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        <title>Corax Software's site</title>
        <link>http://www.byond.com/members/CoraxSoftware</link>
        <description></description>
        <lastBuildDate>Mon, 20 May 2013 22:05:42 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>My Experiance</title>
            <link>http://www.byond.com/members/CoraxSoftware?command=view_post&amp;post=737559</link>
            <guid>http://www.byond.com/members/CoraxSoftware?command=view_post&amp;post=737559</guid>
            <pubDate>Fri, 11 May 2012 06:08:56 +0000</pubDate>
            
            <comments>http://www.byond.com/members/CoraxSoftware?command=view_comments&amp;post=737559#comments</comments>
            
            <description>All things considered, this is quite a nice system. The graphics have unity and the mechanics are quite polished. I only found a few things annoying but the rest was pretty good.&lt;br&gt;
&lt;br&gt;
What annoyed me was having my character not turn and face where I was clicking when I attacked. I see you're trying to make it so people can use some other keys with it but that doesn't work so just please for the love of all that is good and holy get the character facing the right way.&lt;br&gt;
&lt;br&gt;
The other thing was that stretched is decent but I prefer clarity so being able to choose between 32x32, 64x64 or Stretched would make a massive difference for me.&lt;br&gt;
&lt;br&gt;
The last thing was knowing when I killed something. When I kill an orc, I like to know I killed it because it means I can move onto my next action faster. I don't know if maybe I missed something but when I killed the first orc it just stopped moving but I never heard or saw anything to let me know instantly that it was dead.&lt;br&gt;
&lt;br&gt;
Apart from those things I'm genuinely impressed.</description>
        </item>
                <item>
            <title>What's Happening With Flash?</title>
            <link>http://www.byond.com/members/CoraxSoftware?command=view_post&amp;post=733604</link>
            <guid>http://www.byond.com/members/CoraxSoftware?command=view_post&amp;post=733604</guid>
            <pubDate>Wed, 09 May 2012 08:18:15 +0000</pubDate>
            
            <comments>http://www.byond.com/members/CoraxSoftware?command=view_comments&amp;post=733604#comments</comments>
            
            <description>I remember ages ago there was heaps of hype about the flash client but I haven't heard anymore about it for a long time.&lt;br&gt;
&lt;br&gt;
What's the current state of things?</description>
        </item>
                <item>
            <title>Weird Problem</title>
            <link>http://www.byond.com/members/CoraxSoftware?command=view_post&amp;post=728987</link>
            <guid>http://www.byond.com/members/CoraxSoftware?command=view_post&amp;post=728987</guid>
            <pubDate>Mon, 07 May 2012 03:04:31 +0000</pubDate>
            
            <comments>http://www.byond.com/members/CoraxSoftware?command=view_comments&amp;post=728987#comments</comments>
            
            <description>I have two statpanels, one that shows what's in my inventory and another that shows what's in a container on the ground. In my game all dropped items are placed in a chest on the ground so it makes sense.&lt;br&gt;
&lt;br&gt;
What's happening is that I want to be able to right click on the items in that second panel and choose to put them in the user's inventory, my own version of picking up an item on the ground.&lt;br&gt;
&lt;br&gt;
Think about that though, it's not in usr.contents so when I tried to write up the verb I couldn't do it normally like this:&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
Container&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        Get()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; src &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; usr&lt;br&gt;&lt;br&gt;            Move(usr) &lt;span class=&quot;dmcomment&quot;&gt;// From the container to the usr.&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Why you ask? It's because what I really need to say is :&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
Container&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        Get()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Containers/C = usr.chest&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; src &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; C&lt;br&gt;&lt;br&gt;            Move(usr) &lt;span class=&quot;dmcomment&quot;&gt;// From the container to the usr.&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;span class=&quot;comment_quote_header&quot;&gt;But.. Of course I can't do this, for so many reasons :&lt;/span&gt;&lt;br&gt;
&lt;br&gt;
&lt;blockquote class=&quot;comment_quote&quot;&gt;error: category: bad statement&lt;br&gt;
error: Move: undefined proc&lt;br&gt;
error: C: unsupported src setting&lt;br&gt;
warning: C: variable defined but not used&lt;/blockquote&gt;
&lt;br&gt;
Any idea what I can do? Thank you so muchhhh!</description>
        </item>
                <item>
            <title>Stat Panel Alignment</title>
            <link>http://www.byond.com/members/CoraxSoftware?command=view_post&amp;post=724742</link>
            <guid>http://www.byond.com/members/CoraxSoftware?command=view_post&amp;post=724742</guid>
            <pubDate>Sat, 05 May 2012 12:26:26 +0000</pubDate>
            
            <comments>http://www.byond.com/members/CoraxSoftware?command=view_comments&amp;post=724742#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    Stat()&lt;br&gt;&lt;br&gt;        statpanel(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Inventory&amp;quot;&lt;/span&gt;)&lt;br&gt;&lt;br&gt;        stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Total Weight: &amp;quot;&lt;/span&gt;,weight)&lt;br&gt;        stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Maximum Weight: &amp;quot;&lt;/span&gt;,max_weight)&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Items/I &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; contents)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(I.equipped != 1)&lt;br&gt;                stat(I)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
So I like to show a little bit of text information in my stat panels. What I noticed though is that when I did this^ my items shown underneath were nudged to the right. I have two stat panels, inventory and equipment. What I realised is that the nudging distance was different in both panels and was based on the longest text field in the first parameter of any stat() in that panel.&lt;br&gt;
&lt;br&gt;
What that means is that items are a more on the right in my inventory and a little less in my equipment panel.&lt;br&gt;
&lt;br&gt;
If I could just get my items in the for()loop always aligned to the left, I could have the right unity in my interface.&lt;br&gt;
&lt;br&gt;
Any ideas? Thanks heaps.</description>
        </item>
                <item>
            <title>Yikes Rain Preformence</title>
            <link>http://www.byond.com/members/CoraxSoftware?command=view_post&amp;post=709884</link>
            <guid>http://www.byond.com/members/CoraxSoftware?command=view_post&amp;post=709884</guid>
            <pubDate>Sat, 28 Apr 2012 02:18:25 +0000</pubDate>
            
            <comments>http://www.byond.com/members/CoraxSoftware?command=view_comments&amp;post=709884#comments</comments>
            
            <description>I want all outdoor areas in my game to have rain but even just placing rain objects with 7 states totally kills performance.&lt;br&gt;
&lt;br&gt;
I did a 100x100 map and placed the rain tiles over it and got +15% cpu usage.&lt;br&gt;
&lt;br&gt;
Now for an open world game this is really bad news because I couldn't possibly hope to create large maps like this.&lt;br&gt;
&lt;br&gt;
I just want to know how to do this without having a game that lags to hell considering the load of everyone joining goes straight onto the server...&lt;br&gt;
&lt;br&gt;
My thoughts were overlaying the rain objects on the user but I was wondering if this is the best way. Considering I'd need to do about 25x25 for each player and I'd hope to have about 50 players.&lt;br&gt;</description>
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