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        <title>Chrislee123's site</title>
        <link>http://www.byond.com/members/Chrislee123</link>
        <description></description>
        <lastBuildDate>Sat, 11 Feb 2012 02:30:10 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Save System &amp; Name Lists</title>
            <link>http://www.byond.com/members/Chrislee123?command=view_post&amp;post=158465</link>
            <guid>http://www.byond.com/members/Chrislee123?command=view_post&amp;post=158465</guid>
            <pubDate>Thu, 20 Aug 2009 07:53:50 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Chrislee123?command=view_comments&amp;post=158465#comments</comments>
            
            <description>Basically I have a basic login system that is buggy as you can probally notice. If you can point out some bugs and also help me by telling me how to create a Auto-Save every so long and also make it only allow one person to have the name desired.&lt;br&gt;
&lt;br&gt;
E.G. If key 1 makes there name Jeff then key 2 cant make there name Jeff.&lt;br&gt;
&lt;br&gt;
Here is what I got so far:&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
world&lt;br&gt;    name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Harry Potter - The Beginning | Version 5.2&amp;quot;&lt;/span&gt;&lt;br&gt;    hub = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Chrislee123.HPTB&amp;quot;&lt;/span&gt;&lt;br&gt;    hub_password = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;hp&amp;quot;&lt;/span&gt;&lt;br&gt;    status = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;&amp;lt;font face=verdana&amp;gt;&amp;lt;font color=red&amp;gt;Main Server | Come and Join | Version 5.2&amp;quot;&lt;/span&gt;&lt;br&gt;    view= 11&lt;br&gt;client&lt;br&gt;    command_prompt = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;HPTB / Chrislee123.&amp;quot;&lt;/span&gt;&lt;br&gt;    script = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;STYLE&amp;gt;BODY {background: black; color: white}&amp;lt;/STYLE&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;    command_text = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;say &amp;quot;&lt;/span&gt;&lt;br&gt;&lt;br&gt;mob/Login()&lt;br&gt;    usr.loc = locate(15,15,2)&lt;br&gt;mob/Logout()&lt;br&gt;    ..()&lt;br&gt;    world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;&amp;lt;font color = blue&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;) Logged out!&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;players/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.sav&amp;quot;&lt;/span&gt;)&lt;br&gt;    Write(F)&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;br&gt;&lt;br&gt;turf/Full&lt;br&gt;    density = 1&lt;br&gt;    layer = 999&lt;br&gt;    icon = &lt;span class=&quot;dmstring&quot;&gt;'Images/login.jpg'&lt;/span&gt;&lt;br&gt;turf/Loginstuff/New&lt;br&gt;    density = 1&lt;br&gt;    layer = 999&lt;br&gt;    Click()&lt;br&gt;        usr.NewPlayer()&lt;br&gt;mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        NewPlayer()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(fexists(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;players/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.sav&amp;quot;&lt;/span&gt;))&lt;br&gt;                fdel(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;players/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.sav&amp;quot;&lt;/span&gt;)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/name = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Enter your desired name.&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Enter your name.&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; text|null&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(length(name) &amp;lt; 2)&lt;br&gt;                alert(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Your name must be longer than 2 letters!&amp;quot;&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(length(name) &amp;gt; 20)&lt;br&gt;                alert(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Your name can not be longer then 20 letters!&amp;quot;&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            usr.name=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[html_encode(name)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;            world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;&amp;lt;font color = blue&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;) Logged in for the First Time!&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;            alert(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Head into the Great Hall and wear the sorting hat and also head to Diagon Alley to get hair.&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;HPTB&amp;quot;&lt;/span&gt;)&lt;br&gt;            usr.loc = locate(24,20,1)&lt;br&gt;            usr.icon = &lt;span class=&quot;dmstring&quot;&gt;'base.dmi'&lt;/span&gt;&lt;br&gt;            usr.icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;base&amp;quot;&lt;/span&gt;&lt;br&gt;            usr.client.view=7&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.key == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Chrislee123&amp;quot;&lt;/span&gt; || usr.key == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;)&lt;br&gt;                usr.verbs += typesof(/mob/MGM/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                ..()&lt;br&gt;turf/Loginstuff/Load&lt;br&gt;    density = 1&lt;br&gt;    layer = 999&lt;br&gt;    Click()&lt;br&gt;        usr.LoadPlayer()&lt;br&gt;mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        LoadPlayer()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(fexists(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;players/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.sav&amp;quot;&lt;/span&gt;))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;players/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.sav&amp;quot;&lt;/span&gt;)&lt;br&gt;                Read(F)&lt;br&gt;                src &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;&amp;lt;font color = white&amp;gt;Savefile loaded, welcome back.&amp;quot;&lt;/span&gt;&lt;br&gt;                world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;&amp;lt;font color = blue&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;) logged in!&amp;quot;&lt;/span&gt;&lt;br&gt;                src.client.view=7&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.key == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Chrislee123&amp;quot;&lt;/span&gt; || src.key == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;)&lt;br&gt;                    src.verbs += typesof(/mob/MGM/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    ..()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;&amp;lt;font color = white&amp;gt;You have no savefile&amp;quot;&lt;/span&gt;&lt;br&gt;turf/Loginstuff/Delete&lt;br&gt;    density = 1&lt;br&gt;    layer=999&lt;br&gt;    Click()&lt;br&gt;        usr.DeleteChar()&lt;br&gt;mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        DeleteChar()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(fexists(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;players/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.sav&amp;quot;&lt;/span&gt;))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/sure=alert(src,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Are you sure you want to delete your character?&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Confirmation&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(sure==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;)&lt;br&gt;                    sleep(0)&lt;br&gt;                    fdel(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;players/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.sav&amp;quot;&lt;/span&gt;)&lt;br&gt;                    src &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Character Deleted&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(sure==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No&amp;quot;&lt;/span&gt;)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                src &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You do not have a character saved on this server.&amp;quot;&lt;/span&gt;&lt;br&gt;mob/&lt;br&gt;    Read(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;            X&lt;br&gt;            Y&lt;br&gt;            Z&lt;br&gt;            xverbs&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;x&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; X&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;y&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; Y&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;z&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; Z&lt;br&gt;        F &amp;gt;&amp;gt; xverbs&lt;br&gt;        ..()&lt;br&gt;        src.loc = locate(X,Y,Z)&lt;br&gt;        verbs += xverbs&lt;br&gt;    Write(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F)&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;x&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; x&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;y&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; y&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;z&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; z&lt;br&gt;        F &amp;lt;&amp;lt; verbs&lt;br&gt;        ..()
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;</description>
        </item>
                <item>
            <title>Mini-Map System</title>
            <link>http://www.byond.com/members/Chrislee123?command=view_post&amp;post=158915</link>
            <guid>http://www.byond.com/members/Chrislee123?command=view_post&amp;post=158915</guid>
            <pubDate>Thu, 11 Jun 2009 11:18:48 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Chrislee123?command=view_comments&amp;post=158915#comments</comments>
            
            <description>Can anyone help by showing me how to make a Mini-Map system. This is for a RPG and it will be a scroll that shows you 10 squares each way and shows only a Mob. Dont need turfs and objects and etc. Please help.</description>
        </item>
                <item>
            <title>Whelp me please(Please read guys and girls)</title>
            <link>http://www.byond.com/members/Chrislee123?command=view_post&amp;post=141187</link>
            <guid>http://www.byond.com/members/Chrislee123?command=view_post&amp;post=141187</guid>
            <pubDate>Sun, 31 May 2009 18:35:38 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Chrislee123?command=view_comments&amp;post=141187#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/Auror/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/AurorRobes()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Aurors&amp;quot;&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Auror Robes&amp;quot;&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.trans)&lt;br&gt;        usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You can use this while you are transformed&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.robes)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.icon_state == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Auror&amp;quot;&lt;/span&gt;)&lt;br&gt;            usr.icon = &lt;span class=&quot;dmstring&quot;&gt;'icons/base.dmi'&lt;/span&gt;&lt;br&gt;            usr.icon_state = usr.oldtransicon&lt;br&gt;            usr.oldtransicon=null&lt;br&gt;            usr.robes = 0&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!usr.icon_state == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Auror&amp;quot;&lt;/span&gt;)&lt;br&gt;            usr.icon = &lt;span class=&quot;dmstring&quot;&gt;'icons/base.dmi'&lt;/span&gt;&lt;br&gt;            usr.icon_state = usr.oldtransicon&lt;br&gt;            usr.oldtransicon=null&lt;br&gt;            usr.robes = 0&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!usr.robes)&lt;br&gt;        usr.oldtransicon = usr.icon_state&lt;br&gt;        usr.icon = &lt;span class=&quot;dmstring&quot;&gt;'icons/base.dmi'&lt;/span&gt;&lt;br&gt;        usr.icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Auror&amp;quot;&lt;/span&gt;&lt;br&gt;        usr.robes = 1
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
The problem is that the robe now does undo and change me back dont know why?&lt;br&gt;
I had problems with icons it if I used one robe then used another then took off that one and the other one it left the base icon invisible this is because the oldtransicon cant store more than one change and bugged so I made this but its not working. There is another two codes like this on for DE and another for Admin can anyone help?</description>
        </item>
                <item>
            <title>64 x 64 Pixel Base.</title>
            <link>http://www.byond.com/members/Chrislee123?command=view_post&amp;post=258233</link>
            <guid>http://www.byond.com/members/Chrislee123?command=view_post&amp;post=258233</guid>
            <pubDate>Tue, 26 Aug 2008 11:20:39 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Chrislee123?command=view_comments&amp;post=258233#comments</comments>
            
            <description>&lt;img src=&quot;http://img84.imageshack.us/img84/8957/spritesheetav6.bmp&quot; alt=&quot;Image Hosted by ImageShack.us&quot;&gt;&lt;br&gt;
&lt;br&gt;
This is my first attempt of a North and South Sprite sheet.&lt;br&gt;
&lt;br&gt;
What do you think and how can i improve it?&lt;br&gt;
&lt;br&gt;
And also it does have a willy xD.</description>
        </item>
                <item>
            <title>Smoke Tutorial</title>
            <link>http://www.byond.com/members/Chrislee123?command=view_post&amp;post=258230</link>
            <guid>http://www.byond.com/members/Chrislee123?command=view_post&amp;post=258230</guid>
            <pubDate>Mon, 25 Aug 2008 19:54:56 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Chrislee123?command=view_comments&amp;post=258230#comments</comments>
            
            <description>Does anyone have a tutorial on a smoke tile that would come off a smoke granade?</description>
        </item>
                <item>
            <title>First time iconing in a while.</title>
            <link>http://www.byond.com/members/Chrislee123?command=view_post&amp;post=258229</link>
            <guid>http://www.byond.com/members/Chrislee123?command=view_post&amp;post=258229</guid>
            <pubDate>Mon, 25 Aug 2008 19:31:38 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Chrislee123?command=view_comments&amp;post=258229#comments</comments>
            
            <description>First Attempt&lt;br&gt;
&lt;img src=&quot;http://img153.imageshack.us/img153/2839/glasswindowic2.bmp&quot; alt=&quot;Window Attempt 1&quot;&gt;&lt;br&gt;
&lt;br&gt;
Second Attempt&lt;br&gt;
&lt;img src=&quot;http://img53.imageshack.us/img53/7226/glasswindow2rp6.bmp&quot; alt=&quot;Window Attempt 2&quot;&gt;&lt;br&gt;
&lt;br&gt;
Third Attempt&lt;br&gt;
&lt;img src=&quot;http://img153.imageshack.us/img153/3246/glasswindow3li2.bmp&quot; alt=&quot;Window Attempt 3&quot;&gt;&lt;br&gt;
&lt;br&gt;
Since this is my first time in a while i thought id start with something easy so i picked a window but in some ways it isnt easy haha.&lt;br&gt;
&lt;br&gt;
So what do you think??</description>
        </item>
                <item>
            <title>Contacts - Problem</title>
            <link>http://www.byond.com/members/Chrislee123?command=view_post&amp;post=293128</link>
            <guid>http://www.byond.com/members/Chrislee123?command=view_post&amp;post=293128</guid>
            <pubDate>Mon, 25 Aug 2008 13:03:37 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Chrislee123?command=view_comments&amp;post=293128#comments</comments>
            
            <description>I cant seem to find a contact for BYOND Dev.Team or Admin.Team can anyone pass on a link or help me out?</description>
        </item>
                <item>
            <title>Camara Computer System!!!</title>
            <link>http://www.byond.com/members/Chrislee123?command=view_post&amp;post=160907</link>
            <guid>http://www.byond.com/members/Chrislee123?command=view_post&amp;post=160907</guid>
            <pubDate>Fri, 11 Jul 2008 19:27:42 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Chrislee123?command=view_comments&amp;post=160907#comments</comments>
            
            <description>I have Icons on my map called Camaras and then in one room theres a computer called teh Camara Computer i want the camera computer to allow the user to choose what camara to watch.&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
    Camara_Computer()&lt;br&gt;        icon=&lt;span class=&quot;dmstring&quot;&gt;'Icons/Objs1.dmi'&lt;/span&gt;&lt;br&gt;        icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Database&amp;quot;&lt;/span&gt;&lt;br&gt;        DblClick(usr.client.eye != usr)&lt;br&gt;            usr.client.eye = locate(5,5,1)&lt;br&gt;            usr.client.perspective = EYE_PERSPECTIVE
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&lt;br&gt;
I had a go but it isnt directly cenected to the camara just is on the spot where the camera is also it has a bug and isnt a good code how could i improve it and make it also conect to the camera no matter where that camera is.</description>
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            <title>Bump Obj (This is for a friend)</title>
            <link>http://www.byond.com/members/Chrislee123?command=view_post&amp;post=161074</link>
            <guid>http://www.byond.com/members/Chrislee123?command=view_post&amp;post=161074</guid>
            <pubDate>Sun, 22 Jun 2008 16:35:58 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Chrislee123?command=view_comments&amp;post=161074#comments</comments>
            
            <description>My friend has made a stargate system....for you who dont know what a stargate is its a portal that apears and if you walk into it, it transports you.&lt;br&gt;
&lt;br&gt;
All my friend needs to know is how to make a Bump Proc so players can walk into this Stargate</description>
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            <title>Really Bad Bug or Just Coding Error??</title>
            <link>http://www.byond.com/members/Chrislee123?command=view_post&amp;post=142388</link>
            <guid>http://www.byond.com/members/Chrislee123?command=view_post&amp;post=142388</guid>
            <pubDate>Thu, 12 Jun 2008 17:31:19 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Chrislee123?command=view_comments&amp;post=142388#comments</comments>
            
            <description>&lt;b&gt;Code:I coded a test world in other words a begining of a game.&lt;/b&gt;&lt;br&gt;
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&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
The Whole Source
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&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:It says i have errors in different places when i didnt have them before it says i have an error with stuff like turf and objs&lt;/b&gt;&lt;br&gt;
&lt;br&gt;</description>
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