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        <title>Ceo4eva's site</title>
        <link>http://www.byond.com/members/Ceo4eva</link>
        <description></description>
        <lastBuildDate>Fri, 10 Feb 2012 19:09:07 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Pesky aura overlay</title>
            <link>http://www.byond.com/members/Ceo4eva?command=view_post&amp;post=140173</link>
            <guid>http://www.byond.com/members/Ceo4eva?command=view_post&amp;post=140173</guid>
            <pubDate>Sun, 11 Apr 2010 23:16:36 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ceo4eva?command=view_comments&amp;post=140173#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
Aura&lt;br&gt;        icon=&lt;span class=&quot;dmstring&quot;&gt;'fireaura.dmi'&lt;/span&gt;&lt;br&gt;        layer=99&lt;br&gt;        New()&lt;br&gt;            ..()&lt;br&gt;            overlays += image(icon = &lt;span class=&quot;dmstring&quot;&gt;'FireAura.dmi'&lt;/span&gt;,icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;TL&amp;quot;&lt;/span&gt;, pixel_x = -32, pixel_y=32)&lt;br&gt;            overlays += image(icon = &lt;span class=&quot;dmstring&quot;&gt;'FireAura.dmi'&lt;/span&gt;,icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;TM&amp;quot;&lt;/span&gt;, pixel_y=32)&lt;br&gt;            overlays += image(icon = &lt;span class=&quot;dmstring&quot;&gt;'FireAura.dmi'&lt;/span&gt;,icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;TR&amp;quot;&lt;/span&gt;, pixel_x = 32, pixel_y=32)&lt;br&gt;            overlays += image(icon = &lt;span class=&quot;dmstring&quot;&gt;'FireAura.dmi'&lt;/span&gt;,icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;ML&amp;quot;&lt;/span&gt;, pixel_x = -32)&lt;br&gt;            overlays += image(icon = &lt;span class=&quot;dmstring&quot;&gt;'FireAura.dmi'&lt;/span&gt;,icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;MM&amp;quot;&lt;/span&gt;)&lt;br&gt;            overlays += image(icon = &lt;span class=&quot;dmstring&quot;&gt;'FireAura.dmi'&lt;/span&gt;,icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;MR&amp;quot;&lt;/span&gt;, pixel_x = 32)&lt;br&gt;            overlays += image(icon = &lt;span class=&quot;dmstring&quot;&gt;'FireAura.dmi'&lt;/span&gt;,icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;BL&amp;quot;&lt;/span&gt;, pixel_x = -32, pixel_y=-32)&lt;br&gt;            overlays += image(icon = &lt;span class=&quot;dmstring&quot;&gt;'FireAura.dmi'&lt;/span&gt;,icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;BM&amp;quot;&lt;/span&gt;, pixel_x=0, pixel_y-32)&lt;br&gt;            overlays += image(icon = &lt;span class=&quot;dmstring&quot;&gt;'FireAura.dmi'&lt;/span&gt;,icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;BR&amp;quot;&lt;/span&gt;, pixel_x = 32, pixel_y=-32)&lt;br&gt;            overlays += image(icon = &lt;span class=&quot;dmstring&quot;&gt;'FireAura.dmi'&lt;/span&gt;,icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;TT&amp;quot;&lt;/span&gt;, pixel_y=48)
&lt;/pre&gt;&lt;/td&gt;
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&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
I think the problem is from this segment of code&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
overlays += image(icon = &lt;span class=&quot;dmstring&quot;&gt;'FireAura.dmi'&lt;/span&gt;,icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;BL&amp;quot;&lt;/span&gt;, pixel_x = -32, pixel_y=-32)&lt;br&gt;overlays += image(icon = &lt;span class=&quot;dmstring&quot;&gt;'FireAura.dmi'&lt;/span&gt;,icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;BM&amp;quot;&lt;/span&gt;, pixel_x=0, pixel_y-32)&lt;br&gt;overlays += image(icon = &lt;span class=&quot;dmstring&quot;&gt;'FireAura.dmi'&lt;/span&gt;,icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;BR&amp;quot;&lt;/span&gt;, pixel_x = 32, pixel_y=-32))
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
because when i put it in comments its the only part of the icon that is missing when the aura comes on.&lt;br&gt;
&lt;br&gt;
The runtimes i get are: (when the above portion of code is compiled)&lt;br&gt;
&lt;br&gt;
runtime error: positional parameters must precede all named args&lt;br&gt;
proc name: New (/obj/Aura/New)&lt;br&gt;
usr: Ceo4eva (/mob)&lt;br&gt;
src: BankaiAura (/obj/Aura)&lt;br&gt;
call stack:&lt;br&gt;
Aura (/obj/Aura): New()&lt;br&gt;
Ceo4eva (/mob): AuraOn()&lt;br&gt;
&lt;br&gt;
Thanks for the support&lt;br&gt;
&lt;br&gt;
Ceo</description>
        </item>
                <item>
            <title>Why doesn't this work?</title>
            <link>http://www.byond.com/members/Ceo4eva?command=view_post&amp;post=140179</link>
            <guid>http://www.byond.com/members/Ceo4eva?command=view_post&amp;post=140179</guid>
            <pubDate>Sat, 10 Apr 2010 16:26:04 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ceo4eva?command=view_comments&amp;post=140179#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
Throw()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/Projectile/Head/A=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(usr.loc)&lt;br&gt;    A.icon=&lt;span class=&quot;dmstring&quot;&gt;'throw.dmi'&lt;/span&gt;&lt;br&gt;    A.icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;front&amp;quot;&lt;/span&gt;&lt;br&gt;    A.Owner=usr&lt;br&gt;    A.TechName=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;rope&amp;quot;&lt;/span&gt;&lt;br&gt;    A.Damage=src.mrei*5&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/Projectile/Base/C=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(usr.loc)&lt;br&gt;    C.dir=src.dir&lt;br&gt;    C.icon=&lt;span class=&quot;dmstring&quot;&gt;'throw.dmi'&lt;/span&gt;&lt;br&gt;    C.icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;loop&amp;quot;&lt;/span&gt;&lt;br&gt;    walk(A,usr.dir)&lt;br&gt;    sleep(1)&lt;br&gt;    walk(C,usr.dir)&lt;br&gt;    sleep(20)&lt;br&gt;    walk_towards(A,Owner)&lt;br&gt;    sleep(1)&lt;br&gt;    walk_towards(C,Owner)
&lt;/pre&gt;&lt;/td&gt;
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&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt; Well the rope and the loop go out perfectly but just keep on going, they don't return. Frankly I don't think i used walk_towards correctly.&lt;br&gt;
&lt;br&gt;
I also know that there are better ways of handling trails, but I just don't like lists at all and I prefer to do it that way shown above.&lt;br&gt;
&lt;br&gt;
Thanks for any feedback&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Alternative to bump()?</title>
            <link>http://www.byond.com/members/Ceo4eva?command=view_post&amp;post=157275</link>
            <guid>http://www.byond.com/members/Ceo4eva?command=view_post&amp;post=157275</guid>
            <pubDate>Sat, 10 Apr 2010 00:33:46 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ceo4eva?command=view_comments&amp;post=157275#comments</comments>
            
            <description>Sup guys I was just wondering if there is anything similar to bump that we can use on objects that don't move.&lt;br&gt;
&lt;br&gt;
I don't know if I'm clear or not but imagine this&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/bomb/A=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(locate(usr.x,usr.y+2,usr.z))
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
and I didn't use walk() which would then require use bump() to do anything. Instead I just created an object right there; how would I go about making that object have an effect on whatever was on that y-coordinate?</description>
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                <item>
            <title>What do I use for this?</title>
            <link>http://www.byond.com/members/Ceo4eva?command=view_post&amp;post=157512</link>
            <guid>http://www.byond.com/members/Ceo4eva?command=view_post&amp;post=157512</guid>
            <pubDate>Wed, 24 Feb 2010 04:23:40 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ceo4eva?command=view_comments&amp;post=157512#comments</comments>
            
            <description>Hey guys i just have a quick inquiry about something that i just can't solve.&lt;br&gt;
&lt;br&gt;
Basically what I'm trying to do is flick two icons at the same time. ( I don't know if that's even possible, or if flick() is the tool I should be using for this, but if there's a better way to do this please tell me )&lt;br&gt;
&lt;br&gt;
The icons are that of a player base in a sword swinging state and the actual sword that was drawn to match that.&lt;br&gt;
&lt;br&gt;
I don't know if the details I'm about to give will help you or not but:&lt;br&gt;
&lt;br&gt;
The player base that has the actual swinging ( without the sword ) is in the base.dmi icon with a icon_state called &quot;swing&quot;.&lt;br&gt;
&lt;br&gt;
The sword is in a separate icon file called sword.dmi and the slashing state that's supposed to correspond with the base's swinging state is called &quot;slash&quot;&lt;br&gt;
&lt;br&gt;
If you can help me please do, and thanks in advance.&lt;br&gt;
&lt;br&gt;
- Ceo&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Check Vars</title>
            <link>http://www.byond.com/members/Ceo4eva?command=view_post&amp;post=158301</link>
            <guid>http://www.byond.com/members/Ceo4eva?command=view_post&amp;post=158301</guid>
            <pubDate>Tue, 22 Sep 2009 03:11:09 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ceo4eva?command=view_comments&amp;post=158301#comments</comments>
            
            <description>Hey guys, this post is a last resort. I tried lots of methods, and I just cant get this to work.&lt;br&gt;
Does anyone know of a simple verb that displays all the Vars of a person in a game?&lt;br&gt;
&lt;br&gt;
Thanks for the help.&lt;br&gt;
&lt;br&gt;
Ceo</description>
        </item>
                <item>
            <title>Is it possible to use firefox for the browser</title>
            <link>http://www.byond.com/members/Ceo4eva?command=view_post&amp;post=159071</link>
            <guid>http://www.byond.com/members/Ceo4eva?command=view_post&amp;post=159071</guid>
            <pubDate>Mon, 18 May 2009 20:35:17 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ceo4eva?command=view_comments&amp;post=159071#comments</comments>
            
            <description>Hello guys, I was recently on a game which had a built in browser set in it.&lt;br&gt;
&lt;br&gt;
So I decided to visit a website not knowing that it was a firefox only website.&lt;br&gt;
&lt;br&gt;
So my question is how and is it possible to use firefox as the browser?</description>
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                <item>
            <title>Alerts</title>
            <link>http://www.byond.com/members/Ceo4eva?command=view_post&amp;post=159895</link>
            <guid>http://www.byond.com/members/Ceo4eva?command=view_post&amp;post=159895</guid>
            <pubDate>Fri, 26 Dec 2008 17:14:47 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ceo4eva?command=view_comments&amp;post=159895#comments</comments>
            
            <description>Hi, I am trying to make my alerts pop-up based.&lt;br&gt;
This is the code i used&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(alert(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Are you sure you would like to be a blah?&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Alert.alertpopup&amp;quot;&lt;/span&gt;))
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
Am i doing something wrong, do i need to post more detail?&lt;br&gt;
Please help if you can.&lt;br&gt;
Also for some strange reason, after making that &quot;Alert&quot; window in my skin, anytime i run my source it pops up without me doing anything, how can i fix this as well?&lt;br&gt;
Thanks!</description>
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                <item>
            <title>Skin and text issues.</title>
            <link>http://www.byond.com/members/Ceo4eva?command=view_post&amp;post=160245</link>
            <guid>http://www.byond.com/members/Ceo4eva?command=view_post&amp;post=160245</guid>
            <pubDate>Tue, 14 Oct 2008 23:17:48 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ceo4eva?command=view_comments&amp;post=160245#comments</comments>
            
            <description>Hello,&lt;br&gt;
Basically What I'm trying to do is create a PM system that uses a custom made window made in my skin.&lt;br&gt;
My problem is how do I code this so that everything syncs with the PM box when people talk to each other?</description>
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                <item>
            <title>Skills/Attack System.</title>
            <link>http://www.byond.com/members/Ceo4eva?command=view_post&amp;post=160743</link>
            <guid>http://www.byond.com/members/Ceo4eva?command=view_post&amp;post=160743</guid>
            <pubDate>Sun, 27 Jul 2008 21:27:05 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ceo4eva?command=view_comments&amp;post=160743#comments</comments>
            
            <description>The help I need is to basically learn how to make a skill system to learn different skills on different levels throughout the game. And also how to learn how use those skills in combat.&lt;br&gt;
For example a &quot;Kamehameha&quot;&lt;br&gt;</description>
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            <title>Skin issues</title>
            <link>http://www.byond.com/members/Ceo4eva?command=view_post&amp;post=160772</link>
            <guid>http://www.byond.com/members/Ceo4eva?command=view_post&amp;post=160772</guid>
            <pubDate>Thu, 24 Jul 2008 23:15:39 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ceo4eva?command=view_comments&amp;post=160772#comments</comments>
            
            <description>Hello. I have been very curious about a few things skin related.&lt;br&gt;
I have noticed that many people make each window of their skin separately as opposed to putting the whole thing in one window.&lt;br&gt;
I put everything in one window and i would like to know if that is a bad or good thing and why.&lt;br&gt;
&lt;br&gt;
Secondly, i would like to know how having two output boxes that distinguish different text works.&lt;br&gt;
&lt;br&gt;
Lastly, i would also like to make popups that are custom made in the skin. Is that possible?&lt;br&gt;
&lt;br&gt;
Thanks -Ceo4eva-</description>
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