Hey there, most of you probably don't know me, and for those that do, you may have noticed I haven't been around most of 2012.
Here's a little history about myself. I started BYOND in 2004 with the keyname Killerdragon, being 12 years old and my first game being Mystic Journey by Gunbuddy13. Gameboys were still the greatest thing ever back in that day, and BYOND basically felt like a big, multiplayer Gameboy, which I thought was the greatest idea to come about in my lifetime. In 2005, I began toying with the programming side of things - being bored with Mystic Journey after playing nonstop - and I used
Rcet's Tutorial to make my very first game. I began with a significant amount of ridiculously dumb games, all filled with icons I garnered from Icon Chatterz. I began taking programming more seriously, developing friendships with the likes of Bandock, Calus CoRPS, and Evi of au. Cut to today, I'm here with a different name, almost exclusively out of BYOND, programming in the web rather for games, and a lot of it has to do with BYOND's changes (or lack there-of).
BYOND will always hold a little special place in my heart - had my friend never found it and showed me the games, and had I never gotten bored and found out I could make games, I would not be the CS major heading to Berkeley to a pursue a career in software development today. And if I had more money, I'd ensure BYOND never had any financial problems ever again, because it certainly changed my life (corny, but 100% true). However, the site has taken some gnarly turns.
When memberships first came out and blogs got their footing, the number of trolls was minimal to the number of actual content-worthy posts. This was enjoyable, because I actually learned something from blogs here. And even when trolls became more prominent (notably Propaganda rose up), they at least had the class to provide laughable content. BYOND began hosting sitewide contests (the Halloween contest that got literally everyone involved), and BYOND began heading in a direction where games started to flourish more, and the site was in general agreement of happiness with each other. Garthor helped in the developer forums frequently, and between him and my nearly-my-age programming mentors, it was easy for me to gain a footing in the wonderful world of code at 2 a.m.
But then, something that never really happened was BYOND never really escaped 2d. And while I believe 2d games are still incredibly fun, the fact is that after 8 years I can say sometimes 3d is a bit more fun. And 2d wasn't challenging enough. And BYOND players are so cheap that it's not exactly worth one's time to make a game that is possible to make much money off (a few games have exceptions to this rule - NEStalgia being the first of many). With the rise of DBZ games and trolls from every corner (really, did we get swept with 12 year olds again? Even I wasn't that bad when I was 12), blogs eventually got cancelled and switched to BYOND's clever forum system. This however, provided one major problem for me: BYOND drifted over it's time for me from being a place of gaming to a community which I grew to love (not sure why, but I did). Between wiz_chat and my infrequent trips to The Saloon, and Icon Chatterz back in the day, and Mystic Journey when there were dedicated communities, I could always have something to do here besides play the same little Gameboy game, but actually converse and even attempt to get a better knowledge of the wide world of programming languages. And with doing away with the blogs, it did away with me because I didn't feel that connection anymore.
I'm not sure where BYOND went wrong, because I can recall several years where BYOND was probably my favorite place on the net. I guess where BYOND went wrong was when I knew, as I was writing this, that I'm going to get more posts commenting on "how gay this post is", "tl;dr", and various other comments that are intended to be funny, but got annoying 3 years ago. I wish this community would thrive again, and if it does I'll likely return someday, but this is going to be my final goodbye. It's been a good run, I learned a lot. Thanks to everyone who kept me sort of sane here.
- JK
I hope the community can straighten up, too! Ideally we would just eradicate all of the rips and force them to start from scratch, but unfortunately that's impossible. Hopefully the standalone and the Flash client will bring in more serious people from other communities.