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        <title>Charlesg154's site</title>
        <link>http://www.byond.com/members/Charlesg154</link>
        <description></description>
        <lastBuildDate>Sat, 11 Feb 2012 04:16:53 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Label Transparency Issue?</title>
            <link>http://www.byond.com/members/Charlesg154?command=view_post&amp;post=158523</link>
            <guid>http://www.byond.com/members/Charlesg154?command=view_post&amp;post=158523</guid>
            <pubDate>Wed, 12 Aug 2009 04:21:16 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Charlesg154?command=view_comments&amp;post=158523#comments</comments>
            
            <description>I didn't really wanna post about it, as I know there's quite a few posts about transparency. But based off what I read, I don't see why this is acting up the way it is.&lt;br&gt;
&lt;br&gt;
Here is the original image:&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://i29.tinypic.com/ngzsco.png&quot;&gt;http://i29.tinypic.com/ngzsco.png&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Here is the image in the skin editor as a label set to transparency:&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://i32.tinypic.com/fnsk5g.png&quot;&gt;http://i32.tinypic.com/fnsk5g.png&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Note that it's on top of another label as well, and original image is obviously transparent, why am I having this issue? Sorry if I simply missed this somewhere else.&lt;br&gt;
&lt;br&gt;
I also should mention the gray area is added as soon as I add the image, so I'm not sure if it has anything to do with it's placement at all really...</description>
        </item>
                <item>
            <title>Typewriter Text Box</title>
            <link>http://www.byond.com/members/Charlesg154?command=view_post&amp;post=158544</link>
            <guid>http://www.byond.com/members/Charlesg154?command=view_post&amp;post=158544</guid>
            <pubDate>Sun, 09 Aug 2009 06:10:09 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Charlesg154?command=view_comments&amp;post=158544#comments</comments>
            
            <description>Hey, working on a Phoenix Wright game and I'm trying to emulate the text boxes as seen on here&lt;br&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=oXZQ67a4brY&amp;feature=PlayList&amp;p=0143BBF0938BEE60&amp;playnext=1&amp;playnext_from=PL&amp;index=1&quot;&gt;http://www.youtube.com/ watch?v=oXZQ67a4brY&amp;feature=PlayList&amp;p=0143BBF0938BEE60&amp;play next=1&amp;playnext_from=PL&amp;index=1&lt;/a&gt;&lt;br&gt;
Such as how it scrolls and beeps.&lt;br&gt;
I'm not exactly sure how to go about doing this and the text box demos or topics I've search don't quite seem to solve my problem. Any help would be appreciated.</description>
        </item>
                <item>
            <title>Phoenix Wright</title>
            <link>http://www.byond.com/members/Charlesg154?command=view_post&amp;post=194818</link>
            <guid>http://www.byond.com/members/Charlesg154?command=view_post&amp;post=194818</guid>
            <pubDate>Sun, 02 Aug 2009 04:25:08 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Charlesg154?command=view_comments&amp;post=194818#comments</comments>
            
            <description>Participating in the work of an Ace Attorney game, so I'll probably doing quite a few like these (Still looking for help with other characters x_x). But today I finished up this Phoenix Wright sprite sheet. Took awhile getting all the nit-pick problems out of the animated states. Any C&amp;C welcome.&lt;br&gt;
&lt;br&gt;
Phoenix Wright:&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://i29.tinypic.com/16a14w8.png&quot;&gt;http://i29.tinypic.com/16a14w8.png&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Edited from&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://i29.tinypic.com/2dqprgh.gif&quot;&gt;http://i29.tinypic.com/2dqprgh.gif&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Maya Fey:&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://i31.tinypic.com/21b3tiq.png&quot;&gt;http://i31.tinypic.com/21b3tiq.png&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Edited From&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://i26.tinypic.com/j16m9c.gif&quot;&gt;http://i26.tinypic.com/j16m9c.gif&lt;/a&gt;</description>
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                <item>
            <title>Remove Option for Medals</title>
            <link>http://www.byond.com/members/Charlesg154?command=view_post&amp;post=133144</link>
            <guid>http://www.byond.com/members/Charlesg154?command=view_post&amp;post=133144</guid>
            <pubDate>Sun, 08 Mar 2009 18:20:36 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Charlesg154?command=view_comments&amp;post=133144#comments</comments>
            
            <description>Topic is self explanatory, but perhaps a remove option for medals would be beneficial?</description>
        </item>
                <item>
            <title>Forum Suggestion, Topic Expansion</title>
            <link>http://www.byond.com/members/Charlesg154?command=view_post&amp;post=133578</link>
            <guid>http://www.byond.com/members/Charlesg154?command=view_post&amp;post=133578</guid>
            <pubDate>Sat, 17 May 2008 04:15:17 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Charlesg154?command=view_comments&amp;post=133578#comments</comments>
            
            <description>When browsing a forum, I notice that a topic size can become overwhelming due to a massive amount of replies. This can get annoying navigating sometimes so I thought perhaps an option to expand to the list of replies could be added, where as it would just list the initial post at default.&lt;br&gt;
&lt;br&gt;
Small point but I thought I'd just throw that out there as an idea.</description>
        </item>
                <item>
            <title>Sonic the Hedgehog</title>
            <link>http://www.byond.com/members/Charlesg154?command=view_post&amp;post=194914</link>
            <guid>http://www.byond.com/members/Charlesg154?command=view_post&amp;post=194914</guid>
            <pubDate>Wed, 23 Apr 2008 00:04:35 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Charlesg154?command=view_comments&amp;post=194914#comments</comments>
            
            <description>Hey everybody, been doing a bit of work on paint recently as I had some time to spare. Was working on something for the character battle before, but got frustrated =p So instead I worked on something else for fun, Sonic&lt;br&gt;
&lt;img src='http://img.photobucket.com/albums/v156/charlesg154/SonicSprite-2.png'&gt;</description>
        </item>
                <item>
            <title>Dream Seeker Scroll Bar?</title>
            <link>http://www.byond.com/members/Charlesg154?command=view_post&amp;post=133664</link>
            <guid>http://www.byond.com/members/Charlesg154?command=view_post&amp;post=133664</guid>
            <pubDate>Sat, 29 Mar 2008 03:16:47 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Charlesg154?command=view_comments&amp;post=133664#comments</comments>
            
            <description>This concerns an issue I have been having with skins, and I'm sure others have been having as well. It's not a bug obviously, but rather an issue dealing with screen resolution. Most games I log into that contain a large skin usually results it it going off the page because of my screen resolution. This often causes problems with obviously not being able to participate fully because I can't reach all of the options. One recent example of this problem can be seen here&lt;br&gt;
&lt;a href=&quot;http://img.photobucket.com/albums/v156/charlesg154/Skinissue.jpg&quot;&gt;http://img.photobucket.com/albums/v156/charlesg154/ Skinissue.jpg&lt;/a&gt;&lt;br&gt;
I was thinking perhaps to solve this that some sort of scroll bar could be implemented to view everything should it not be able to fit. If there is another alternative (Besides raising my screen resolution) I'd be glad to hear it.&lt;br&gt;</description>
        </item>
                <item>
            <title>FIXED</title>
            <link>http://www.byond.com/members/Charlesg154?command=view_post&amp;post=144423</link>
            <guid>http://www.byond.com/members/Charlesg154?command=view_post&amp;post=144423</guid>
            <pubDate>Mon, 11 Dec 2006 02:53:29 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Charlesg154?command=view_comments&amp;post=144423#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Berri &amp;gt;= src.cost)&lt;br&gt;                                usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=red&amp;gt;&amp;lt;b&amp;gt;You bought &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                                usr.Berri -= src.cost&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/new_rgb = F_Color_Selector.Get_Color(usr)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/H = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;'CustomZWaistband.dmi'&lt;/span&gt;)&lt;br&gt;                                H.Blend(new_rgb)&lt;br&gt;                                usr.contents+=H
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Don't usually come here a lot but I need to know how to fix this problem. When I go to the NPC to buy the custom clothing, after selecting the color I get this error. Can someone tell me what to do about this?&lt;br&gt;
&lt;br&gt;
runtime error: cannot append to list&lt;br&gt;
proc name: DblClick (/obj/Clothes/Zoro/Custom/CustomZBoots/DblClick)&lt;br&gt;
source file: Shops.dm,653</description>
        </item>
                <item>
            <title>Help Please</title>
            <link>http://www.byond.com/members/Charlesg154?command=view_post&amp;post=144967</link>
            <guid>http://www.byond.com/members/Charlesg154?command=view_post&amp;post=144967</guid>
            <pubDate>Sat, 15 Jul 2006 08:45:03 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Charlesg154?command=view_comments&amp;post=144967#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/combat&lt;br&gt; &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;  Attack(mob/m &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; get_step(usr,usr.dir))&lt;br&gt;   &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Combat&amp;quot;&lt;/span&gt;&lt;br&gt;   &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.attack == 0 &amp;amp;&amp;amp; ko==0) &lt;span class=&quot;dmcomment&quot;&gt;//if 0 it attacks if 1 it doesnt&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Dmg = src.Strength/5+usr.Speed/m.Defense&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.Speed&amp;gt;m.Speed)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Dodge = prob(50)&lt;br&gt;     &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Dodge)&lt;br&gt;         Dmg = 0&lt;br&gt;         view() &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=red&amp;gt;&amp;lt;i&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[m]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; has dodged &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;'s attack!&amp;quot;&lt;/span&gt;&lt;br&gt;         &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Clan==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Normal&amp;quot;&lt;/span&gt;)&lt;br&gt;            usr.exp+=m.level/5&lt;br&gt;            src.Levelup(usr)&lt;br&gt;         &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Clan==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Fighter&amp;quot;&lt;/span&gt;)&lt;br&gt;            usr.exp+=m.level/3&lt;br&gt;            src.Levelup(usr)&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Dmg&amp;lt;=0)&lt;br&gt;     Dmg = 0&lt;br&gt;    m.Health -= Dmg&lt;br&gt;    src.kocheck(m)&lt;br&gt;    view() &amp;lt;&amp;lt; sound(&lt;span class=&quot;dmstring&quot;&gt;'punch1.wav'&lt;/span&gt;,0)&lt;br&gt;    usr.attack = 1&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Clan==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Normal&amp;quot;&lt;/span&gt;)&lt;br&gt;        usr.exp+=m.level/3&lt;br&gt;        src.Levelup(usr)&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Clan==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Fighter&amp;quot;&lt;/span&gt;)&lt;br&gt;        usr.exp+=m.level/2&lt;br&gt;        src.Levelup(usr)&lt;br&gt;    m &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is attacking you for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[num2text(round(Dmg,1),7)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; damage!&amp;quot;&lt;/span&gt;&lt;br&gt;    src &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You attack &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[m]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[num2text(round(Dmg,1),7)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; damage!&amp;quot;&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Gomu_Gatling_Gun==1)&lt;br&gt;        usr.attack = 0&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(ragemeter==100)&lt;br&gt;        sleep(3)&lt;br&gt;        usr.attack = 0&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;        sleep(7)&lt;br&gt;        usr.attack = 0&lt;br&gt;&lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;    attack = 0&lt;br&gt;&lt;br&gt;&lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/kocheck(mob/m)&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(m.Health &amp;lt;= 0 &amp;amp;&amp;amp; m.ko == 0)&lt;br&gt;        usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You have KOd &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[m]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;        m &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You've been beaten and have fallen to the ground&amp;quot;&lt;/span&gt;&lt;br&gt;        m.ko=1&lt;br&gt;        sleep(200)&lt;br&gt;        m.ko=0&lt;br&gt;&lt;br&gt;&lt;br&gt;mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        Kill(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/m &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(1))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(m.ko==1)&lt;br&gt;                src.deathcheck(m)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Everything goes well for awhile and I don't know exactly what the problem is. But while I'm attacking later on I get an error stating this:&lt;br&gt;
&lt;br&gt;
runtime error: Cannot modify null.ko.&lt;br&gt;
proc name: kocheck (/mob/proc/kocheck)&lt;br&gt;
source file: Combat.dm,67&lt;br&gt;
usr: Roronoa Zoro (/mob/PC)&lt;br&gt;
src: Roronoa Zoro (/mob/PC)&lt;br&gt;
call stack:&lt;br&gt;
Roronoa Zoro (/mob/PC): kocheck(null)&lt;br&gt;
Roronoa Zoro (/mob/PC): Attack(null)&lt;br&gt;
runtime error: Cannot read null.level&lt;br&gt;
proc name: Attack (/mob/combat/verb/Attack)&lt;br&gt;
source file: Combat.dm,42&lt;br&gt;
usr: Roronoa Zoro (/mob/PC)&lt;br&gt;
src: Roronoa Zoro (/mob/PC)&lt;br&gt;
call stack:&lt;br&gt;
Roronoa Zoro (/mob/PC): Attack(null)&lt;br&gt;
runtime error: Cannot modify null.ko.&lt;br&gt;
proc name: kocheck (/mob/proc/kocheck)&lt;br&gt;
source file: Combat.dm,67&lt;br&gt;
usr: Roronoa Zoro (/mob/PC)&lt;br&gt;
src: Roronoa Zoro (/mob/PC)&lt;br&gt;
call stack:&lt;br&gt;
Roronoa Zoro (/mob/PC): kocheck(null)&lt;br&gt;
Roronoa Zoro (/mob/PC): Attack(null)&lt;br&gt;
runtime error: Cannot read null.level&lt;br&gt;
proc name: Attack (/mob/combat/verb/Attack)&lt;br&gt;
source file: Combat.dm,42&lt;br&gt;
runtime error: Cannot modify null.ko.&lt;br&gt;
proc name: kocheck (/mob/proc/kocheck)&lt;br&gt;
source file: Combat.dm,67&lt;br&gt;
runtime error: Cannot read null.level&lt;br&gt;
proc name: Attack (/mob/combat/verb/Attack)&lt;br&gt;
source file: Combat.dm,42&lt;br&gt;
runtime error: Cannot modify null.ko.&lt;br&gt;
proc name: kocheck (/mob/proc/kocheck)&lt;br&gt;
source file: Combat.dm,67&lt;br&gt;
runtime error: Cannot read null.level&lt;br&gt;
proc name: Attack (/mob/combat/verb/Attack)&lt;br&gt;
source file: Combat.dm,42&lt;br&gt;
runtime error: Cannot modify null.ko.&lt;br&gt;
proc name: kocheck (/mob/proc/kocheck)&lt;br&gt;
source file: Combat.dm,67&lt;br&gt;
runtime error: Cannot read null.level&lt;br&gt;
proc name: Attack (/mob/combat/verb/Attack)&lt;br&gt;
source file: Combat.dm,42&lt;br&gt;
&lt;br&gt;
runtime error: Cannot modify null.ko.&lt;br&gt;
proc name: kocheck (/mob/proc/kocheck)&lt;br&gt;
source file: Combat.dm,67&lt;br&gt;
runtime error: Cannot read null.level&lt;br&gt;
proc name: Attack (/mob/combat/verb/Attack)&lt;br&gt;
source file: Combat.dm,42&lt;br&gt;
runtime error: Cannot modify null.ko.&lt;br&gt;
proc name: kocheck (/mob/proc/kocheck)&lt;br&gt;
source file: Combat.dm,67&lt;br&gt;
runtime error: Cannot read null.level&lt;br&gt;
proc name: Attack (/mob/combat/verb/Attack)&lt;br&gt;
source file: Combat.dm,42&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
This wasn't happening until I added that small KO system so I am guessing it has something to do with that. Please help me if you can.</description>
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                <item>
            <title>Flick's Color Selection Hair Problem [FIXED]</title>
            <link>http://www.byond.com/members/Charlesg154?command=view_post&amp;post=144994</link>
            <guid>http://www.byond.com/members/Charlesg154?command=view_post&amp;post=144994</guid>
            <pubDate>Mon, 10 Jul 2006 07:38:31 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Charlesg154?command=view_comments&amp;post=144994#comments</comments>
            
            <description>I've been trying as hard as possible to figure out what to do here and was hessitant to post in case it was because of something stupid. I rather just have it answered -_-&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
turf/BarberH&lt;br&gt;    Luffy_Hair&lt;br&gt;        icon=&lt;span class=&quot;dmstring&quot;&gt;'Luffy Hair.dmi'&lt;/span&gt;&lt;br&gt;        icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;        layer=MOB_LAYER+2&lt;br&gt;        density=1&lt;br&gt;        Click()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Are you sure this is what you want?&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Cut my Hair&amp;quot;&lt;/span&gt;, text) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No&amp;quot;&lt;/span&gt;))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr.overlays -= &lt;span class=&quot;dmstring&quot;&gt;'Luffy Hair.dmi'&lt;/span&gt;&lt;br&gt;                    usr.overlays -= &lt;span class=&quot;dmstring&quot;&gt;'Sanji Hair.dmi'&lt;/span&gt;&lt;br&gt;                    usr.overlays -= &lt;span class=&quot;dmstring&quot;&gt;'Zoro Hair.dmi'&lt;/span&gt;&lt;br&gt;                    usr.overlays -= &lt;span class=&quot;dmstring&quot;&gt;'Afro Hair.dmi'&lt;/span&gt;&lt;br&gt;                    usr.overlays -= &lt;span class=&quot;dmstring&quot;&gt;'Shanks Hair.dmi'&lt;/span&gt;&lt;br&gt;                    usr.overlays -= &lt;span class=&quot;dmstring&quot;&gt;'Girl Hair1.dmi'&lt;/span&gt;&lt;br&gt;                    usr.overlays -= &lt;span class=&quot;dmstring&quot;&gt;'Fancy Hair.dmi'&lt;/span&gt;&lt;br&gt;                    usr.overlays -= &lt;span class=&quot;dmstring&quot;&gt;'Crescent Hair.dmi'&lt;/span&gt;&lt;br&gt;                    usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=purple&amp;gt;The Barber begins cutting your hair&amp;lt;/font&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                    usr.freeze=1&lt;br&gt;                    sleep(100)&lt;br&gt;                    usr.freeze=0&lt;br&gt;                    usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=purple&amp;gt;The Barber finishes cutting your hair&amp;lt;/font&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                    usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=purple&amp;gt;The Barber begins dying your hair&amp;lt;/font&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/new_rgb = F_Color_Selector.Get_Color(src)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/I = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;'Luffy Hair.dmi'&lt;/span&gt;)&lt;br&gt;                    I.Blend(new_rgb)&lt;br&gt;                    src.overlays += I
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
When I compile it, it goes well. However when I actually get to that portion I get this error.&lt;br&gt;
&lt;br&gt;
&lt;font color=&quot;red&quot;&gt;&lt;br&gt;
runtime error: undefined variable /turf/BarberH/Luffy_Hair/var/client&lt;br&gt;
proc name: Get Color (/f_color_selector_handler/proc/Get_Color)&lt;br&gt;
usr: Charlesg154 (/mob)&lt;br&gt;
src: /f_color_selector_handler (/f_color_selector_handler)&lt;br&gt;
call stack:&lt;br&gt;
/f_color_selector_handler (/f_color_selector_handler): Get Color(Luffy Hair (346,37,2) (/turf/BarberH/Luffy_Hair))&lt;br&gt;
Luffy Hair (346,37,2) (/turf/BarberH/Luffy_Hair): Click(Luffy Hair (346,37,2) (/turf/BarberH/Luffy_Hair))&lt;br&gt;
runtime error: bad icon operation&lt;br&gt;
proc name: Blend (/icon/proc/Blend)&lt;br&gt;
usr: Charlesg154 (/mob)&lt;br&gt;
src: /icon (/icon)&lt;br&gt;
call stack:&lt;br&gt;
/icon (/icon): Blend(null, null)&lt;br&gt;
Luffy Hair (346,37,2) (/turf/BarberH/Luffy_Hair): Click(Luffy Hair (346,37,2) (/turf/BarberH/Luffy_Hair))&lt;br&gt;&lt;/font&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
I'm still pretty much a rookie coder and don't know a lot about what I'm doing ^_^;;. Anyway I would appreciate any given help, thanks.</description>
        </item>
            
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