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        <title>CB</title>
        <link>http://www.byond.com/members/Cbgames</link>
        <description>Happiness can be found even in the darkest of times, if one only remembers to turn on the light.</description>
        <lastBuildDate>Tue, 02 Dec 2008 00:10:30 GMT</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Game Creation Steps</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=50810</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=50810</guid>
            <pubDate>Thu, 20 Nov 2008 16:37:22 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Cbgames?command=view_comments&amp;post=50810#comments</comments>
            
            <description>Here my ten steps that I use a good bit to make a program or game.&lt;br/&gt;
&lt;br/&gt;
1.	&lt;b&gt;Research:&lt;/b&gt; Find out what people want and does not exist yet. What the point of recreating that something that is there and no one wants. Also this step will help with brainstorming.&lt;br/&gt;
&lt;br/&gt;
2.	&lt;b&gt;Brainstorming:&lt;/b&gt; Write down all your game ideas on paper, based it on the information found out in the research stage.&lt;br/&gt;
&lt;br/&gt;
3.	&lt;b&gt;Pick:&lt;/b&gt; Pick a game idea and work out if it’s SMART (simple, meaningful, achievable, realistic, and timely). If it’s not SMART then go back to step one or two.&lt;br/&gt;
&lt;br/&gt;
4.	&lt;b&gt;Plan:&lt;/b&gt; Plan out the chosen game, work out what you have to code before you code.  Set yourself target dates to get stuff done by.  Find out the areas you will find it hard to work on. If it’s a RPG try to make a story plan. Also find sources for stuff you are unable to do and libraries you think may be useful, there no point to code something that’s already made and not buggy.&lt;br/&gt;
&lt;br/&gt;
5.	&lt;b&gt;Test Plan:&lt;/b&gt; Make tests plans before you code. Then after making a protocol or some type of system in the coding stage test it, fix it and re test till it’s fixed.&lt;br/&gt;
&lt;br/&gt;
6.	&lt;b&gt;Practise:&lt;/b&gt; Code the hard stuff first or build practise programs to get to the level so you can code the hard stuff. If you can’t complete the hard stuff then you won’t be able to complete on time.&lt;br/&gt;
&lt;br/&gt;
7.	&lt;b&gt;Code, Icon, anything else that needs to be made:&lt;/b&gt; Program till you drop, don’t worry about icons just make place holders for them until you or someone else makes them.  Take along as you need. Try to keep to the plan; there will be some areas where changes will need to happen.&lt;br/&gt;
&lt;br/&gt;
8.	&lt;b&gt;Check It:&lt;/b&gt; Before it goes out to the internet, get some people you trust to test it. The more people the better. Get their ideas from them and edit the game carefully. Check it again. Do not make the server public.&lt;br/&gt;
&lt;br/&gt;
9.	&lt;b&gt;Go Live:&lt;/b&gt; Make a hub. Host the server or get someone else to do it, Try to get someone you don’t know to do a real review of your game to try to get more players. Advertise on other websites apart from BYOND. Don’t ever advertise the game by jumping game to game as it will just get your game hated by people.  &lt;br/&gt;
&lt;br/&gt;
10.	&lt;b&gt;Update &amp; Community:&lt;/b&gt; Update the game and build up the community.  Hear what all your players have to say about the game, Let them give ideas via a forum or an email form. Then if something is SMART then build it onto the game. If you got any staff, Make sure they are active and doing their job right.  Fire them if they are not and hire new ones to replace them. &lt;br/&gt;
</description>
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            <title>Some people are just fools</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=50674</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=50674</guid>
            <pubDate>Sun, 16 Nov 2008 12:28:05 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Cbgames?command=view_comments&amp;post=50674#comments</comments>
            
            <description>Just over a month ago I banned someone from a game for disrespecting staff and players, starting arguments and problems within and outside of the game.&lt;br/&gt;
&lt;br/&gt;
Recently this guy have started to harass current players and staff of the game. Spreading false infomation with it. He has also been saying that I and a few others have spammed his email. He also have played &quot;I'm going to get my mates to hack you&quot; card.&lt;br/&gt;
&lt;br/&gt;
1st: Whats the point of doing such thing over a 2D Byond game. He has said that he doesnt care about it, but why is he still attacking us?&lt;br/&gt;
&lt;br/&gt;
2nd: Most of the people on the list who he believes spamed him are incapable of doing so. Also I don't have the time to do such thing and I don't want to break UK legislation.&lt;br/&gt;
&lt;br/&gt;
3rd: His mates are going to fix my computer? That what hack mean in my dictionary. The right term is crack not hack. I don't think script kiddies will be able to attack me easly.&lt;br/&gt;
&lt;br/&gt;
If your banned, get over it and play another game.</description>
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            <title>Vista like Byond CSS</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=50556</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=50556</guid>
            <pubDate>Thu, 13 Nov 2008 16:05:17 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Cbgames?command=view_comments&amp;post=50556#comments</comments>
            
            <description>I tried getting the glass borders on the boxes and failed. As close to the Vista theme im going to get here it seems.</description>
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            <title>Review Of Jittai's Mayhem</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=48569</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=48569</guid>
            <pubDate>Thu, 25 Sep 2008 15:14:03 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Cbgames?command=view_comments&amp;post=48569#comments</comments>
            
            <description>Let’s see if I could make a real review unlike some others out there.&lt;br/&gt;
&lt;br/&gt;
&lt;b&gt;&lt;u&gt;Game play (Total Score 6 out of 10)&lt;/b&gt;&lt;/u&gt;&lt;br/&gt;
&lt;b&gt;Difficulty and Experience (Score 1 out of 2)&lt;/b&gt; &lt;br/&gt;
The difficulty varies from what players come onto the server as each have there own skill level.  The game does have different objects which makes the experience of it more interspersing. Like the light system or smoke bombs, this does have its advantages and disadvantages to players.&lt;br/&gt;
The chat system is fairly easy to use. Personally I don’t think whisper is needed.&lt;br/&gt;
&lt;br/&gt;
&lt;b&gt;Controls (Score 1 out of 2)&lt;/b&gt; &lt;br/&gt;
The controls are somewhat easy to learn and use. Double click is used to pickup items into the inventory. Personally I think the “bump” method should be used in action games just like this.&lt;br/&gt;
There is a problem with the dual weapon system which requires the Q key to be press, to fire one of the weapons. This sometimes types into the chat bar which it often does during the fight, also the same thing with the Space bar being used for reload.&lt;br/&gt;
&lt;br/&gt;
&lt;b&gt;Bugs and Errors (Score 1 out of 2)&lt;/b&gt; &lt;br/&gt;
There are run time errors in the events which are somewhat buggy.&lt;br/&gt;
There are some minor bugs within the general game but nothing which anyone would care about or not important to fix currently. The client side saving still needs work with a server side backup of saves if the client deletes there by clearing the cache or but exiting via other means instead of the big red button. &lt;br/&gt;
&lt;br/&gt;
&lt;b&gt;Playability and Stability (Score 1 out of 2)&lt;/b&gt;  &lt;br/&gt;
The game is playable and is great when there a load of people do come on to play. Down side are the lag and the lack of players who come on. Lag is mainly from the client side saving and objects within the game.&lt;br/&gt;
&lt;br/&gt;
&lt;b&gt;Players and Staff (Score 2 out of 2)&lt;/b&gt; &lt;br/&gt;
The game gets top marks for this so far. The host get to pick the staff he or she wants. I have yet to see a server hosted by a random idiot. Most of the players are sensible, unless they annoy you for GM which rarely happens.&lt;br/&gt;
 &lt;br/&gt;
&lt;b&gt;&lt;u&gt;Presentation (Total Score 6 out of 10)&lt;/b&gt;&lt;/u&gt; &lt;br/&gt;
&lt;b&gt;Interface (Score 1 out of 2)&lt;/b&gt;&lt;br/&gt;
It’s ok for the game of its type. Personally I have help with parts of the interface layout in the past, but a lot of changes have been made since then. The skin lacks the window Minimize/Maximize, Full screen/restore down and the close button. Although can be done by right clicking on the game Title Bar at the top. Closing the game without pressing the red button would make you not save. &lt;br/&gt;
I think the Inventory should be in its own tab to make it more easer to access.&lt;br/&gt;
&lt;br/&gt;
&lt;b&gt;Sounds (Score 2 out of 2)&lt;/b&gt; &lt;br/&gt;
The sounds used in the game are good from what else is seen on Byond. No music but at lest the weapons sound more or less what they are in real life.&lt;br/&gt;
&lt;br/&gt;
&lt;b&gt;Graphics (Score 1 out of 2)&lt;/b&gt;&lt;br/&gt;
The graphics still need to be worked on to get a good looking game, is slowly getting there.&lt;br/&gt;
&lt;br/&gt;
&lt;b&gt;Maps (Score 0 out of 2)&lt;/b&gt;&lt;br/&gt;
There is only one map which you can fight on in the game. Get boring after awhile. Need different maps after X amount of time. Also the opacity of the walls does get annoying. Also players who play the game a lot do get a better advantage of knowing the map better. &lt;br/&gt;
Interesting Stuff (Score 2 out of 2) &lt;br/&gt;
The game does have some interesting stuff. The Blood and Gore which could be use to track down the badly injured is fun. The Events System although buggy could be great. &lt;br/&gt;
&lt;br/&gt;
&lt;b&gt;&lt;u&gt;Originality (Score 8 out of 10)&lt;/b&gt;&lt;/u&gt;&lt;br/&gt;
The idea is great; As Byond does not need to see any more Anime games which are being added but need more action games.  The game has common features from other shoot them up games like CTF and team death match. It also uses the idea of Zombies, which is better off played in Resident Evil Online 1 or 2. &lt;br/&gt;
The game is an original creation of its type and is not ripping any sources as far as I know. The game is clearly using libraries for parts and does kind of credit them on the game HUB.&lt;br/&gt;
&lt;br/&gt;
&lt;b&gt;&lt;u&gt;Total Overall Score&lt;/b&gt;&lt;/u&gt;&lt;br/&gt;
&lt;big&gt;7&lt;/big&gt; out of 10&lt;br/&gt;
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&lt;i&gt;Sorry for the lack of pictures but I was to lazy to create some and upload them.&lt;/i&gt;</description>
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