Pixel offset support for /image in BYOND Discussion
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As the topic suggests please add pixel_x/y support for /image types.
My reasoning:
If i put the text on turfs, then i have no offset anyway and then cant adjust it to fit the background.
If i put it on an object(which has pixel offset support) then i have to make multiple objects to support all of the text.
Either way i'm at a disadvantage(The game is filled with items and many things and i rather have a more "ethical" solution than willingly heading towards the list limit.)
Note: If you're wondering how i'm fitting more than one text per object is that i have multiple letters for each direction(such as 1000,0100,0010,0001).
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