As the topic suggests please add pixel_x/y support for /image types.
My reasoning:
If i put the text on turfs, then i have no offset anyway and then cant adjust it to fit the background.
If i put it on an object(which has pixel offset support) then i have to make multiple objects to support all of the text.
Either way i'm at a disadvantage(The game is filled with items and many things and i rather have a more "ethical" solution than willingly heading towards the list limit.)
Note: If you're wondering how i'm fitting more than one text per object is that i have multiple letters for each direction(such as 1000,0100,0010,0001).
ID:260634
Oct 8 2008, 12:28 pm
|
|
Oct 8 2008, 1:45 pm
|
|
They already have pixel_x and pixel_y vars.
|
In response to Jeff8500
|
|
Jeff8500 wrote:
They already have pixel_x and pixel_y vars. Nope. From the DM guide: Format: image(icon,loc,icon_state,layer,dir) |
In response to Chibi-Gohan0
|
|
Chibi-Gohan0 wrote:
Jeff8500 wrote: I'm not sure if this is what you mean, but check out this page from the reference. From what I can see, /image already has pixel_y and pixel_x for offsets, your format is from the image() proc. |
In response to Tiberath
|
|
Tiberath wrote:
Chibi-Gohan0 wrote:Ahhh... Sorry x.x |