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        <title>Cyberlord34's site</title>
        <link>http://www.byond.com/members/Cyberlord34</link>
        <description></description>
        <lastBuildDate>Sat, 11 Feb 2012 04:15:01 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Object Saving</title>
            <link>http://www.byond.com/members/Cyberlord34?command=view_post&amp;post=140571</link>
            <guid>http://www.byond.com/members/Cyberlord34?command=view_post&amp;post=140571</guid>
            <pubDate>Thu, 19 Nov 2009 18:51:56 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cyberlord34?command=view_comments&amp;post=140571#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
world&lt;br&gt;    mob = /mob/creating_character&lt;br&gt;    name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Dragonball Z: Hypnotic Existence&amp;quot;&lt;/span&gt;&lt;br&gt;    hub = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Cyberlord34.DragonballZHypnoticExistence&amp;quot;&lt;/span&gt;&lt;br&gt;    status = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Dragonball Z: Hypnotic Existence - &amp;lt;font color=red&amp;gt;Closed Testing&amp;quot;&lt;/span&gt;&lt;br&gt;    view = 7&lt;br&gt;    loop_checks = 0&lt;br&gt;    map_format = TILED_ICON_MAP&lt;br&gt;    New()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/Bs = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Save Files/Bans.sav&amp;quot;&lt;/span&gt;)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/L = list()&lt;br&gt;        Bs[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Bans&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; L&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!L) &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/Save_Object/Ban/B &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world) &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(B.loc) &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(B)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/Save_Object/Ban/B &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; L)&lt;br&gt;            B.loc = locate(185,210,10)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/Gs = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt; (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Save Files/Guilds.sav&amp;quot;&lt;/span&gt;)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/Ls = list()&lt;br&gt;        Gs[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Guilds&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; Ls&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!Ls) &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/Guild_Objects/Guild_Approved/G &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world) &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(G.loc) &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(G)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/Guild_Objects/Guild_Approved/G &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; Ls)&lt;br&gt;            G.loc = locate(185,210,10)&lt;br&gt;        ..()&lt;br&gt;    Del()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/Bs = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Save Files/Bans.sav&amp;quot;&lt;/span&gt;)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/L = list()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/Save_Object/Ban/B &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;            L += B&lt;br&gt;        Bs[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Bans&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; L&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/Gs = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Save Files/Guilds.sav&amp;quot;&lt;/span&gt;)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/Ls = list()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/Guild_Objects/Guild_Approved/G &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;            Ls += G&lt;br&gt;        Gs[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Guilds&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; Ls&lt;br&gt;        ..()
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
Whenever I Restart the server, the objects don't get loaded. Basically the save isn't working. Can anybody tell me what I should look up, or what to do to make a better method?</description>
        </item>
                <item>
            <title>Turf Entered() Message</title>
            <link>http://www.byond.com/members/Cyberlord34?command=view_post&amp;post=158025</link>
            <guid>http://www.byond.com/members/Cyberlord34?command=view_post&amp;post=158025</guid>
            <pubDate>Sun, 15 Nov 2009 21:24:40 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cyberlord34?command=view_comments&amp;post=158025#comments</comments>
            
            <description>When you Enter this turf&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
    To_King_Kai&lt;br&gt;        Entered(mob/player/M)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(M,/mob/player))&lt;br&gt;                M.loc = locate(382,166,2)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/exp_gain = rand(200,300)&lt;br&gt;                M.exp += exp_gain&lt;br&gt;                M&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=yellow&amp;gt;You gain an Exp Bonus for succesfully making it accross snakeway&amp;quot;&lt;/span&gt;&lt;br&gt;                M&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=yellow&amp;gt;Exp Bonus +&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[exp_gain]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                M.Level()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; ..()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; 0
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
It display's the message&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
                M&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=yellow&amp;gt;You gain an Exp Bonus for succesfully making it accross snakeway&amp;quot;&lt;/span&gt;&lt;br&gt;                M&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=yellow&amp;gt;Exp Bonus +&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[exp_gain]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Three times each. How would I make it only display this message once?</description>
        </item>
                <item>
            <title>Display Var</title>
            <link>http://www.byond.com/members/Cyberlord34?command=view_post&amp;post=158031</link>
            <guid>http://www.byond.com/members/Cyberlord34?command=view_post&amp;post=158031</guid>
            <pubDate>Sun, 15 Nov 2009 07:59:34 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cyberlord34?command=view_comments&amp;post=158031#comments</comments>
            
            <description>I have this code that modifies the user's Guild Page var's.&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
            Manage_Guild_Page()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Guild&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/SpecialObjs/Guild_Objects/Guild_Approved/G &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(G.name == usr.guildname)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What would you like to change about the guild page?&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Manage Guild Page&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Background Color&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Text Color&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Change Text&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Cancel&amp;quot;&lt;/span&gt;))&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Background Color&amp;quot;&lt;/span&gt;)&lt;br&gt;                                G.background = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What would you like your guild page background to be?\n- It is best to have a dark background color and a light text color&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Guild Background Golor&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; color|null&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Text Color&amp;quot;&lt;/span&gt;)&lt;br&gt;                                G.textcolor = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What would you like your guild page text to be?\n- It is best to have a light text color and a dark background&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Guild Text Color&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; color|null&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Change Text&amp;quot;&lt;/span&gt;)&lt;br&gt;                                G.maintext = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What would you like to change about your guild page text?\n- Any type of HTML is allowed&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Guild Main Text&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; message|null&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Cancel&amp;quot;&lt;/span&gt;)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Under the part &quot;if(&quot;Change Text&quot;)&quot;, how would you make it so when you press 'Change Text', in the box where you type in the new text for the guild page, it shows the old text as well in the box?</description>
        </item>
                <item>
            <title>Dragonball Z Feature Suggestions</title>
            <link>http://www.byond.com/members/Cyberlord34?command=view_post&amp;post=151635</link>
            <guid>http://www.byond.com/members/Cyberlord34?command=view_post&amp;post=151635</guid>
            <pubDate>Sat, 14 Nov 2009 01:40:57 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cyberlord34?command=view_comments&amp;post=151635#comments</comments>
            
            <description>I'm seeking out new features to add into my game. I wan't to know if anybody could make any suggestions for thing's you would like to see in a Dragonball Z game that you haven't seen before, or that very few games have. Preferably new concepts, not just &quot;U SHULD AD PBAGS&quot;. Thanks.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Note: Please no trolling this thread.&lt;/b&gt;</description>
        </item>
                <item>
            <title>Obj Spawning</title>
            <link>http://www.byond.com/members/Cyberlord34?command=view_post&amp;post=140593</link>
            <guid>http://www.byond.com/members/Cyberlord34?command=view_post&amp;post=140593</guid>
            <pubDate>Thu, 12 Nov 2009 11:30:36 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cyberlord34?command=view_comments&amp;post=140593#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
obj&lt;br&gt;    SpecialObjs&lt;br&gt;        Guild_Objects&lt;br&gt;            Guild_Approved&lt;br&gt;                icon = &lt;span class=&quot;dmstring&quot;&gt;'ObjsMisc.dmi'&lt;/span&gt;&lt;br&gt;                icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Guild&amp;quot;&lt;/span&gt;&lt;br&gt;                New()&lt;br&gt;                    ..()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;                    guildbase = 0&lt;br&gt;                    background = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;#000000&amp;quot;&lt;/span&gt;&lt;br&gt;                    textcolor = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;#FFFFFF&amp;quot;&lt;/span&gt;&lt;br&gt;                    title = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;N/A&amp;quot;&lt;/span&gt;&lt;br&gt;                    maintext = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;None&amp;quot;&lt;/span&gt;&lt;br&gt;                    leader = null&lt;br&gt;                    coleaders = list()&lt;br&gt;                    generals = list()&lt;br&gt;                    members = list()&lt;br&gt;                    recruits = list()&lt;br&gt;            Guild_Unapproved&lt;br&gt;                icon = &lt;span class=&quot;dmstring&quot;&gt;'ObjsMisc.dmi'&lt;/span&gt;&lt;br&gt;                icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Guild Charter&amp;quot;&lt;/span&gt;&lt;br&gt;                name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Guild Charter&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;                    guild_name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;N/A&amp;quot;&lt;/span&gt;&lt;br&gt;                    guild_tag = null&lt;br&gt;                    guild_leader&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;                    Edit_Charter_Info()&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.contents.Find(src))&lt;br&gt;                            name:&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/name = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What would you like to change the guild name to?\n- Note: Cannot exceed 20 letters&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Guild Name&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; text|null&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(length(name) &amp;gt; 20)&lt;br&gt;                                alert(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Your guilds name length can not exceed 20 letters!&amp;quot;&lt;/span&gt;)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;goto&lt;/span&gt; name&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!name) &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                            guild_name = name&lt;br&gt;                            tag:&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/tag = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What would you like to change the guild tag to?\n- Note: Cannot exceed 3 letters&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Guild Tag&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; text|null&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(length(tag) &amp;gt; 3)&lt;br&gt;                                alert(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Your guilds tag length can not exceed 3 letters!&amp;quot;&lt;/span&gt;)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;goto&lt;/span&gt; tag&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!tag) &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                            guild_tag = tag&lt;br&gt;                            guild_leader = usr&lt;br&gt;                    Submit_Charter()&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.contents.Find(src))&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!guild_leader)&lt;br&gt;                                usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=red&amp;gt;Please fill out the Guild Name and Guild Tag you wish to have before submitting&amp;quot;&lt;/span&gt;&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/zane = 0&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(alert(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Are you sure you wish to submit your charter?\n- Note: You will not lose your Guild Charter if the guild is rejected.&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Submit Charter&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No&amp;quot;&lt;/span&gt;))&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/player/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.key == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Cyberlord34&amp;quot;&lt;/span&gt; || M.key == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Zane 34&amp;quot;&lt;/span&gt;)&lt;br&gt;                                            zane ++&lt;br&gt;                                            sure:&lt;br&gt;                                            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/sure = input(M,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Do you wish to accept this guild?\n- Type 'Yes'  to Accept. Type No to Reject. Type 'Edit' to edit the names\n- Guild Name: &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.guild_name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;\n- Guild Tag: &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.guild_tag]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;\n- Leader: &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.guild_leader]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Guild Application&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; text|null&lt;br&gt;                                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!sure) &lt;span class=&quot;dmkeyword&quot;&gt;goto&lt;/span&gt; sure&lt;br&gt;                                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(sure == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Edit&amp;quot;&lt;/span&gt;)&lt;br&gt;                                                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/guildname = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What would you like to change the guild name to?&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Guild Name&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; text&lt;br&gt;                                                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/guildtag = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What would you like to change the guild tag to?&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Guild Tag&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; text&lt;br&gt;                                                src.guild_name = guildname&lt;br&gt;                                                src.guild_tag = guildtag&lt;br&gt;                                                &lt;span class=&quot;dmkeyword&quot;&gt;goto&lt;/span&gt; sure&lt;br&gt;                                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(sure == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No&amp;quot;&lt;/span&gt;)&lt;br&gt;                                                usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=red&amp;gt;Your guild has been rejected by &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                                                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(sure == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;)&lt;br&gt;                                                usr.guildname = src.guild_name&lt;br&gt;                                                usr.guildtag = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=green&amp;gt;{&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.guild_tag]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;}&amp;lt;/font color&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                                                usr.guild = 1&lt;br&gt;                                                usr.guildrank = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Leader&amp;quot;&lt;/span&gt;&lt;br&gt;                                                usr.guildlevel = 5&lt;br&gt;                                                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/SpecialObjs/Guild_Objects/Guild_Approved/G = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;&lt;br&gt;                                                G.name = usr.guildname&lt;br&gt;                                                G.leader = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; (&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;)&amp;quot;&lt;/span&gt;&lt;br&gt;                                                G.maintext = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Welcome to '&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.guildname]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;', hope you enjoy your stay!&amp;quot;&lt;/span&gt;&lt;br&gt;                                                G.title = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.guildname]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;'s Guild Page&amp;quot;&lt;/span&gt;&lt;br&gt;                                                G.loc = locate(435,230,8)&lt;br&gt;                                                usr.Check_Guild()&lt;br&gt;                                                world&amp;lt;&amp;lt;output(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=green&amp;gt;Guild Announcement: &amp;lt;/font color&amp;gt;The guild '&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.guildname]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;', lead by &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;, has been formed&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Chat&amp;quot;&lt;/span&gt;)&lt;br&gt;                                                &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;br&gt;                                            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;br&gt;                                                &lt;span class=&quot;dmkeyword&quot;&gt;goto&lt;/span&gt; sure&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!zane)&lt;br&gt;                                        usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=red&amp;gt;Your guild cannot be formed because Zane (Cyberlord34) is offline&amp;quot;&lt;/span&gt;&lt;br&gt;                                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No&amp;quot;&lt;/span&gt;)&lt;br&gt;                                    usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=red&amp;gt;You have clicked 'No'. Process canceled&amp;quot;&lt;/span&gt;&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
var/obj/SpecialObjs/Guild_Objects/Guild_Approved/G = new&lt;br&gt;
&lt;br&gt;
This isn't making the obj, it's just doing nothing, which ruins the whole guild system. Can someone tell me where I went wrong? I also tried:&lt;br&gt;
var/obj/SpecialObjs/Guild_Objects/Guild_Approved/G = new()&lt;br&gt;
and&lt;br&gt;
var/obj/SpecialObjs/Guild_Objects/Guild_Approved/G = new(null,usr)&lt;br&gt;
and&lt;br&gt;
var/obj/SpecialObjs/Guild_Objects/Guild_Approved/G = new(usr).&lt;br&gt;
&lt;br&gt;
Nothing has worked.&lt;br&gt;</description>
        </item>
                <item>
            <title>Macro System</title>
            <link>http://www.byond.com/members/Cyberlord34?command=view_post&amp;post=158050</link>
            <guid>http://www.byond.com/members/Cyberlord34?command=view_post&amp;post=158050</guid>
            <pubDate>Wed, 11 Nov 2009 21:26:47 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cyberlord34?command=view_comments&amp;post=158050#comments</comments>
            
            <description>How would I go about making a macro system for my Obj type Beam System? The obj of the beam is put in the 'Techs' tab, and when you click the obj, it preforms the technique. How would I make it so when you macro a technique, you can just enter 'Kamehameha' or 'Fly' or 'Ki-Cannon', instead of '.click Ki-Cannon' which seems to be hit or miss. Sometimes it works and sometimes it doesn't. Please let me know how I could do this.</description>
        </item>
                <item>
            <title>Anybody?</title>
            <link>http://www.byond.com/members/Cyberlord34?command=view_post&amp;post=85388</link>
            <guid>http://www.byond.com/members/Cyberlord34?command=view_post&amp;post=85388</guid>
            <pubDate>Mon, 09 Nov 2009 23:45:17 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cyberlord34?command=view_comments&amp;post=85388#comments</comments>
            
            <description>Anybody actually getting Modern Warfare 2 for Play station 3?&lt;br&gt;
&lt;br&gt;
inb4xbox360fansnay</description>
        </item>
                <item>
            <title>Twilight trailer video reaction</title>
            <link>http://www.byond.com/members/Cyberlord34?command=view_post&amp;post=84958</link>
            <guid>http://www.byond.com/members/Cyberlord34?command=view_post&amp;post=84958</guid>
            <pubDate>Mon, 02 Nov 2009 03:50:51 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cyberlord34?command=view_comments&amp;post=84958#comments</comments>
            
            <description>(Embed disabled by request)&lt;br&gt;
Link: &lt;a href=&quot;http://www.youtube.com/watch?v=4ym_mRBMPnM&amp;feature=player_embedded&quot;&gt;http://www.youtube.com/ watch?v=4ym_mRBMPnM&amp;feature=player_embedded&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Average day in the life of a girl.</description>
        </item>
                <item>
            <title>Login Sound</title>
            <link>http://www.byond.com/members/Cyberlord34?command=view_post&amp;post=158285</link>
            <guid>http://www.byond.com/members/Cyberlord34?command=view_post&amp;post=158285</guid>
            <pubDate>Fri, 25 Sep 2009 04:06:20 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cyberlord34?command=view_comments&amp;post=158285#comments</comments>
            
            <description>I have a sound file playing during the Character Creation process of my login, how do I stop the music when the player logs in? This is what I have.&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/sound/s = sound(&lt;span class=&quot;dmstring&quot;&gt;'LoginTheme.mid'&lt;/span&gt;)&lt;br&gt;client/base_num_characters_allowed = 5&lt;br&gt;mob/BaseCamp/ChoosingCharacter&lt;br&gt;    ChooseCharacterMenu(list/menu)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/menu_rows = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt; (&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/item &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; menu)&lt;br&gt;            menu_rows += &lt;span class=&quot;dmstring&quot;&gt;{&amp;quot;&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;?menu=choosing_character;choice=&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[item]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;;src=\ref&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;gt;\[&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[item]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;]&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;quot;}&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/page = &lt;span class=&quot;dmstring&quot;&gt;{&amp;quot;&lt;br&gt;        &amp;lt;body bgcolor=black font color=white scroll=no&amp;gt;&lt;br&gt;        &amp;lt;center&amp;gt;&amp;lt;img src=&amp;quot;Earths Special Forces Banner.png&amp;quot;&amp;gt;&amp;lt;/center&amp;gt;&lt;br&gt;        &amp;lt;center&amp;gt;&lt;br&gt;        &amp;lt;font color=white&amp;gt;&lt;br&gt;        &amp;lt;h2&amp;gt;Earths Special Forces&amp;lt;/font&amp;gt;&amp;lt;/h2&amp;gt;&lt;br&gt;        &amp;lt;font color=white&amp;gt;&lt;br&gt;        &amp;lt;b&amp;gt;Choose a Character&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br&gt;        &amp;lt;table border=1 cellpadding=3&amp;gt;&lt;br&gt;            &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[menu_rows]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&lt;br&gt;        &amp;lt;/table&amp;gt;&lt;br&gt;        &amp;lt;/center&amp;gt;&lt;br&gt;        &amp;quot;}&lt;/span&gt;&lt;br&gt;        src.loc = locate(8,8,2)&lt;br&gt;        src &amp;lt;&amp;lt; s
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;</description>
        </item>
                <item>
            <title>Monster Ai Blasts</title>
            <link>http://www.byond.com/members/Cyberlord34?command=view_post&amp;post=158304</link>
            <guid>http://www.byond.com/members/Cyberlord34?command=view_post&amp;post=158304</guid>
            <pubDate>Tue, 22 Sep 2009 01:40:20 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cyberlord34?command=view_comments&amp;post=158304#comments</comments>
            
            <description>Well This is what i have for the walking part of my Ai.&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
                    &lt;span class=&quot;dmkeyword&quot;&gt;while&lt;/span&gt;(target &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(7))&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(target.x == src.x&amp;amp;&amp;amp;target.y != src.y &amp;amp;&amp;amp; target.y &amp;gt; src.y) step(src,NORTH)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(target.x == src.x&amp;amp;&amp;amp;target.y != src.y &amp;amp;&amp;amp; target.y &amp;lt; src.y) step(src,SOUTH)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(target.x != src.x&amp;amp;&amp;amp;target.y == src.y &amp;amp;&amp;amp; target.x &amp;lt; src.x) step(src,WEST)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(target.x != src.x&amp;amp;&amp;amp;target.y == src.y &amp;amp;&amp;amp; target.x &amp;gt; src.x) step(src,EAST)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(target.x&amp;gt; src.x&amp;amp;&amp;amp;target.y &amp;gt; src.y)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(rand(1,2))&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(1) step(src,EAST)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(2) step(src,NORTH)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(target.x &amp;lt; src.x &amp;amp;&amp;amp; target.y &amp;lt; src.y)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(rand(1,2))&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(1) step(src,WEST)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(2) step(src,SOUTH)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(target.x &amp;lt; src.x&amp;amp;&amp;amp;target.y &amp;gt; src.y)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(rand(1,2))&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(1) step(src,WEST)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(2) step(src,NORTH)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(target.x &amp;gt; src.x &amp;amp;&amp;amp; target.y &amp;lt; src.y)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(rand(1,2))&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(1) step(src,EAST)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(2) step(src,SOUTH)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/b = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.dir==NORTH &amp;amp;&amp;amp; target.y == src.y +1 &amp;amp;&amp;amp;target.x == src.x) b = target&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.dir==SOUTH &amp;amp;&amp;amp; target.y==src.y -1 &amp;amp;&amp;amp;target.x == src.x) b = target&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.dir==WEST &amp;amp;&amp;amp; target.x == src.x -1 &amp;amp;&amp;amp;target.y == src.y) b = target&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.dir==EAST &amp;amp;&amp;amp; target.x == src.x +1 &amp;amp;&amp;amp;target.y == src.y) b = target
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
I'm wondering how I would make a Monster shoot a projectile, when they are facing the person, but not right in front of them. Thanks.</description>
        </item>
            
    </channel>
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