Icon overlapping in Developer Help
turf bottom_layer /* icon = 'icon.dmi' icon_state = "" */ top_layer /* icon = 'icon.dmi' icon_state = "" */ layer = TURF_LAYER + 1
That's really funny; the problem was that I was just leaving the icon_state as blank and using the default icon_state for the base icon. When I layered it, it no longer used the default icon_state.
Is this a bug? Or just an obscure rule for how icon_states work? (Or is using the default icon_state simply depreciated?)