Wii homebrew continues - USB mass storage support
* 1 May 08: A USB Mass storage device file/folder lister demo has been released on the #wiidev channel by svpe, the same person who made the first SD elfloader. It is still in testing stages and the code needs to be cleaned up, so no download link will be provided here. It is compatible with anything that adheres to the USB Mass Storage Device specification and FAT16, including USB memory sticks, flash drives, certain phones/MP3 Players, some FAT-formatted USB Hard Drives and even single-slot card readers. When a cleaned-up version is released it will be posted here. Very early and probably buggy source code is available now
WiiBrew
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Wii homebrew ftw!
Posted by Nishiatsu (Admin) on Friday, May 02, 2008 01:31PM
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Nintendo Looking into Flash Memory Solution
IGN WII
US, May 1, 2008 - Nintendo's recent earnings report was full of great news for investors as the company's fortunes soared to record highs. But what does it all mean for gamers?
Company president Satoru Iwata provide some hints in a Q&A session following the company's press briefing last week. Today, Nintendo provided an English transcript of that session.
Iwata spoke at length on a number of issues, but one in particular caught our eye: the hot topic of the Wii's limited flash memory. Said Iwata, "Statistically speaking, it is true that there are a small number of customers who feel that the flash memory is too small, while many others find that they have plenty of memory. However, because this small number of people are none other than the most avid players, we know we have to review the best possible solution to eliminate their inconvenience."
So keep on complaining, Nintendo fanatics, and you may one day have full access to your virtual Wii games collection without having to delete stuff.
Iwata also gave some vague indication of the current performance of the WiiWare and Virtual Console download services. Total sales for the fiscal year for the two services combined came to 7.8 billion yen.
There's actually a fundamental difference between the WiiWare and Virtual Console businesses, Iwata explained. For the Virtual Console, Nintendo manages the full process of preparing software, even from 3rd parties. As it faces the business risks from distributing games on the service, it also takes a larger share of the profits. For WiiWare, 3rd parties face all the business risks themselves and handle marketing, and thus they get a larger portion of the profits.
For more of Iwata's comments, be sure and check out Nintendo's English transcript of the Iwata Q&A session for yourself.
IGN.COM
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Hopefully, Nintendo will actually finalize this. It obviously shows Nintendo still somewhat care about the hardcore audience. With this extended memory, the wii can hopefully broaden its market and games.
Posted by Nishiatsu (Admin) on Thursday, May 01, 2008 06:41PM
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Brawl Gameplay Videos + Tournament
Well Brawl is already taking BYOND'S Member Homepage by storm so i might aswell add to it.
Incase you guys are a bit reluctant to get Brawl i have a few videos i made with the japanese version a while ago:
Video One
Video Two
I am also going to offer a Brawl Tourney/Competition Just for BYOND! The prize will be a Membership!
Tournament Info:
The tournament will be in Two weeks SATURDAY (March 22nd 2008). Everyone who posts their Friend Code in the Guild Thread automatically enters!
Posted by Nishiatsu (Admin) on Sunday, March 09, 2008 05:34PM
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(Edited on Sunday, March 09, 2008 05:42PM)
SmashBros. Brawl Friend Codes
Post all your Friend Codes in the
Nintendo Guild's Forum thread!
Posted by Nishiatsu (Admin) on Saturday, March 08, 2008 01:42PM
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Keywords:
code,
awesome,
smash,
brawl,
nintendo,
multiplayer,
online,
super,
wii,
friend
Linux on Wii
Team GamecubeLinux:
24 Feb 2008: Long time, no see Although we haven't posted any news in the last 2 years, we have silently continued our work keeping the kernel patches up to date. With the latest
2.6.24 release we have added support for the
USB Gecko adapter as a console and terminal, so you can now logon into your gc-linux distro using minicom or HyperTerminal (TM). And last but not least, we have finally run natively Linux on the Nintendo Wii through
Team Tweezers' twilight-hack. We have released a small usbgecko-enabled
Proof of Concept mini-distro to prove it. Did I say have fun? :)
Source
Posted by Nishiatsu (Admin) on Tuesday, February 26, 2008 03:36PM
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Keywords:
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homebrew,
cube