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        <title>Cassidyx15's site</title>
        <link>http://www.byond.com/members/Cassidyx15</link>
        <description></description>
        <lastBuildDate>Sat, 18 May 2013 08:39:12 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Byond...</title>
            <link>http://www.byond.com/members/Cassidyx15?command=view_post&amp;post=1265102</link>
            <guid>http://www.byond.com/members/Cassidyx15?command=view_post&amp;post=1265102</guid>
            <pubDate>Wed, 15 May 2013 17:29:49 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cassidyx15?command=view_comments&amp;post=1265102#comments</comments>
            
            <description>i think byond should update its 'keywords' for search's.&lt;br&gt;
&lt;br&gt;
'online gaming'&lt;br&gt;
'online game sites'&lt;br&gt;
'game websites'&lt;br&gt;
&lt;br&gt;
unless i type...byond...into google. google never finds it. maybe this is why byond went from over 10k players to bairly having 5k. id rather see more/new people in the population of byond then have these new updates for dream maker/seeker and shit.&lt;br&gt;
&lt;br&gt;
would be nice if other people felt the same : byond needs more players</description>
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                <item>
            <title>tags?</title>
            <link>http://www.byond.com/members/Cassidyx15?command=view_post&amp;post=699280</link>
            <guid>http://www.byond.com/members/Cassidyx15?command=view_post&amp;post=699280</guid>
            <pubDate>Mon, 23 Apr 2012 17:14:46 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cassidyx15?command=view_comments&amp;post=699280#comments</comments>
            
            <description>how do you make the tags for games. like action, anime etc. is it through coding? or through the hub? and if so how do you do it?</description>
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            <title>prolly an easy fix?</title>
            <link>http://www.byond.com/members/Cassidyx15?command=view_post&amp;post=632497</link>
            <guid>http://www.byond.com/members/Cassidyx15?command=view_post&amp;post=632497</guid>
            <pubDate>Fri, 06 Apr 2012 07:35:48 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cassidyx15?command=view_comments&amp;post=632497#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
        Bump(mob/M)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!M.client)&lt;br&gt;                killit(M)
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&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
ive tried this&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
        Bump(mob/M)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!M.client)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(src,mob/Units/))  &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                    killit(M)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
but it gets an error, but i got it to where i can make my troops. my troops do what i want them to do. only problem is, when they bump each other, they attack each other, i want to get rid of that...how?&lt;br&gt;</description>
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            <title>making a NPC fight</title>
            <link>http://www.byond.com/members/Cassidyx15?command=view_post&amp;post=602299</link>
            <guid>http://www.byond.com/members/Cassidyx15?command=view_post&amp;post=602299</guid>
            <pubDate>Fri, 30 Mar 2012 12:06:47 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cassidyx15?command=view_comments&amp;post=602299#comments</comments>
            
            <description>ok i have a lil problem. let me explain what im trying to do.&lt;br&gt;
&lt;br&gt;
a NPC, thats a mob....mob/Basic_Troop/B&lt;br&gt;
&lt;br&gt;
the thing im trying to attack....mob/Tree/T&lt;br&gt;
&lt;br&gt;
i want B to attack T...then bring the loot back&lt;br&gt;
to a house like area..that stores all loot.&lt;br&gt;
i just dont know if i should be using get_step or oview. ive tried looking into the enemy AI stuff. but i cant seem to get it to work. any help?&lt;br&gt;
&lt;br&gt;</description>
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            <title>Custom font....</title>
            <link>http://www.byond.com/members/Cassidyx15?command=view_post&amp;post=138709</link>
            <guid>http://www.byond.com/members/Cassidyx15?command=view_post&amp;post=138709</guid>
            <pubDate>Sun, 15 Jan 2012 07:24:54 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cassidyx15?command=view_comments&amp;post=138709#comments</comments>
            
            <description>ok i added a new font to the source, and it DOES work. but for some reason it works for some players and not others. when it works, its fine, when it doesnt, players say that their chat freezes up. how its used, is players can change the font face of their text in world chat. and this font, is my font for testing purpose, until i can get it to work 100% for all players. the code is:&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
var&lt;br&gt;
list/extra_resources = list('FontFaceName.ttf')&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;</description>
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                <item>
            <title>Tabbing in the DM</title>
            <link>http://www.byond.com/members/Cassidyx15?command=view_post&amp;post=154965</link>
            <guid>http://www.byond.com/members/Cassidyx15?command=view_post&amp;post=154965</guid>
            <pubDate>Tue, 25 Oct 2011 02:23:20 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cassidyx15?command=view_comments&amp;post=154965#comments</comments>
            
            <description>Is there any way to reduce an entire section of codings tabs, I know how to increase, just not decease.&lt;br&gt;
&lt;br&gt;
If you don't understand what I mean let me explain.&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    Player&lt;br&gt;        Stat()&lt;br&gt;            statpanel(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Status&amp;quot;&lt;/span&gt;)&lt;br&gt;            usr.Gold=round(usr.Gold)&lt;br&gt;            usr.TotalGoldEver=round(usr.TotalGoldEver)&lt;br&gt;            usr.TotalExpEver=round(usr.TotalExpEver)&lt;br&gt;            usr.suffix=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=blue&amp;gt;Level &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.Level)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.Class]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;\nHP: &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.HP)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.HPMAX)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;\nSP: &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.SP)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.SPMAX)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.client.statpanel==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Status&amp;quot;&lt;/span&gt;)&lt;br&gt;                stat(usr)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Gender==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;male&amp;quot;&lt;/span&gt;)&lt;br&gt;                    stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Gender:&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;\icon&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[maleshow]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Gender:&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;\icon&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[femaleshow]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.AddedPower==0)&lt;br&gt;                    stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Power:&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.Power)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Power:&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.Power)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.AddedPower]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;)&amp;quot;&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.AddedGuard==0)&lt;br&gt;                    stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Guard:&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.Guard)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Guard:&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.Guard)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.AddedGuard]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;)&amp;quot;&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Level&amp;gt;=999999999)&lt;br&gt;                    stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Experience:&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.Exp)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Experience:&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.Exp)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.ExpMax)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                    stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Gold:&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.Gold)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                    stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Experience:&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.TotalExpEver)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                    stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Class Count:&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.Classcount]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    Player&lt;br&gt;        Stat()&lt;br&gt;                statpanel(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Status&amp;quot;&lt;/span&gt;)&lt;br&gt;                usr.Gold=round(usr.Gold)&lt;br&gt;                usr.TotalGoldEver=round(usr.TotalGoldEver)&lt;br&gt;                usr.TotalExpEver=round(usr.TotalExpEver)&lt;br&gt;                usr.suffix=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=blue&amp;gt;Level &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.Level)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.Class]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;\nHP: &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.HP)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.HPMAX)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;\nSP: &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.SP)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.SPMAX)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.client.statpanel==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Status&amp;quot;&lt;/span&gt;)&lt;br&gt;                    stat(usr)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Gender==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;male&amp;quot;&lt;/span&gt;)&lt;br&gt;                        stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Gender:&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;\icon&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[maleshow]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                        stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Gender:&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;\icon&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[femaleshow]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.AddedPower==0)&lt;br&gt;                        stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Power:&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.Power)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                        stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Power:&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.Power)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.AddedPower]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;)&amp;quot;&lt;/span&gt;)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.AddedGuard==0)&lt;br&gt;                        stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Guard:&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.Guard)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                        stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Guard:&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.Guard)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.AddedGuard]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;)&amp;quot;&lt;/span&gt;)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Level&amp;gt;=999999999)&lt;br&gt;                        stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Experience:&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.Exp)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                        stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Experience:&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.Exp)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.ExpMax)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                        stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Gold:&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.Gold)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                        stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Experience:&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[AddCommas(usr.TotalExpEver)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                        stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Class Count:&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.Classcount]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Now, let's say I opened the coding, and see this. Instead of going through, and deleting every single tab to make it all fit, is there a shorcut, like CTRL+TAB+DELETE?</description>
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