Unfortunately there is a catch 22. The Byond community wants more skilled and focused developers, but in my experience at least, the more I learned about programming, the more attractive working with a lower level language seemed.
As odd is it might sound, I think the only way to make byond more attractive for big, polished games, is for there to be more success stories beyond "Nestalgia is doing ok".
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I use NEStalgia as a source of motivation on a regular basis, because in my opinion it is a good example of how to handle game development around here. The way they got a lot of their fan base and art is a prime example.
More people need to stop using well known IP's, and get out there and make their own well known IP like Silk did. BYOND putting in the time and push to motivate people into doing exactly that is what I feel is the biggest change around here, and it is a necessary one.