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    <channel>
        <title>Choka's site</title>
        <link>http://www.byond.com/members/Choka</link>
        <description></description>
        <lastBuildDate>Fri, 10 Feb 2012 18:13:08 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Lack of Motivation, quick loss of motivation, etc...</title>
            <link>http://www.byond.com/members/Choka?command=view_post&amp;post=151736</link>
            <guid>http://www.byond.com/members/Choka?command=view_post&amp;post=151736</guid>
            <pubDate>Tue, 23 Jun 2009 22:04:52 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Choka?command=view_comments&amp;post=151736#comments</comments>
            
            <description>I've had plenty of great game ideas, and I'm capable of making each and every one of them(as I ALWAYS think of how hard a project can or can not be before I start it) but no matter what, my motivation on making a game goes down. We all know we always have a good start up, but days later, you lose sight of your goal, or you begin to lose motivation.&lt;br&gt;
&lt;br&gt;
I'm sure on average, whenever I start a project it usually crashes around the point I reach the end of creating the core, and maybe even just the middle. Is there any way to stop this? Is it just my general thought pattern or personality? What could be causing me to do this, and how hard would it be to train myself to avoid such a path?</description>
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            <title>Ragepost: Bleach: Las Noches</title>
            <link>http://www.byond.com/members/Choka?command=view_post&amp;post=73667</link>
            <guid>http://www.byond.com/members/Choka?command=view_post&amp;post=73667</guid>
            <pubDate>Mon, 22 Jun 2009 07:25:46 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Choka?command=view_comments&amp;post=73667#comments</comments>
            
            <description>The combat on the game is almost picture perfect.. which is the only thing keeping me from quitting, because when you see a battle you're like, &quot;omgwtfepic&quot; but the build up on the road there is bull.&lt;br&gt;
&lt;br&gt;
The general idea of the game(PvP) was enforced by eliminating the traditional self training thing and replacing it with PvP combat levelling after getting 1300 Reiatsu. The only problem is, for new players to BYOND, or the Anime guild, you will definitely want to destroy this game. I'm impatient... very... took me two hours, TWO hours, just to be able to fight. And 15 minutes to even get my hair and crap because of my lag. Then it took me a day to actually be able to fight ONE weak hollow without getting extremely lucky. The training overall, is not one for a player who has never played Final Fantasy, or a game where you don't hit level 9999999999999999999999999999999 in three seconds(I don't, it's juts, it took me 2 hours just to get 1300 reiatsu which is ridiculous for the beginning of the game, very bad first impression).&lt;br&gt;
&lt;br&gt;
The system is complete crap, there's a delay on the dumbest crap. You have to wait 5 minutes to save, which, 10 times, has caused me to lose my data, and sometimes the game doesn't even friggin' auto-save. So count on hitting that Save button every nine sec- oh I mean, 5 MINUTES. I devoured souls for 2 hours dealing with douche-players who KS, and RK newbies 24/7. Just to evolve once... I evolved... finally, but I was in the Death Box for 10 minutes(I played Feval whilst I waited) you'd think it autosave right? Think again. The server crashed, so I lost an hour's work of data. How do you lose an hour's worth of data in a game that auto-saves every 5 minutes? Or does it just SAY that it saves, to make us players confident that if we leave we wont come back raging?&lt;br&gt;
&lt;br&gt;
The community is full of morons... I asked one question... &quot;Why is it that as a temporary hollow, I cannot be killed by a Shinigami(Death Reaper) to be sent to Seireitei(Soul Society) as a soul for training?&quot; Basically, they answered my question with more questions. I understand assessing the situation, but many of them asked the same question multiple times to be douches, or to shout that they were utter morons. I was asked, &quot;Are you sure you're a hollow?&quot; 20 times, &quot;Are you sure you're a temporary hollow?&quot; 13 times, and &quot;Do you have 1300 Reiatsu?&quot; twice.&lt;br&gt;
If you're a newbie, that JUST freshly got 1300 reiatsu, expect to be RK'd despite the fact you're a newbie(You're nude, or you look like a weak hollow, or from the slightest hit you're half way dead)&lt;br&gt;
&lt;br&gt;
The interface, it needs some serious adjustment, the map screen is one of the smallest controls on the whole window, there are two chat screens, that can do.. basically the same crap. Like if there's an announcement, it uses a seperate chat screen, as if the big technicolour letters aren't enough. But then again, one chat screen is constantly spammed with people being booted for innactivity. Especially when they do they're OOC checks, and about 64 players are booted, which lags me so badly I just wanna cry. To be honest, if they minimized the petty messages like... using a for proc to send out over 64 messages to everyone on the server &quot;[person] has been dubbed AFK!.&quot; then I'm sure one chat screen would be fine. The chat colors blend in with the interface almost, it's like me typing like &lt;font color=&quot;white&quot;&gt;this&lt;/font&gt; all day. So I never bother to read the chat screen with OOC or say in it, because it's like searching for a rodent in a dark, boarded up, broken down building that has 99999999 floors while paralyzed, and deaf, and blind.&lt;br&gt;
&lt;br&gt;
If you're inactive for 5 minutes, and an inactivity check happens, you're getting booted. Why is the inactivity check world-wide? Shouldn't that be individual, so that it's fair that if one player is AFK for 30 minutes, and another is gone for 5 that only one of the two is booted? I played one game of Feval while waiting in the spawn box that dragged out a little longer than expected, got booted, and lost my file. Then I got booted because me and my brother were logged on, and we were in two completely different spots, and apparently I &quot;INTERACTED&quot; with him, another save file loss, I got booted for innactivity another 7 times. Then, the server crashed and I had an epic roll-back. What a series of unfortunate events due to system error/purposeful ignorrance in development.&lt;br&gt;
&lt;br&gt;
The only thing that will keep you reeled into the game is if you're doing it for a friend, or you watched one of their videos. And to be quite honest, I still consider quitting. I recommend not playing this game if you have a short temper, you're impatient, and being rolled back after hours of hard work pisses you off(Lol, should this even be an &quot;if&quot;?)</description>
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            <title>Lol, I thought I hated all rips.</title>
            <link>http://www.byond.com/members/Choka?command=view_post&amp;post=72494</link>
            <guid>http://www.byond.com/members/Choka?command=view_post&amp;post=72494</guid>
            <pubDate>Sun, 14 Jun 2009 15:29:24 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Choka?command=view_comments&amp;post=72494#comments</comments>
            
            <description>You know... I would like to play a Naruto rip that didn't have retard extremities like... &quot;PICK 4 SUBCLANS LOLOL MOTHER, FATHER, UNCLE, AND PET&quot; or training that's freakin' faster than lightning. But that's all there is. I thought I hated rips, but the general population is what I really like. And I'm staying away from NBOTLS. To be honest, I would play a rip with reasonable clans, villages, and training speeds... Nothing additional really... Because when stuff becomes additional it ALWAYS sucks.. obviously because the programmer ummmm, ripped the source and doesn't know how to program?&lt;br&gt;
&lt;br&gt;
I swear I saw a game, logged on because it had like 80 players. I hit a log once and had almost 1000 of each stat. Then I walked outside and got one hit killed for almost one trillion damage. And that's no exageration. There was an 9. and an e+011 I'm sure that's 900 billion...&lt;br&gt;
&lt;br&gt;
Anywho, I could care less if I get flamed for it. I just now realize that I don't hate rips, just the fact that they fail to realize that the changes they make are retarded. &quot;u can now get ur jutsus without trainin&quot;, &quot;we have over 40 clans&quot;, &quot;the first peepol to logginget kager&quot;. To be honest, I just wanna play one where it's like, &quot;EARN YOUR CRAP AND STOP BEGGING FOR HYPER SPEED GAMEPLAY!&quot; I heard someone's oppinion on why they like fast training, they said because when they see large numbers they feel stronger... But in reality, if you slowed it down, you'd still feel powerful if you could kill almost everyone. I mean, I trained for a day, and I killed 2 members of a prestigious organization as a genin.&lt;br&gt;
&lt;br&gt;
A good rip would be like.. where the amount of time you trained actually counted. Where someone who trained for one day can't kill someone who's been training for a week(or not with ease anywho). Tired of running around and seeing Genins kill Kages and whatnot. I don't know, I guess the challenge that made the original versions of the rips(ehh that's weird but.. you'd have to play them to get the picture... like games with Dark, Sun, and Moon came from Tempus Saga). Like if I joined a game that was like that, I wouldn't really even bother going anywhere for a week or so, I'd just train... then go kick some anus for fun.&lt;br&gt;
&lt;br&gt;
Overall, I could care less if all of BYOND(or more of them anywho) viewed me as a noob for this post. I'm putting it out there like it is. The reason I like rips is because they're so simple... yet fun. I don't really like a game where it takes you 2 days to understand you how to play 5 minutes. &amp;gt;.&amp;gt; Or a game with a guide longer than the DM guide..&lt;br&gt;
&lt;br&gt;
EDIT: I might also like them because Naruto rips are the leading PvP semi-RPG(level up, getting stronger, small quests) games in BYOND.. other games beat around the bush... or you can't even PvP without having a national event.&lt;br&gt;
&lt;br&gt;
&lt;big&gt;&lt;big&gt;&lt;big&gt;&lt;big&gt;FEEEEED MY RIIIIP FETISSSH&lt;/big&gt;&lt;/big&gt;&lt;/big&gt;&lt;/big&gt;</description>
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            <title>Making the input control only allow numbers</title>
            <link>http://www.byond.com/members/Choka?command=view_post&amp;post=158968</link>
            <guid>http://www.byond.com/members/Choka?command=view_post&amp;post=158968</guid>
            <pubDate>Fri, 05 Jun 2009 13:38:01 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Choka?command=view_comments&amp;post=158968#comments</comments>
            
            <description>Is there a way to force the input to only allow numbers? I'm kinda tired of making procs inside of procs to restrict the use of letters in a number control. And I'm trying not to use the &quot;input&quot; proc.</description>
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            <title>C.Brawlers</title>
            <link>http://www.byond.com/members/Choka?command=view_post&amp;post=70826</link>
            <guid>http://www.byond.com/members/Choka?command=view_post&amp;post=70826</guid>
            <pubDate>Sat, 30 May 2009 12:40:13 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Choka?command=view_comments&amp;post=70826#comments</comments>
            
            <description>I kinda got bored... and ontop of that most of the ladders I joined sucked! So here it is!&lt;br&gt;
&lt;br&gt;
If you want to join send a page.</description>
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            <title>C.Brawlers</title>
            <link>http://www.byond.com/members/Choka?command=view_post&amp;post=70823</link>
            <guid>http://www.byond.com/members/Choka?command=view_post&amp;post=70823</guid>
            <pubDate>Sat, 30 May 2009 12:19:10 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Choka?command=view_comments&amp;post=70823#comments</comments>
            
            <description>I kinda got bored... and ontop of that most of the ladders I joined sucked! So here it is!&lt;br&gt;
&lt;br&gt;
If you want to join send a page.</description>
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            <title>C.Brawlers</title>
            <link>http://www.byond.com/members/Choka?command=view_post&amp;post=70822</link>
            <guid>http://www.byond.com/members/Choka?command=view_post&amp;post=70822</guid>
            <pubDate>Sat, 30 May 2009 12:15:30 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Choka?command=view_comments&amp;post=70822#comments</comments>
            
            <description>I kinda got bored... and ontop of that most of the ladders I joined sucked! So here it is!&lt;br&gt;
&lt;br&gt;
If you want to join send a page.</description>
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            <title>Is it possible to do pixel-move and still use icon_states?</title>
            <link>http://www.byond.com/members/Choka?command=view_post&amp;post=159041</link>
            <guid>http://www.byond.com/members/Choka?command=view_post&amp;post=159041</guid>
            <pubDate>Mon, 25 May 2009 19:15:21 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Choka?command=view_comments&amp;post=159041#comments</comments>
            
            <description>So far with a tip I got from Ss4toby, I have conjured up a question: is there a way I can use icon/New() to use icon_states AND pixel-movement. Recreate the entire icon_state implementation?&lt;br&gt;
&lt;br&gt;
EDIT: I think something like&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/IconState(Icon &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; icon, Iconstate &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; text, Moving &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; num, atom/A)&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/frame = 0&lt;span class=&quot;dmcomment&quot;&gt;//define the frame variable&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/i=99,i,i--)&lt;span class=&quot;dmcomment&quot;&gt;//loop through 99 times, the max amount of frames allowed in one icon&lt;/span&gt;&lt;br&gt;      &lt;br&gt;      &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/NewIcon = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(Icon,Iconstate,A.dir,++frame,Moving)&lt;span class=&quot;dmcomment&quot;&gt;//next frame&lt;/span&gt;&lt;br&gt;      &lt;span class=&quot;dmkeyword&quot;&gt;break&lt;/span&gt;&lt;br&gt;      &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(NewIcon == null)&lt;span class=&quot;dmcomment&quot;&gt;//if the next frame is null, stop adding to frame and start a new loop&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/o=frame,o,o--)&lt;br&gt;         A.icon = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(Icon,Iconstate,A.dir,++frame,Moving)&lt;span class=&quot;dmcomment&quot;&gt;//depict each frame individually&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;span class=&quot;dmcomment&quot;&gt;//...&lt;/span&gt;&lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Jab_1()&lt;br&gt;    IconState(usr.icon, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;jab 1&amp;quot;&lt;/span&gt;, 0, usr)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Would something like that work? I'm not exactly the programmer for the project, and I'm supposed to be spewing out icons like there's no end, so I don't have time to test it myself. I kinda of figured someone could just look and see if it would work or not.&lt;br&gt;</description>
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            <title>Mr. Dot and Decadence</title>
            <link>http://www.byond.com/members/Choka?command=view_post&amp;post=70036</link>
            <guid>http://www.byond.com/members/Choka?command=view_post&amp;post=70036</guid>
            <pubDate>Sat, 23 May 2009 12:15:57 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Choka?command=view_comments&amp;post=70036#comments</comments>
            
            <description>&lt;img src=&quot;http://byond.com/members/Choka/files/Mr.%20Dot.gif&quot;&gt;&lt;br&gt;
&lt;br&gt;
Mr. Dot:&lt;br&gt;
Mr. Dot or under his old criminal alias, &quot;Triple Dot&quot; is a quiet business man, an employee at TriTech Corp. a company that creates many of today's top machines. Mr. Dot was working quietly on his work when his boss came in and finally pushed him over the edge. 1 hour and 3 minutes of a lecture about how poor his work is, and how much of a useless asset he is to the company. Unfortunately, Mr. Dot was on his third &quot;dot&quot;...lame pun. Anyways, he lashed out, he yanked his computer out the wall, threw it out the window, then jumped out after it. Apperantly he's a black-belt, because he's no a Decadence Fighter!&lt;br&gt;
&lt;br&gt;
Jabs:&lt;br&gt;
&lt;br&gt;
1: A quick right hook.&lt;br&gt;
&lt;br&gt;
2: A quick left hook.&lt;br&gt;
&lt;br&gt;
3: A swift but powerful kick.&lt;br&gt;
&lt;br&gt;
Thrusts:&lt;br&gt;
1: A double-palm forceful strike.&lt;br&gt;
&lt;br&gt;
2: A very quick head-butt&lt;br&gt;
&lt;br&gt;
Special:&lt;br&gt;
&lt;br&gt;
Evil Flyers: Mr. Dot throws out a flyer which is thrown so quickly it can leave a massively damaging paper cut, uses very little DP.&lt;br&gt;
&lt;br&gt;
Quick Cash: Mr. Dot uses some money as a distraction and quickly and quietly moves to the other side of the opponent who attacks him in his invulnurable state, unfortunately this move takes up a lot of DP.&lt;br&gt;
&lt;br&gt;
Other:&lt;br&gt;
Drill Kick(Air): He spins around in the air with is leg extended, can strike up to 22 times!&lt;br&gt;
&lt;br&gt;
Trip Kick(Duck): Mr. Dot spins around while on the ground making a 360 circle, striking all opponents on either side, trips larger opponents with more ease than smaller ones.&lt;br&gt;
&lt;br&gt;
DP Regen: A generic move all Fighters may use.&lt;br&gt;
&lt;br&gt;
Decadence Attack:&lt;br&gt;
Lash-Out: A quick look back in the past reminds of him of when his boss made him angry the first time, this look into the past....makes him extremely irritated, angry. As a result his skin turns red, ,his suit turns white, and his eyes turn yellow. The Lash-Out state lasts 15 seconds and allows Mr. Dot to move much more quickly, attack with greater force, and uses Evil Flyers and Quick Cash infinitely at high speeds.&lt;br&gt;
&lt;br&gt;
Decadence:&lt;br&gt;
Decadence is an idea inspired by the big-head small body style of the 16bit times! Only since I don't believe I can do only 16 colors...it's limitting 16 colors to a character D:&lt;br&gt;
&lt;br&gt;
Anywho, Decadence is based on a series of characters who've either cracked, become bored of just having the abilities to fight and not using them, or are looking for some collateral. Mr. Dot however, just joined to whoop some raging 16bit a-&lt;br&gt;
&lt;br&gt;
Decadence is a side-scroller Fighter game with which we hope can allow 4 players, and even more. So far our team consists of:&lt;br&gt;
Programmers:&lt;br&gt;
Ss4toby, Oasiscircle&lt;br&gt;
&lt;br&gt;
Pixel-Artists:&lt;br&gt;
Oasisicircle, Choka(ME HEY THAT'S ME HOLY SHOOT I GOT ON CHOKA'S BLOG PAGE!)&lt;br&gt;
&lt;br&gt;
Since everytime I set a due date for when I believe the game will be out, ontop of the extremely new movement system and hit-boxes(hopefully) thanks to Ss4toby, I have no clue when all of this will be done.&lt;br&gt;
&lt;br&gt;
After Mr. Dot I'll be working on Inklet, then Droid. And then I'll just be making them up as I go :D&lt;br&gt;
&lt;br&gt;
&lt;br&gt;</description>
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            <title>I give</title>
            <link>http://www.byond.com/members/Choka?command=view_post&amp;post=67537</link>
            <guid>http://www.byond.com/members/Choka?command=view_post&amp;post=67537</guid>
            <pubDate>Mon, 04 May 2009 02:07:08 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Choka?command=view_comments&amp;post=67537#comments</comments>
            
            <description>So you'd think juggling between acne, school, halotosis, and skin discoloration would be enough? Nah...&lt;br&gt;
&lt;br&gt;
Lately I just been think I'd give... My acne's gotten so bad I'm afraid to go in public.&lt;br&gt;
&lt;br&gt;
School is dropping bombs of projects that I'm more likely to fail than pass that are 90% of my grade on me...&lt;br&gt;
&lt;br&gt;
I'm producing excessive mucous...which is weird...and I guess it's linked to how my mouth get's dry very quickly and my breath stinks quickly.&lt;br&gt;
&lt;br&gt;
And then like...everyime I finally get rid of a pimple...it's basically still there.&lt;br&gt;
&lt;br&gt;
I finally just came to the conclusion I'l just drop it all and go all natural... Acne and Spots are the worst... I couldn't even go to the store because my acne's gotten so bad... Sometimes even I have to say, &quot;Holy shiz, that's an ugly kid&quot; when I see my reflection. Pessimistic? Yeah...but I guess that's just me...nothing seems to fly smoth like before... I've tried EVERY acne product...acne schedule...routine....technique... I'm done warring with my acne...done warding off the douches at school...done...done... I could make a pwnsome emo..anyways... I guess it seems at the moment I don't have much hope of anything changing...even if school is ending soon...I'm going to summer camp... Like...almost everyone can just go like.. weeks without washing their face and not have one blemish...me? I can wash 3 times a day...and still get 15 pimples in return...I can brush for 40 minutes. Still have bad breath... I can get an A in science...then suddenly get a D in Math...out of the clear blue...&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Out of a whole litter of kids...out of billions of people ... I'm in that group of people who gives up easily and has no control over life... I represent myself with &lt;a href=&quot;http://youfail.org&quot;&gt;this&lt;/a&gt;, good day.&lt;br&gt;
&lt;br&gt;
I give everyone who counted all the &quot;...&quot;'s in my blog a high five.</description>
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