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        <title>Chris Gayle's site</title>
        <link>http://www.byond.com/members/ChrisGayle</link>
        <description></description>
        <lastBuildDate>Tue, 21 May 2013 10:48:27 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>&quot;BUG&quot; Errors, eventual crash</title>
            <link>http://www.byond.com/members/ChrisGayle?command=view_post&amp;post=1225079</link>
            <guid>http://www.byond.com/members/ChrisGayle?command=view_post&amp;post=1225079</guid>
            <pubDate>Tue, 02 Apr 2013 23:10:24 +0000</pubDate>
            
            <comments>http://www.byond.com/members/ChrisGayle?command=view_comments&amp;post=1225079#comments</comments>
            
            <description>I've never seen these kind of errors show up on my own Dream Daemon or Dream Seeker in life, so i'm unsure of how to deal with it. The server that i'm using is provided by byondpanel &amp; runs the linux version 498.1158 of BYOND, i've compiled with the same version # but through windows.&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/ChrisGayle/files/2013-04/ChrisGayle-0001/errors.png&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=&quot;400&quot; height=&quot;263&quot; src=&quot;http://www.byond.com/members/ChrisGayle/files/2013-04/ChrisGayle-0001/errors_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Could anyone explain? Subsequent to enough of those, eventually this happens;&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/ChrisGayle/files/2013-04/ChrisGayle-0001/Crash.png&quot;&gt;&lt;img width=&quot;400&quot; height=&quot;118&quot; src=&quot;http://www.byond.com/members/ChrisGayle/files/2013-04/ChrisGayle-0001/Crash_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Then the game's frozen, and drops off the hub.</description>
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            <title>SA Update Log | v0.1</title>
            <link>http://www.byond.com/members/ChrisGayle?command=view_post&amp;post=1205040</link>
            <guid>http://www.byond.com/members/ChrisGayle?command=view_post&amp;post=1205040</guid>
            <pubDate>Wed, 20 Mar 2013 16:58:55 +0000</pubDate>
            
            <comments>http://www.byond.com/members/ChrisGayle?command=view_comments&amp;post=1205040#comments</comments>
            
            <description>&lt;center&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/ChrisGayle/files/2013-03/ChrisGayle-0001/Shot.png&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=&quot;400&quot; height=&quot;262&quot; src=&quot;http://www.byond.com/members/ChrisGayle/files/2013-03/ChrisGayle-0001/Shot_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;/center&gt;
&lt;br&gt;
&lt;br&gt;
After a 10 day delay from the given date we're finally here, some bugs took longer than expected and the normal day to day events of a student held it back but we're here with Spirit Age's Alpha v0.1&lt;br&gt;
&lt;br&gt;
The new &quot;big thing&quot; included in this version of Spirit Age is a feature I call the &quot;Live Mapper&quot;, which removes major parts of the game's content creation from the traditional dm/dmm editors. Instead, we build our maps, create, load &amp; save our NPC and stores all at runtime, and soon even the quests will be created using this tool. It's an admin only tool currently, so as players you'll experience the results, which hopefully you enjoy. We have future plans to allow people to build within their own plots of land, but that's much further down the road.&lt;br&gt;
&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
&lt;center&gt;&lt;b&gt;ALPHA v0.1&lt;/b&gt;&lt;/center&gt;
&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
&lt;i&gt;11:20 AM 3/20/2013&lt;/i&gt; ; v0.1&lt;br&gt;
---&amp;gt; Spirit Age v0.1 goes live.&lt;br&gt;
&lt;br&gt;
&lt;i&gt;6:20 AM 3/21/2013&lt;/i&gt; ; v0.12&lt;br&gt;
---&amp;gt; Various security fixes&lt;br&gt;
---&amp;gt; Combat effects&lt;br&gt;
---&amp;gt; PvE &amp; PvP exp rewards&lt;br&gt;
&lt;br&gt;
&lt;i&gt;11:58 AM 3/21/2013&lt;/i&gt; ; v0.13&lt;br&gt;
---&amp;gt; Character Info (c)&lt;br&gt;
---&amp;gt; Saving &amp; Loading of players location &amp; statistics&lt;br&gt;
&lt;br&gt;
&lt;i&gt;2:08 PM 3/22/2013&lt;/i&gt; ; v0.16&lt;br&gt;
---&amp;gt; Character saving (complete)&lt;br&gt;
---&amp;gt; Login/Slot Select&lt;br&gt;
---&amp;gt; Live Map Updates&lt;br&gt;
---&amp;gt; Adjustments &amp; Bug fixes&lt;br&gt;
---&amp;gt; Added combat effects&lt;br&gt;
---&amp;gt; Mounts (Subscriber benefit)&lt;br&gt;
&lt;br&gt;
&lt;i&gt;2:39 PM 3/26/2013&lt;/i&gt; ; v0.18&lt;br&gt;
---&amp;gt; Platforming engine (allowing jumping over/ontop things in the world.)&lt;br&gt;
---&amp;gt; A few system side updates.&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
&lt;br&gt;
Unless absolutely necessary, the server for the game will be up constantly, with frequent updates being included as we go on. As this version get's updated towards v0.2, i'll edit this document with information for those of you who would like to be kept up to date with the development.&lt;br&gt;
&lt;br&gt;
&lt;s&gt;NOTE! Player's will not be saved, considering we've just opened up to stress test and see how our engines function, we have numbers and environments to adjust, so instead of just wiping a character you felt you worked on, I've just excluded player saves until v0.2&lt;/s&gt;&lt;br&gt;
&lt;br&gt;
Edit (3/26/2013) What the players do in the current versions will be saved &amp; kept for the foreseeable future, we have no plans of player wipes for a while.&lt;br&gt;
&lt;br&gt;
thankyouallforthesupport</description>
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            <title>Spirit Age; Opens on Sunday, March 10</title>
            <link>http://www.byond.com/members/ChrisGayle?command=view_post&amp;post=1190869</link>
            <guid>http://www.byond.com/members/ChrisGayle?command=view_post&amp;post=1190869</guid>
            <pubDate>Fri, 08 Mar 2013 15:31:01 +0000</pubDate>
            
            <comments>http://www.byond.com/members/ChrisGayle?command=view_comments&amp;post=1190869#comments</comments>
            
            <description>Spirit Age opens on Sunday, March 10, 2013!&lt;br&gt;
&lt;br&gt;
&lt;center&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/ChrisGayle/files/Game.png&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=&quot;400&quot; height=&quot;261&quot; src=&quot;http://www.byond.com/members/ChrisGayle/files/Game_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;/center&gt;
&lt;br&gt;
getallexcited</description>
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            <title>Layering turf at runtime</title>
            <link>http://www.byond.com/members/ChrisGayle?command=view_post&amp;post=1182779</link>
            <guid>http://www.byond.com/members/ChrisGayle?command=view_post&amp;post=1182779</guid>
            <pubDate>Fri, 01 Mar 2013 06:23:47 +0000</pubDate>
            
            <comments>http://www.byond.com/members/ChrisGayle?command=view_comments&amp;post=1182779#comments</comments>
            
            <description>Is it possible to create a turf at runtime, and have it as a layer above an existing turf? For example, a tile of sand and then a transparent water layer.</description>
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            <title>Platforming Demo</title>
            <link>http://www.byond.com/members/ChrisGayle?command=view_post&amp;post=1067278</link>
            <guid>http://www.byond.com/members/ChrisGayle?command=view_post&amp;post=1067278</guid>
            <pubDate>Tue, 27 Nov 2012 15:06:29 +0000</pubDate>
            
            <comments>http://www.byond.com/members/ChrisGayle?command=view_comments&amp;post=1067278#comments</comments>
            
            <description>So the engine is almost done, I have a few things I need to fix but those should be pretty simple fixes.&lt;br&gt;
&lt;br&gt;
I uploaded a demo to the hub replacing the much older demo, if you could try it and give any suggestions to improve it I'd appreciate it.&lt;br&gt;
&lt;br&gt;
Download Demo from hub: &lt;a href=&quot;http://www.byond.com/games/ChrisGayle/SpiritAge&quot;&gt;http://www.byond.com/games/ChrisGayle/SpiritAge&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
The next update will include pathfinding, I'm just in the middle of writing the pathfinder and once I get it working it should be really interesting :D</description>
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            <title>More Screenshots</title>
            <link>http://www.byond.com/members/ChrisGayle?command=view_post&amp;post=1059027</link>
            <guid>http://www.byond.com/members/ChrisGayle?command=view_post&amp;post=1059027</guid>
            <pubDate>Thu, 22 Nov 2012 02:17:18 +0000</pubDate>
            
            <comments>http://www.byond.com/members/ChrisGayle?command=view_comments&amp;post=1059027#comments</comments>
            
            <description>This&lt;br&gt;
&lt;a href=&quot;http://s1290.beta.photobucket.com/user/Chris_Gayle/library/Spirit%20Age&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i1290.photobucket.com/albums/b536/Chris_Gayle/Spirit%20Age/Tournament.png&quot; border=&quot;0&quot; alt=&quot;Photobucket&quot;&gt;&lt;/a&gt;&lt;br&gt;
This&lt;br&gt;
&lt;a href=&quot;http://s1290.beta.photobucket.com/user/Chris_Gayle/library/Spirit%20Age&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i1290.photobucket.com/albums/b536/Chris_Gayle/Spirit%20Age/Tournament3.png&quot; border=&quot;0&quot; alt=&quot;Photobucket&quot;&gt;&lt;/a&gt;&lt;br&gt;
This&lt;br&gt;
&lt;a href=&quot;http://s1290.beta.photobucket.com/user/Chris_Gayle/library/Spirit%20Age&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i1290.photobucket.com/albums/b536/Chris_Gayle/Spirit%20Age/Tournament2.png&quot; border=&quot;0&quot; alt=&quot;Photobucket&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
Also! Apparently this is a thing? Chuckle, it's one of the current works in progress.&lt;br&gt;
&lt;a href=&quot;http://s1290.beta.photobucket.com/user/Chris_Gayle/library/Spirit%20Age&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i1290.photobucket.com/albums/b536/Chris_Gayle/Spirit%20Age/Tournament3-1.png&quot; border=&quot;0&quot; alt=&quot;Photobucket&quot;&gt;&lt;/a&gt;&lt;br&gt;</description>
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                <item>
            <title>My Apologies</title>
            <link>http://www.byond.com/members/ChrisGayle?command=view_post&amp;post=1054747</link>
            <guid>http://www.byond.com/members/ChrisGayle?command=view_post&amp;post=1054747</guid>
            <pubDate>Sat, 17 Nov 2012 23:48:43 +0000</pubDate>
            
            <comments>http://www.byond.com/members/ChrisGayle?command=view_comments&amp;post=1054747#comments</comments>
            
            <description>So, first off, my apologies for disappearing, it has been quite a while so I figure quite a few people are annoyed with me. Hopefully the new engine makes up for it a little :]&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/people/zane444&quot;&gt;Zane&lt;/a&gt; has kept everything going really well and &lt;a href=&quot;http://www.byond.com/people/ishuri&quot;&gt;Ishuri&lt;/a&gt; is doing a fantastic job. My time isn't flexible at all lately, but I've been trying to give a little time to programming again.&lt;br&gt;
&lt;br&gt;
&lt;object width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/1D5V3RrLyxs&quot;&gt;
&lt;param name=&quot;wmode&quot; value=&quot;opaque&quot;&gt;
&lt;embed src=&quot;http://www.youtube.com/v/1D5V3RrLyxs&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;425&quot; height=&quot;350&quot; wmode=&quot;opaque&quot;&gt;&lt;/object&gt;&lt;br&gt;
Just imagine the combat engine on top of this. Which itself is getting updated.&lt;br&gt;
&lt;br&gt;
So, I've always tried to get things into games I work on that not many (or none at all) BYOND games have, almost an obsession. Always want to make them really stick out, so I guess I found my next thing with the new platforming &amp; rpg map generation.&lt;br&gt;
&lt;br&gt;
Now you can wait for Zane to put out some super detailed post on what's coming. I'm planning to do some tests of the engine in the coming week so look out :]&lt;br&gt;
&lt;br&gt;
Also, remember this?&lt;br&gt;
&lt;br&gt;
&lt;object width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/Tn2tE6PjAFc&quot;&gt;
&lt;param name=&quot;wmode&quot; value=&quot;opaque&quot;&gt;
&lt;embed src=&quot;http://www.youtube.com/v/Tn2tE6PjAFc&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;425&quot; height=&quot;350&quot; wmode=&quot;opaque&quot;&gt;&lt;/object&gt;&lt;br&gt;
&lt;br&gt;
Lol, it's going to be so awesome, you should see Zane's new art.&lt;br&gt;
&lt;br&gt;
(Nope. No lag, not much added to system. Plus, trying to make a strong single player so certain things may be turned off in multiplayer mode.)</description>
        </item>
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            <title>Spirit Age Updates</title>
            <link>http://www.byond.com/members/ChrisGayle?command=view_post&amp;post=889068</link>
            <guid>http://www.byond.com/members/ChrisGayle?command=view_post&amp;post=889068</guid>
            <pubDate>Wed, 25 Jul 2012 15:29:01 +0000</pubDate>
            
            <comments>http://www.byond.com/members/ChrisGayle?command=view_comments&amp;post=889068#comments</comments>
            
            <description>This post will serve as a log for new updates to Spirit Age to keep you all well updated with what may have changed in your trial games.
&lt;hr&gt;</description>
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            <title>Different Type of Beta</title>
            <link>http://www.byond.com/members/ChrisGayle?command=view_post&amp;post=881859</link>
            <guid>http://www.byond.com/members/ChrisGayle?command=view_post&amp;post=881859</guid>
            <pubDate>Sat, 21 Jul 2012 15:10:50 +0000</pubDate>
            
            <comments>http://www.byond.com/members/ChrisGayle?command=view_comments&amp;post=881859#comments</comments>
            
            <description>New class project :]&lt;br&gt;
&lt;br&gt;
I have uploaded a trial version of Spirit Age, open for all BYONDers to enjoy. We want to get a lot of feedback and the easiest way is to let you play on your own time as we update the game so that we can all help to develop the best experience.&lt;br&gt;
&lt;br&gt;
All we really want from you are bug reports and your suggestions, criticism &amp; praise are also very welcome.&lt;br&gt;
&lt;br&gt;
There are quite a few things which are not available like the market &amp; the majority of the skilltree. We can't give it all away during these earlier tests :), hope you enjoy it none the less.</description>
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            <title>Swingy Things</title>
            <link>http://www.byond.com/members/ChrisGayle?command=view_post&amp;post=796617</link>
            <guid>http://www.byond.com/members/ChrisGayle?command=view_post&amp;post=796617</guid>
            <pubDate>Mon, 04 Jun 2012 12:59:50 +0000</pubDate>
            
            <comments>http://www.byond.com/members/ChrisGayle?command=view_comments&amp;post=796617#comments</comments>
            
            <description>&lt;img width=&quot;311&quot; height=&quot;260&quot; src=&quot;http://www.byond.com/members/ChrisGayle/files/2012-06/ChrisGayle-0001/Image.png&quot;&gt;&lt;br&gt;</description>
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