I can take on 30 five year olds... o_o
Posted by D4RK3 54B3R on Friday, December 14, 2007 02:12AM
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Can you say Holograms?
Posted by D4RK3 54B3R on Wednesday, August 15, 2007 11:53AM
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RftS -> Conquest
A lot of people have been hammering me to change the name of Reach for the Stars. After a few days of hard work (yep) I've decided to rename it Conquest.
Conquest is coming along excellently: ICBMs and other projects have been implemented, the Combat System already redone, New Resources, Game Saving and Loading works perfectly, and Simultaneous Turns are working perfectly (Games are so much faster now!).
To Do List for Conquest:
- Diplomacy
- Government/Society influences
A
screenshot
Expect a release soon. :D
Posted by D4RK3 54B3R on Thursday, August 02, 2007 03:38PM
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For those of you who don't read the Naruto manga...
I thought this picture might be interesting. :P

[IMAGE]
One of the best fights evar. >_>
Posted by D4RK3 54B3R on Saturday, June 30, 2007 04:21AM
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(Edited on Saturday, June 30, 2007 04:32AM)
Reach for the Stars Closed Testing
Well, I had the first real closed testing session today with Yota and Gooseheaded. For those of you who don't know what Reach for the Stars is, it's a game that is heavily influenced by the Civilization series of games and by Sid Meier's Alpha Centauri.
Much of the gameplay will be similar to Risk and Civilization (Civilization style empire building and Risk style territories), but I still need to work on a lot of the gameplay mechanics (especially combat)
Here are some screenshots:
http://files.byondhome.com/D4RK354B3R/RftS%20BYOND%204.PNG
This screenshot was posted in a comment on the BYOND Strategy Guild News yesterday. It's kind of outdated, because I got a lot of work done today.
http://files.byondhome.com/D4RK354B3R/ RftS%20BYOND%204%20fow.PNG
This is a screenshot that I took today during the closed testing with Yota. I managed to get a lot of bugs fixed during today's session.
I still have quite a few things to implement, like region-improvements (Yay Habitation Domes), projects, diplomacy (mostly resource and unit trading), and the technology tree (I've got this planned out)
Expect posts in the future with questions for help about this. I'm kind of lost in the direction I should take with some of the gameplay mechanics right now.
Posted by D4RK3 54B3R on Friday, June 15, 2007 10:44PM
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