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        <title>D4RK3 54B3R's BYOND website</title>
        <link>http://www.byond.com/members/D4RK354B3R</link>
        <description>A nice place on the web</description>
        <lastBuildDate>Sun, 22 Nov 2009 00:26:05 GMT</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>The Build A Space Game 2009</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=82314</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=82314</guid>
            <pubDate>Sun, 20 Sep 2009 11:59:59 GMT</pubDate>
            
            <comments>http://www.byond.com/members/D4RK354B3R?command=view_comments&amp;post=82314#comments</comments>
            
            <description>If you don't know what the BASG2009 is look &lt;a href=&quot;http://www.byond.com/members/AZA?command=view_post&amp;amp;post=82298#comment_1&quot;&gt;here&lt;/a&gt; for more information.&lt;br&gt;
&lt;br&gt;
I will definitely be competing in this contest, and I would like to form a team of three talented individuals to produce an entry for this contest.&lt;br&gt;
&lt;br&gt;
We will be in it to win it. Expect frequent project meetings and a flexible work schedule to make sure we put out an entry of the highest quality by the deadline. Prize distribution will be discussed once the team is formed, and again once the winners are announced.&lt;br&gt;
&lt;br&gt;
Contact me if you're interested.&lt;br&gt;
AIM: D4RK3 54B3R&lt;br&gt;
email: d4rk3.54b3r@gmail.com&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>My 2009 GIAD</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=81925</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=81925</guid>
            <pubDate>Sun, 13 Sep 2009 14:48:57 GMT</pubDate>
            
            <comments>http://www.byond.com/members/D4RK354B3R?command=view_comments&amp;post=81925#comments</comments>
            
            <description>WElp, I submitted it about 8 hours ago, but I went to sleep immediately afterwards.&lt;br&gt;
&lt;br&gt;
If you're interested in downloading and playing, here's a download link.&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/members/D4RK354B3R/files/Empyrean%20War_src.zip&quot;&gt;http://www.byond.com/members/D4RK354B3R/files/ Empyrean%20War_src.zip&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
My GIAD is an RTS that's about, simply, blowing the crap out of everyone else. :]</description>
        </item>
                <item>
            <title>Conquest with Bilinear Filtering</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=76016</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=76016</guid>
            <pubDate>Fri, 10 Jul 2009 18:21:50 GMT</pubDate>
            
            <comments>http://www.byond.com/members/D4RK354B3R?command=view_comments&amp;post=76016#comments</comments>
            
            <description>Well, I decided that since my shading for Conquest wasn't particularly aesthetic... that I should implement bilinear filtering (or bicubic or whatever) to smoothen it out and make it look hotter.&lt;br&gt;
&lt;br&gt;
So, here it is. It's bilinearly filtered.&lt;br&gt;
Currently, it draws at a resolution of 4x4 pixels. It's pretty fast, and even under scrutiny it doesn't look particularly blocky.&lt;br&gt;
Before:&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/D4RK354B3R/files/2009%2D07/D4RK354B3R%2D0001/Conquest%203d%20cell%20automata%207.PNG&quot;&gt;&lt;img width=&quot;160&quot; height=&quot;128&quot; src=&quot;http://www.byond.com/members/D4RK354B3R/files/2009%2D07/D4RK354B3R%2D0001/Conquest%203d%20cell%20automata%207_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
After:&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/D4RK354B3R/files/2009%2D07/D4RK354B3R%2D0001/Conquest%203d%20cell%20automata%209.PNG&quot;&gt;&lt;img width=&quot;160&quot; height=&quot;128&quot; src=&quot;http://www.byond.com/members/D4RK354B3R/files/2009%2D07/D4RK354B3R%2D0001/Conquest%203d%20cell%20automata%209_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;</description>
        </item>
                <item>
            <title>Lode Wars Record</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=68293</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=68293</guid>
            <pubDate>Sun, 10 May 2009 18:48:46 GMT</pubDate>
            
            <comments>http://www.byond.com/members/D4RK354B3R?command=view_comments&amp;post=68293#comments</comments>
            
            <description>You know, this better be a record.&lt;br&gt;
&lt;br&gt;
Two people, 50 minutes, dominant ore Kaburite.&lt;br&gt;
&lt;br&gt;
Over the course of the 50 minutes, we hit 7 kaburite veins. 6 of which were discovered before 30 minutes were up.&lt;br&gt;
&lt;br&gt;
Thanks to Hogtom for an excellent run.&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/D4RK354B3R/files/2009%2D05/D4RK354B3R%2D0001/Lode%20Wars%20Record%20828k.PNG&quot;&gt;&lt;img width=&quot;400&quot; height=&quot;320&quot; src=&quot;http://www.byond.com/members/D4RK354B3R/files/2009%2D05/D4RK354B3R%2D0001/Lode%20Wars%20Record%20828k_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;</description>
        </item>
                <item>
            <title>Faction Wars Medals and Standings!</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=59653</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=59653</guid>
            <pubDate>Tue, 31 Mar 2009 21:17:24 GMT</pubDate>
            
            <comments>http://www.byond.com/members/D4RK354B3R?command=view_comments&amp;post=59653#comments</comments>
            
            <description>Hey guys,&lt;br&gt;
I just implemented medals and standings to Faction Wars!&lt;br&gt;
&lt;br&gt;
If you're a subscriber, just update Faction Wars to enable them on your server!&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/games/D4RK354B3R/FactionWars#standings&quot;&gt;http://www.byond.com/games/D4RK354B3R/FactionWars#standings&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Have fun!</description>
        </item>
                <item>
            <title>Raycaster in Chatters...</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=55188</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=55188</guid>
            <pubDate>Tue, 10 Mar 2009 19:51:03 GMT</pubDate>
            
            <comments>http://www.byond.com/members/D4RK354B3R?command=view_comments&amp;post=55188#comments</comments>
            
            <description>Haha I just found this amusing. :P&lt;br&gt;
&lt;br&gt;
[02:47:33] Raycaster: listen, i'm the one that casts rays around here.&lt;br&gt;
[02:47:40] D4RK3 54B3R: OH YEAH?!&lt;br&gt;
[02:47:51] D4RK3 54B3R: WELL GUESS WHAT&lt;br&gt;
[02:47:56] Raycaster: what?&lt;br&gt;
[02:47:58] D4RK3 54B3R: I'M THE ONE THAT TRACES RAYS AROUND HERE&lt;br&gt;
[02:48:01] D4RK3 54B3R: BEAT THAT MOTHER F*CKER&lt;br&gt;
[02:48:13] Raycaster: EAT MY DUST SLOW-MO&lt;br&gt;
[02:48:23] Raycaster: *cruises around in a 386*</description>
        </item>
                <item>
            <title>Conquest Fog!</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=54347</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=54347</guid>
            <pubDate>Wed, 18 Feb 2009 14:44:32 GMT</pubDate>
            
            <comments>http://www.byond.com/members/D4RK354B3R?command=view_comments&amp;post=54347#comments</comments>
            
            <description>Hey guys,&lt;br&gt;
&lt;br&gt;
I've got another udpate for conquest!&lt;br&gt;
&lt;br&gt;
I've got production completed and population growth completed. On top of that, I've also got unit commands implemented as well as Fog of War, so now you have to explore the world map (at least until you start building satellites)&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/D4RK354B3R/files/2009%2D02/D4RK354B3R%2D0002/Conquest%20FoW.png&quot;&gt;&lt;img width=&quot;400&quot; height=&quot;320&quot; src=&quot;http://www.byond.com/members/D4RK354B3R/files/2009%2D02/D4RK354B3R%2D0002/Conquest%20FoW_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;</description>
        </item>
                <item>
            <title>Conquest Update!</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=54217</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=54217</guid>
            <pubDate>Sun, 15 Feb 2009 15:05:48 GMT</pubDate>
            
            <comments>http://www.byond.com/members/D4RK354B3R?command=view_comments&amp;post=54217#comments</comments>
            
            <description>Hey guys, here's an update on my progress on Conquest.&lt;br&gt;
&lt;br&gt;
The last time I made a post, I had just finished the map generator.&lt;br&gt;
&lt;br&gt;
A considerable amount has happened since then.&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/D4RK354B3R/files/2009%2D02/D4RK354B3R%2D0001/Conquest%20Build%20Menu.PNG&quot;&gt;&lt;img width=&quot;400&quot; height=&quot;320&quot; src=&quot;http://www.byond.com/members/D4RK354B3R/files/2009%2D02/D4RK354B3R%2D0001/Conquest%20Build%20Menu_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
In the screenshot, there are a number of differences.&lt;br&gt;
This is a small map, generated within 15 seconds most likely. I have the shading disabled, but the 3d generation is still there.&lt;br&gt;
The 3d shading easily doubles the map generation time, which is why I have it disabled.&lt;br&gt;
&lt;br&gt;
I have player empires somewhat implemented, and I have territory control implemented (as you can see by the coloring).&lt;br&gt;
&lt;br&gt;
The window in the middle of the screen is the prompt that comes up when you're adding something to the territory's production queue.&lt;br&gt;
&lt;br&gt;
It took me a while to get a flexible menu datum to work, so that little window there better be appreciated. I didn't want to use an input() anyway. The menu datum can display text, and objects (with object icons and object descs) and it'll return the value selected.</description>
        </item>
                <item>
            <title>Announcing Snow Fortress!</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=53730</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=53730</guid>
            <pubDate>Sat, 31 Jan 2009 15:29:05 GMT</pubDate>
            
            <comments>http://www.byond.com/members/D4RK354B3R?command=view_comments&amp;post=53730#comments</comments>
            
            <description>Hey guys&lt;br&gt;
&lt;br&gt;
So, a while back, when a certain Snow Fighting contest was still going on, I started an entry that I called &quot;Snow Fortess&quot;.&lt;br&gt;
&lt;br&gt;
The entry featured 3d projectile simulation (height and gravity), and sandbox style fortress construction. It would have blasted the competition out of the water, if I managed to finish the game system (throwing snowballs and building was already done by the time the deadline came around) in time.&lt;br&gt;
&lt;br&gt;
But... Lo and Behold. I'm finally done with the game systems. This means that I'm going to be needing testers over the next few days as I host the game.&lt;br&gt;
&lt;br&gt;
Look on the hub to see when I'm hosting publicly, and feel free to join in to help out and have fun!</description>
        </item>
                <item>
            <title>Announcing Snow Fortress!</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=53729</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=53729</guid>
            <pubDate>Sat, 31 Jan 2009 14:56:38 GMT</pubDate>
            
            <comments>http://www.byond.com/members/D4RK354B3R?command=view_comments&amp;post=53729#comments</comments>
            
            <description>Hey guys&lt;br&gt;
&lt;br&gt;
So, a while back, when a certain Snow Fighting contest was still going on, I started an entry that I called &quot;Snow Fortess&quot;.&lt;br&gt;
&lt;br&gt;
The entry featured 3d projectile simulation (height and gravity), and sandbox style fortress construction. It would have blasted the competition out of the water, if I managed to finish the game system (throwing snowballs and building was already done by the time the deadline came around) in time.&lt;br&gt;
&lt;br&gt;
But... Lo and Behold. I'm finally done with the game systems. This means that I'm going to be needing testers over the next few days as I host the game.&lt;br&gt;
&lt;br&gt;
Look on the hub to see when I'm hosting publicly, and feel free to join in to help out and have fun!</description>
        </item>
            
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