ID:96851
 
Graduated from high school. (Y)

Changed a few things regarding projectile pixel movement, testing stress. Adjusted some other things as well.

How do you help? Login, stay logged in, keep playing. Trying to peak.

http://www.byond.com/games/DBOTeam/ DragonballOnlineII?invite=ChrisGayle
Get it back online, you shut it down as I was logging in, all I got was the message.
Have to noob acquaint the guide. Tired of stupid questions.
Chris Gayle wrote:
Have to noob acquaint the guide. Tired of stupid questions.

Ugh, it's not that hard(speaking to noobs). I mean, I did pretty well without knowing about targeting.

EDIT: and it may not help anyways, since noobs never read the guides.
Up.
I like it, keep up the greatness.
You can use Destructo Disk while beaming and charging Spirit Bomb.
You can use every KI attack while powering-up.

Don't know if those are bugs, but yeah I guess weird things that I have found.
Thanks.
This stinks, Everytime you host, I miss it. D:

What was the user count, and how did the server hold up?
hook me up with gm
I think we got to around 60.

Lag spikes occured during mass logins due to resource downloads but after everyone was on lag also reduced but what is really costly is the New() proc for object generation.

Intend to solve that with a recycling system. Pixel movement wise it wasn't noticeably costly compared to others.
Chris Gayle wrote:
I think we got to about 55.

Nice effort. It'll be interesting to see how many players you get on your release day.

Lag spikes occured during mass logins due to resource downloads

preload_rsc ftw.

Pixel movement wise it wasn't noticeably costly compared to others.

Good stuff.
Tiberath wrote:
preload_rsc ftw.

I'm not exactly sure if that supports the encryption :( That's why I haven't used it.

Chris Gayle wrote:
I'm not exactly sure if that supports the encryption :( That's why I haven't used it.

Don't take this the wrong way, but dude, your stuff has already been extracted and released site-wide through massive forum spam. <.<

But to answer your question: "If you use client.preload_rsc = "http://[path to game_rsc.zip]" to distribute your resources, you should always use DreamMaker's "package files... resource files" option to build the distributable (game_rsc.zip). This function has been updated to encrypt those resources for use by the client."
Tiberath wrote:
Don't take this the wrong way, but dude, your stuff has already been extracted and released site-wide through massive forum spam. <.<

Alot of our stuff yes, all of it? definitely not.
Chris Gayle wrote:
Tiberath wrote:
preload_rsc ftw.

I'm not exactly sure if that supports the encryption :( That's why I haven't used it.


I can't see why it wouldn't, personally.
Jeff8500 wrote:
I can't see why it wouldn't, personally.

It does. See post below.
Tiberath wrote:
Jeff8500 wrote:
I can't see why it wouldn't, personally.

It does. See post below.

I think he was commenting on the fact that it should (and does), not saying it doesnt.