon that sits on a mob as it moves around.)
If you understand what is done in the MapText code, you can use it to create what you need, free of charge (just give credit - to Shadonwdarke, not me - where credit is due)
This is the outdated library; it was superceded by sd_Text. And since both as I recall require a BYONDscape subscription, you may as well just use sd_Text or DmiFonts.
This is the outdated library; it was superceded by sd_Text. And since both as I recall require a BYONDscape subscription, you may as well just use sd_Text or DmiFonts.
This is the outdated library; it was superceded by sd_Text. And since both as I recall require a BYONDscape subscription, you may as well just use sd_Text or DmiFonts.
When I released sd_Text on BYONDscape, I made MapText a free library for all to have access. For someone that just needs a springboard to point them in the right direction, it's a handy demo.
DmiFonts is by far the best library for displaying name tags. Its variable width fonts allow you to squeeze the name is a much more compact area.
~H