Is it possible to send messages from a hosted server, or even from a local game to another local game provided that the address is known? I have been trying to do this, but with no success. I have succeeded in having a local game send messages to a hosted server and had hosted servers communicate between one another but I can't get a hosted server to message a local game.
I am trying to design a system where there is a central server that serves save files to multiple games, whether hosted or local. I haven't moved to actual moving of save files as yet, i'm using Export to just share messages between worlds to be able to test that the communication is occurring.
Idea of implementation
1. Game server is hosted and alerts the central server of it's existence.
2. Central server keeps a record of the address of the game server.
3. When something is said in a game server, it is sent to the central server and printed to current world.
4. Central server cycles through all recorded addresses and mails out the message to all excluding the original and prints to central's world.
5. Game servers receive message and print to their worlds.
Hosted servers function perfectly, local games do not.
Central Server: http://www.byond.com/games/ChrisGayle/SpiritAge