Export() to client's address. in Feature Requests
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Open
Issue hasn't been assigned a status value.
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A challenge faced with making single player games is the integrity of the save files that when using dream maker we are forced to store on the user's computer. If they could communicate with a central server it would be great, this way they can play locally, taking advantage of everything their computer has to offer and also provide security and probably additional functionality as a game experience can be built to be a network of worlds.
I thought it would be only logical to be able to use the built in Export() procedure to communicate with any world, hosted or local but after hours of trying to find out if I was just that daft, I realized it's just not currently possible. So the request is to allow game worlds to communicate with other game worlds, whether hosted or local.
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