Im not completely sure what you're suggesting. Strength is only half of the equation for damage output, other things still have to be taken into account. Why set aside points for investing solely into strength/spirit?
In my model, the consequences of the specific tree is referring to the base amount of spirit. Its a path of choice like a pseudo class. I honestly don't see how this will make player less willing to progress. at all when its a section of the tree that's Optional. If you do decide not to purchase that tree, you still have the option to purchase numerous others to supplement.
Without negative consequences of a projected path diversification would suffer, Warrior-type classes would have equally high damaging magic abilities and vice versa.
The consequences are not game-breaking by a long shot, at least in opinion. What im trying to avoid is removing the mindset that "Pure-builds" would be the build of choice if you if want to be the best in the game.
Think of it like this. If you spent All of your time at the gym,and neglect your studies wouldn't your intelligence suffer? Its the same case here. I'm not saying you cant be both, But you need to invest in both and in the long run you'd proficient in both areas.
|
||||||||||||||||||||
regardless, if a player invests all of their points into dealing damage but none of them into having more health, then they will be a damage dealer with less health as opposed to the player who opted to give their character more health. Therefore, negative consequences will just make players less willing to progress or use that tree at all. Maybe instead of making that tree optional a player could have a separate set of points specifically for strength/spirit