Zane and I started a new project we've named "Spirit Age", regularly we never announce anything we start until it gets pretty far along but we both agree we can benefit from posting and getting feedback from the community.
So! if you have any questions, please ask we'd love to answer them.
#2 Moussiffer: Well what we have worked out so far is mostly gameplay.
We're focused mostly on quick and responsive combat, weapons are a huge focus and we want combat to be more about the tactics one uses than their statistics. In terms of powers we're going to use the elements as the basis for special skills.
Every player has something we call Spirit, it's a creature that lives within the player that lends it's special abilities to it's owner. Sort of like a Pokemon with that Naruto way of channeling power. It can be summoned or simply used to aid while inside to player adding effects to the players combat.
#1 Teka123: It's set in a colonial period so flintlock guns and swords are the main weapons of course we'll be a little more diverse and throw in some other stuff later on, and yes that's exactly it. The energy a spirit produces is the main power source in the world. Every "engine" is operated by a spirit's energy.
We're pretty open to suggestions. So it'd be cool if we could develop a great game with the community.