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        <title>Cnsdddarrius' site</title>
        <link>http://www.byond.com/members/Cnsdddarrius</link>
        <description></description>
        <lastBuildDate>Sat, 11 Feb 2012 05:00:00 +0000</lastBuildDate>
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            <title>needs help</title>
            <link>http://www.byond.com/members/Cnsdddarrius?command=view_post&amp;post=78327</link>
            <guid>http://www.byond.com/members/Cnsdddarrius?command=view_post&amp;post=78327</guid>
            <pubDate>Mon, 03 Aug 2009 22:19:10 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cnsdddarrius?command=view_comments&amp;post=78327#comments</comments>
            
            <description>hey i am making a Yu-Yu-Hakusho game and i need some help with it. i need an iconner a coder, i need a GFX artist..... if interested send a message to Dede89 on the byond messenger.</description>
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            <title>how can i make the bacgrounds on pictures transparent?</title>
            <link>http://www.byond.com/members/Cnsdddarrius?command=view_post&amp;post=151703</link>
            <guid>http://www.byond.com/members/Cnsdddarrius?command=view_post&amp;post=151703</guid>
            <pubDate>Mon, 03 Aug 2009 21:12:39 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cnsdddarrius?command=view_comments&amp;post=151703#comments</comments>
            
            <description>i have a png that i am trying to add to my game how do i make the back ground transparent?</description>
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            <title>my npcs wont attack</title>
            <link>http://www.byond.com/members/Cnsdddarrius?command=view_post&amp;post=140923</link>
            <guid>http://www.byond.com/members/Cnsdddarrius?command=view_post&amp;post=140923</guid>
            <pubDate>Sat, 01 Aug 2009 02:10:10 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cnsdddarrius?command=view_comments&amp;post=140923#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/Monster/Goblin&lt;br&gt;    icon = &lt;span class=&quot;dmstring&quot;&gt;'golem_top.dmi'&lt;/span&gt;&lt;br&gt;    icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;    New()&lt;br&gt;        ..()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/mobbottom/MT=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;&lt;br&gt;        MT.name=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;        overlays+=MT&lt;br&gt;    hp = 25&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/P &lt;br&gt;    New()&lt;br&gt;        . = ..()&lt;br&gt;        spawn()&lt;br&gt;            Wander()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/Wander()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;while&lt;/span&gt;(src)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Found = FALSE&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(P &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(5,src))&lt;br&gt;                step_towards(src,P)&lt;br&gt;                Found = TRUE&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;break&lt;/span&gt; &lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Found != TRUE)&lt;br&gt;                step_rand(src)&lt;br&gt;                sleep(10)&lt;br&gt;            sleep(5)&lt;br&gt;    Bump(mob/M)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(M,/mob))&lt;br&gt;            Attack(M)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
well this is my code for a monster i get no errors. when i put as is the monsters attack each other. but when i add /player to the bump proc , in side if parenthesis. EXample:&lt;br&gt;
if(istype(M,/mob/player)). they stand there and look around getting stuck on each other. i have tried lots of things but i can not get it right can some one plz help me.&lt;br&gt;</description>
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                <item>
            <title>Pokemon Return and Selection Codes</title>
            <link>http://www.byond.com/members/Cnsdddarrius?command=view_post&amp;post=159096</link>
            <guid>http://www.byond.com/members/Cnsdddarrius?command=view_post&amp;post=159096</guid>
            <pubDate>Tue, 12 May 2009 04:30:46 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cnsdddarrius?command=view_comments&amp;post=159096#comments</comments>
            
            <description>i have tried over and over for about a week now trying to make a code for my pokemon game i dont get any errors but the code wont do wut i want it to. i have set up a capture system where the pokemon can attack and wander follow and stay but now i am trying to mak a code so that the owner can put the pokemon away( in the inventory.then the triner needs to be able to select 1 of them and make it move from the inventory&lt;br&gt;
&lt;br&gt;
if anyone can help i would be ever so grateful i dont have any dimes to offer but i am willing to make 2nd owners on all my games</description>
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