<?xml version="1.0" encoding="ISO-8859-1"?>
<rss version="2.0">
    <channel>
        <title>Cybork's site</title>
        <link>http://www.byond.com/members/Cybork</link>
        <description></description>
        <lastBuildDate>Fri, 10 Feb 2012 20:23:04 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Uchiha clan on V 1.0</title>
            <link>http://www.byond.com/members/Cybork?command=view_post&amp;post=121097</link>
            <guid>http://www.byond.com/members/Cybork?command=view_post&amp;post=121097</guid>
            <pubDate>Thu, 17 Nov 2011 20:55:11 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cybork?command=view_comments&amp;post=121097#comments</comments>
            
            <description>Just to tell you that after some time of thinking about it, I've decided that the Uchiha clan will feature on NLS 1.0&lt;br&gt;
&lt;br&gt;
I'm still programming the clan jutsus. Since most of these jutsus provide a base code for many other jutsus, I'd say that after I'm done with this I'll start mapping the whole world (1000x1000t tiles map) and will be able to provide some screenshots ^^</description>
        </item>
                <item>
            <title>NLS (1.0) Clans</title>
            <link>http://www.byond.com/members/Cybork?command=view_post&amp;post=120315</link>
            <guid>http://www.byond.com/members/Cybork?command=view_post&amp;post=120315</guid>
            <pubDate>Sat, 22 Oct 2011 17:02:34 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cybork?command=view_comments&amp;post=120315#comments</comments>
            
            <description>Version 1.0 is expected to be released before 2012, and the Clan list that will feature this version is the following:&lt;br&gt;
&lt;br&gt;
Nara, Hyuuga, Aburame, Inuzuka, Yamanaka, Ice Master, Weapons Master.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
All clans will have 3 jutsus and will have to decide between two other jutsus that have different effects here are the clans+jutsus:&lt;br&gt;
&lt;br&gt;
Nara:&lt;br&gt;
Kage Mane-Shadow Binding jutsu, as seen in the anime, you will be able to command your shadow using the WASD keys and if you hit anyone you will be able to control your enemy with them.&lt;br&gt;
Kage Nui-As seen in the anime, will be able to be commanded using the WASD keys and will cause a great deal of damage if it hits the enemy&lt;br&gt;
Kage Ryuu-A missile jutsu that unleashes a punch of shadows.&lt;br&gt;
&lt;br&gt;
Nara clan will have two talents:&lt;br&gt;
&lt;br&gt;
Strategy and Shadow Power&lt;br&gt;
StrategyUsers of the strategy tree will be able to have Kage Seishou at level 50, Kage Seishou buffs the player giving him a great ammount of chakra power for 10 seconds.&lt;br&gt;
Shadow Power-Players who follow this talent tree will end up with Tajuu Kage Nui, a jutsu that creates 5 Kage Nui that will be able to be guided by the player or simply shot, those Kage Nui will have a great ammount of power in them.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Hyuuga:&lt;br&gt;
Byakugan-As seen in the anime, increased the melee attack stat.&lt;br&gt;
Kaiten-A devastating move that will hurt anyone within 3 tiles.&lt;br&gt;
Hakke Rokujuu Younshou-Attack your enemy with 64 strong punches embed with Juuken, the Hyuuga Gentle Fist.&lt;br&gt;
&lt;br&gt;
Members of the Hyuuga Clan will have two trees:&lt;br&gt;
Gentle Fist Master-Players who follow this tree will end up with Hakke Hyaku Nijuu Hachi Shou, that has the same effect as HRY but with increased power.&lt;br&gt;
Gentle Chakra Master-Whoever follows this talent tree will gain access to Shugohakke Rokujuu Younshou. Unlike any other Hyuuga Jutsu, this technique is based on chakra power and unleashes the power of Juuken in all directions as a form of a chakra needle...&lt;br&gt;
&lt;br&gt;
Aburame:&lt;br&gt;
Aburame clan members will have a quest at level 10 that will allow them to control their bugs.&lt;br&gt;
Kikaichuu Bunshin-Creates a clone with your bugs, any player who gets hit by this clone will have his life drained and you will gain it...&lt;br&gt;
Kikaichuu Baku-After placing a bug on your enemy this ability grants you the power to explode your Kikkai causing great damage.&lt;br&gt;
Mushidama-A swarm of bugs is shot after using this jutsu, if the ball of bugs hits anyone will have devastating effects and will give you more HP and Chakra&lt;br&gt;
&lt;br&gt;
Aburame clansmen will have two talent trees:&lt;br&gt;
Kikkaichuu Master-Players who choose to follow this talent tree will end up with Kikkai Mure, this jutsu creates a swarm of insects that can be controlled using the WASD keys and will harm anyone it hits, granting you HP and Chakra...&lt;br&gt;
Biology Expert-Players who go through this talent tree get the Hiru Konchuu jutsu, a jutsu that takes the life out of the player affected for 10 seconds, causing not only a great damage but giving you 50% of the damage caused transformed in HP.&lt;br&gt;
&lt;br&gt;
Inuzuka:&lt;br&gt;
Inuzuka players will have a quest at level 10 to gain a pet.&lt;br&gt;
Tsuuga-As shown in the anime, after using this jutsu you go through anything in your way and causing a great deal of damage to whoever stands in your way...&lt;br&gt;
Juushin Bunshin-Allows your pet to transform into you, Juushin Bunshin will grant your pet the ability to use Tsuuga and switch places with you...&lt;br&gt;
Gatsuuga-While in Juushin Bunshin, you and your pet will both use Tsuuga and will devastate anything in your way...&lt;br&gt;
&lt;br&gt;
Inuzuka clansmen will have two talent trees available:&lt;br&gt;
Master of the Hounds-This talent tree will give you the ability to use Soutourou and Garouga, as shown in the anime, Garouga is like Tsuuga, but alot more powerful&lt;br&gt;
Shapeshifter-Allows you to transform into a wolf, this shapeshift allows you to use Tsuuga several times without anykind of Cooldown and will grant you the Maul ability a combo that will cause the victim to be left in a pretty bad shape...&lt;br&gt;
&lt;br&gt;
Yamanaka&lt;br&gt;
Irege no Jutsu-Allows you to switch positions with your enemy.&lt;br&gt;
Shintenshin No Jutsu-Allows you to enter your enemy's body...&lt;br&gt;
Shinranshin No Jutsu-Makes your opponent walk about very disoriented, this can be good if your enemy is planning to use a powerful technique on you or to run away from battle if you're overpowered but can also make it pretty hard for you to hit your opponent.&lt;br&gt;
Chyiote No Jutsu-Allows you to control your enemy's body without entering it...&lt;br&gt;
&lt;br&gt;
Yamanaka clansmen will have two talent trees...&lt;br&gt;
Mind Controller-This tree gives you the ability to use Suicide while using Shintenshin No Jutsu, Suicide will leave your enemy's HP at 1 and will make you leave it's body afterwards, besides that, this jutsu lowers your chakra to zero for 5 seconds, this jutsu has a great cooldown to prevent abuse.&lt;br&gt;
Chakra Control-This is the perfect talent tree to defend agaisnt Ninjutsu... Users of this tree will have an ability called Mizo No Jutsu, that leaves the enemy with no chakra for 5 seconds making it completely unable to use Ninjutsu...&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Yuki (Haku's clan)&lt;br&gt;
Hi Bunshin-Creates a Bunshin made of ice, if this bunshin touches your opponent it will freeze him for 3 seconds.&lt;br&gt;
Sensatsu Suishou-As seen in the anime, shoots several needles in all directions&lt;br&gt;
Makyou Hyoushou-Ice Prison Jutsu, as seen in the anime, looks the enemy player in a prison of ice that will greatly damage them for over 10 seconds...&lt;br&gt;
&lt;br&gt;
Yuki clansmen will have two talent trees:&lt;br&gt;
Ice Master-Whoever choose this tree will be granted Hissatsu Hyoushou, this ability is 100% likely to hit and will cause a great damage to the enemy player but with a great chakra cost...&lt;br&gt;
&lt;br&gt;
Storm Fighter-This talent tree will grant the ability to use S&amp;#333;ry&amp;#363; B&amp;#333;f&amp;#363;setsu, as seen in the anime, this jutsu summons two dragons that if hit the target will cause a great deal of damage, altough Hissatsu Hyoushou is very deadly, this technique is even more dangerous if hits...&lt;br&gt;
&lt;br&gt;
Buke (Japanese for Weapon, Tenten's clan)&lt;br&gt;
Bunshin Shuriken-This jutsu brings forth a storm of shuriken that have the user chakra imbued in them, causing a great deal of damage...&lt;br&gt;
Bakusaidama-Summons an exploding sphere, that will cause a great explosion if hits anything, being in the range of the explosion will leave you in a pretty bad shape...&lt;br&gt;
Soushouryuu-Translation for Twin Rising Dragons, as seen in the anime, this technique summons a sea of weapons that will be shot in every direction... This attack is not only very deadly but can also be used as a defensive technique since no one is sure to enter the range of those explosive weapons.&lt;br&gt;
&lt;br&gt;
Buke clansmen will have two talent trees&lt;br&gt;
Weapon Master-Players who opt this way will be given Shougu, Tensasai, the Jutsu calls forth a rain of weapons in the direction the player is facing...&lt;br&gt;
Metal User-This talent tree gives you the Hagane No Jutsu, a secondary element type that will give you two very useful abilities: Hagane No Ryuu calls forth a dragon made of metal that will cause a great ammount of damage to everything it its... Hagane Heki-Summons a wall made of metal that will protect the user from all directions for 5 seconds.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Hope you liked it :)</description>
        </item>
                <item>
            <title>Missil code problem</title>
            <link>http://www.byond.com/members/Cybork?command=view_post&amp;post=139197</link>
            <guid>http://www.byond.com/members/Cybork?command=view_post&amp;post=139197</guid>
            <pubDate>Sat, 07 May 2011 16:22:37 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cybork?command=view_comments&amp;post=139197#comments</comments>
            
            <description>I've done this before, however, I can't see the problem at the momment and I've tried many things.&lt;br&gt;
This is the code of the object and the verb that launches it, however there are several problems:&lt;br&gt;
It doesn't delete when it hits a turf with density=1&lt;br&gt;
When it hits a mob, it doesn't delete, so I made a fix that made it's density=0 and a blank icon, however, the trail wich is supposed to delete aswell, does not.&lt;br&gt;
When fired a second time, the trail does not show up.&lt;br&gt;
&lt;br&gt;
I'll provide more info if needed.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
        Kageryuu()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.krcd==0)&lt;br&gt;                usr.krcd=1&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/jutsu/Kageryuu/O)O.overlays+=&lt;span class=&quot;dmstring&quot;&gt;'Cooldown.dmi'&lt;/span&gt;&lt;br&gt;                usr.frozen=1&lt;br&gt;                usr.icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;seals&amp;quot;&lt;/span&gt;&lt;br&gt;                usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You begin to make the necessary handseals for Kageryuu No Jutsu&amp;quot;&lt;/span&gt;&lt;br&gt;                sleep(10)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.chakra &amp;gt;=16)&lt;br&gt;                    usr.frozen=0&lt;br&gt;                    view(8)&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;:&amp;lt;b&amp;gt;KAGERYUU NO JUTSU&amp;lt;/b&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                    usr.chakra -= 16&lt;br&gt;                    usr.icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/KR/Kageryuu/K = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt; /obj/KR/Kageryuu&lt;br&gt;                    K.loc = usr.loc&lt;br&gt;                    K.owner=usr&lt;br&gt;                    K.dir = usr.dir&lt;br&gt;                    K.dmg=18000+src.chakrapower&lt;br&gt;                    walk(K,K.dir)&lt;br&gt;                    sleep(100)&lt;br&gt;                    src.krcd=0&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/jutsu/Kageryuu/A)&lt;br&gt;                        A.overlays-=&lt;span class=&quot;dmstring&quot;&gt;'Cooldown.dmi'&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=red&amp;gt;&amp;lt;b&amp;gt;Not enough chakra&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                    usr.icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/jutsu/Kageryuu/A)A.overlays-=&lt;span class=&quot;dmstring&quot;&gt;'Cooldown.dmi'&lt;/span&gt;&lt;br&gt;                    usr.krcd=0&lt;br&gt;                    usr.frozen=0&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You can't use that yet&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;br&gt;obj/&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Owna&lt;br&gt;obj/KR&lt;br&gt;    New(o)&lt;br&gt;        ..()&lt;br&gt;        Owna=o&lt;br&gt;        spawn(50)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;br&gt;    Kageryuu&lt;br&gt;        name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Kageryuu&amp;quot;&lt;/span&gt;&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'shadowpunch.dmi'&lt;/span&gt;&lt;span class=&quot;dmcomment&quot;&gt;//dont have a base icon so cant make weights icon!lol&lt;/span&gt;&lt;br&gt;        icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;head&amp;quot;&lt;/span&gt;&lt;br&gt;        density=1&lt;br&gt;        Bump(A)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(ismob(A))&lt;br&gt;                src.density=0&lt;br&gt;                src.icon=&lt;span class=&quot;dmstring&quot;&gt;'invis.dmi'&lt;/span&gt;&lt;br&gt;                sleep(2)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M = A&lt;br&gt;                Blood(M.x,M.y,M.z)&lt;br&gt;                M.hp -= src.dmg&lt;br&gt;                M.killer=src.owner&lt;br&gt;                M.Death()&lt;br&gt;                sleep(3)&lt;br&gt;                src.density=1&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(A,/turf/))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/turf/T = A&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(T.density)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(A,/obj/))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(A)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;br&gt;        Move()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/K = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/KR/kageryuutail(src.loc)&lt;br&gt;            K:Owna = Owna&lt;br&gt;            K:dir = src.dir&lt;br&gt;            ..()&lt;br&gt;        Del()                                       &lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/KR/kageryuutail/B)          &lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(B.Owna == Owna)                  &lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt; (B)&lt;br&gt;    kageryuutail&lt;br&gt;        icon=&lt;span class=&quot;dmstring&quot;&gt;'shadowpunch.dmi'&lt;/span&gt;&lt;br&gt;        icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;tail&amp;quot;&lt;/span&gt;&lt;br&gt;        Del()&lt;br&gt;            src.icon=&lt;span class=&quot;dmstring&quot;&gt;'invis.dmi'&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Saving Hotkey Bar</title>
            <link>http://www.byond.com/members/Cybork?command=view_post&amp;post=156324</link>
            <guid>http://www.byond.com/members/Cybork?command=view_post&amp;post=156324</guid>
            <pubDate>Tue, 09 Nov 2010 19:59:47 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cybork?command=view_comments&amp;post=156324#comments</comments>
            
            <description>&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
Jutsus&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/jutsu&lt;br&gt;    parent_type=/obj &lt;br&gt;    icon = &lt;span class=&quot;dmstring&quot;&gt;'Icons.dmi'&lt;/span&gt;&lt;br&gt;    Bunshin &lt;br&gt;        jutsu=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Bunshin&amp;quot;&lt;/span&gt; &lt;br&gt;        icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Bunshin&amp;quot;&lt;/span&gt;&lt;br&gt;    New()&lt;br&gt;        ..()&lt;br&gt;        mouse_drag_pointer = icon(src.icon, src.icon_state)&lt;br&gt;    MouseDrop(over_object=src,over_location,src_location,src_control,over_control)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; usr.contents)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src_control == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;map.info1&amp;quot;&lt;/span&gt;) &lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(over_control == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;map.Aone&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr&amp;lt;&amp;lt;output(src, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Aone:16,16&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr.slot1=src.jutsu&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(over_control == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;map.Atwo&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr&amp;lt;&amp;lt;output(src, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Atwo:1,1&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr.slot2=src.jutsu&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(over_control == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;map.Athree&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr&amp;lt;&amp;lt;output(src, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Athree:1,1&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr.slot3=src.jutsu&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(over_control == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;map.Afour&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr&amp;lt;&amp;lt;output(src, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Afour:1,1&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr.slot4=src.jutsu&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(over_control == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;map.Afive&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr&amp;lt;&amp;lt;output(src, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Afive:1,1&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr.slot5=src.jutsu&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(over_control == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;map.Asix&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr&amp;lt;&amp;lt;output(src, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Asix:1,1&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr.slot6=src.jutsu&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(over_control == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;map.Aseven&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr&amp;lt;&amp;lt;output(src, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Aseven:1,1&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr.slot7=src.jutsu&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(over_control == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;map.Aeight&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr&amp;lt;&amp;lt;output(src, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Aeight:1,1&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr.slot8=src.jutsu&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(over_control == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;map.Anine&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr&amp;lt;&amp;lt;output(src, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Anine:1,1&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr.slot9=src.jutsu&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(over_control == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;map.Azero&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr&amp;lt;&amp;lt;output(src, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Azero:1,1&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr.slot0=src.jutsu
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
This is the code to my Hotkey bar for my Naruto game in-the making...&lt;br&gt;
&lt;br&gt;
When I load game, it loads my slot1,slot2, etc... vars, however, the icon doesn't show on the grids... How to put them in save file etc.. ?</description>
        </item>
                <item>
            <title>Membasheep</title>
            <link>http://www.byond.com/members/Cybork?command=view_post&amp;post=87678</link>
            <guid>http://www.byond.com/members/Cybork?command=view_post&amp;post=87678</guid>
            <pubDate>Sat, 19 Dec 2009 11:56:53 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cybork?command=view_comments&amp;post=87678#comments</comments>
            
            <description>My membership will fuck up in 10 days =D</description>
        </item>
                <item>
            <title>New emailz0r</title>
            <link>http://www.byond.com/members/Cybork?command=view_post&amp;post=82229</link>
            <guid>http://www.byond.com/members/Cybork?command=view_post&amp;post=82229</guid>
            <pubDate>Sat, 19 Sep 2009 11:10:52 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cybork?command=view_comments&amp;post=82229#comments</comments>
            
            <description>Good people of BYOND, my new email is: c.dmorais@hotmail.com&lt;br&gt;
&lt;br&gt;
Will only accept people I know this time =)&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Will there be more death note episodes?</title>
            <link>http://www.byond.com/members/Cybork?command=view_post&amp;post=76880</link>
            <guid>http://www.byond.com/members/Cybork?command=view_post&amp;post=76880</guid>
            <pubDate>Sun, 19 Jul 2009 22:31:19 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cybork?command=view_comments&amp;post=76880#comments</comments>
            
            <description>Just finished watching the anime. Now I'm pissed off that it was the last, think there will be any more D:?</description>
        </item>
                <item>
            <title>Kisioj</title>
            <link>http://www.byond.com/members/Cybork?command=view_post&amp;post=76843</link>
            <guid>http://www.byond.com/members/Cybork?command=view_post&amp;post=76843</guid>
            <pubDate>Sun, 19 Jul 2009 09:37:10 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cybork?command=view_comments&amp;post=76843#comments</comments>
            
            <description>Is a fucking dipshit who does nothing but ranting about other people's ideas... He fails at life and should be crucified... I've recently seen a movie about his life...&lt;br&gt;
Brüno, not only talks about Pmitch and Rugg's daily life, but also shows the audience about Kisioj sexual life: Dildos and faggetz.</description>
        </item>
                <item>
            <title>B-muts KH source.</title>
            <link>http://www.byond.com/members/Cybork?command=view_post&amp;post=76303</link>
            <guid>http://www.byond.com/members/Cybork?command=view_post&amp;post=76303</guid>
            <pubDate>Mon, 13 Jul 2009 19:46:20 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cybork?command=view_comments&amp;post=76303#comments</comments>
            
            <description>And he calls himself a programmer...&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://rapidshare.com/files/255427749/KHLK_src.zip.html&quot;&gt;http://rapidshare.com/files/255427749/KHLK_src.zip.html&lt;/a&gt;</description>
        </item>
                <item>
            <title>Hey Pmitch...</title>
            <link>http://www.byond.com/members/Cybork?command=view_post&amp;post=76166</link>
            <guid>http://www.byond.com/members/Cybork?command=view_post&amp;post=76166</guid>
            <pubDate>Sun, 12 Jul 2009 14:35:09 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Cybork?command=view_comments&amp;post=76166#comments</comments>
            
            <description>I just saw a movie about your life, they call it Bruno =)&lt;br&gt;
&lt;br&gt;
On other news:I am giving out a free rip source to anyone who finds out a nice game with HTML enabled ;) NOT !&lt;br&gt;
&lt;br&gt;
But it will be funny as shit !</description>
        </item>
            
    </channel>
</rss>


