ID:140104
 
Code:
client
var
currentWallet
currentBank


world
mob = /mob/player
name = "Glensdale"
proc
populateList()
sleep(1)

turf
tile
icon = 'wer.dmi'

obj
lostWallet
icon = 'wer.dmi'
DblClick()
delete
usr.currentWallet+=10000

area

var/placeTurfs = newlist(/turf/tile)

lot1
var
owner = ""
verb
buyLand()
if(usr.currentWallet<1000)
usr << "You don't have enough money"
if(usr.currentWallet>=1000)
usr.currentWallet-=1000
src.owner = usr.name
if(usr.
place()
var/choice = input("Choose") in placeTurfs
if(choice==/turf/tile && usr.currentWallet<=100)
usr << "You don't have enough money"
if(choice==/turf/tile && usr.currentWallet>=100)
usr.currentWallet-=100
var/newTurf = new/turf/tile(usr.loc)

mob
player
verb
addCash()
currentWallet ++
checkWallet()
usr << (currentWallet)
var
currentWallet
currentBank


Problem description:
I'm having issues, this time it's with the game. I can't get his thing to show up when I do this variable, and by thing I mean list. I've coded the list properly I believe, only problem is I can't get it to show. -_-
newlist(X,Y,Z) is essentially a macro for list(new X, new Y, new Z). As you want a list of types, not objects (though newlist(/turf/whatever) shouldn't work anyway), just use list().
In response to Garthor (#1)
Okay... Thanks for the help.