ID:169303
 
I really don't understand the way the guide is explaining it. Is a macro one of those ways that text codes are predefined for use later? Or is it a peice of code used for something else?
Cloud73 wrote:
I really don't understand the way the guide is explaining it. Is a macro one of those ways that text codes are predefined for use later? Or is it a peice of code used for something else?

A macro is a shortcut. You can create macros (like shortcuts for verbs, like "say") in Dream Seeker yourself. If you want to create your own customised macros for your game, you can create a dms program. Here's a short demonstration on how it can work.

// this is in a .dms file, not a .dm file!

macro
number1
set name = "F1" // when you hit the F1 button
return "say" // it acts that you typed in "say" and pressed enter in the command line


Macros can be useful, but sometimes other people's macros can get in the way of the game's.

This setup can be done in a shorter way, too.

// in a dms file
macro
F1 return "say"


Hope I helped.

~~> Dragon Lord

In response to Unknown Person (#1)
Very helpful. I didn't actually know that you could assign "hot-keys". Much less that they were called macros!:P
In response to Unknown Person (#1)
Or, to save yourself the trouble of creating a new .dms file, you can use the new functions of client/script.
In response to Ol' Yeller (#3)
How do you use THAT?
In response to Cloud73 (#4)
client/script{"
macro
b return "honeybee"
"}