Rudimentary Issues... in Developer Help
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Code:
client var currentWallet currentBank
world mob = /mob/player name = "Glensdale" proc populateList() sleep(1) turf tile icon = 'wer.dmi'
obj lostWallet icon = 'wer.dmi' DblClick() delete usr.currentWallet+=10000
area
var/placeTurfs = newlist(/turf/tile)
lot1 var owner = "" verb buyLand() if(usr.currentWallet<1000) usr << "You don't have enough money" if(usr.currentWallet>=1000) usr.currentWallet-=1000 src.owner = usr.name if(usr. place() var/choice = input("Choose") in placeTurfs if(choice==/turf/tile && usr.currentWallet<=100) usr << "You don't have enough money" if(choice==/turf/tile && usr.currentWallet>=100) usr.currentWallet-=100 var/newTurf = new/turf/tile(usr.loc) mob player verb addCash() currentWallet ++ checkWallet() usr << (currentWallet) var currentWallet currentBank
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Problem description:
I'm having issues, this time it's with the game. I can't get his thing to show up when I do this variable, and by thing I mean list. I've coded the list properly I believe, only problem is I can't get it to show. -_-
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