Conquest with Bilinear Filtering
Well, I decided that since my shading for Conquest wasn't particularly aesthetic... that I should implement bilinear filtering (or bicubic or whatever) to smoothen it out and make it look hotter.
So, here it is. It's bilinearly filtered.
Currently, it draws at a resolution of 4x4 pixels. It's pretty fast, and even under scrutiny it doesn't look particularly blocky.
Before:

After:

So, here it is. It's bilinearly filtered.
Currently, it draws at a resolution of 4x4 pixels. It's pretty fast, and even under scrutiny it doesn't look particularly blocky.
Before:
After:
Posted by D4RK3 54B3R on Friday, July 10, 2009 06:21PM
- 8 comments
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#8 Ryukishen:
You need some Anti Aliasing
Wednesday, August 26, 2009 08:25AM
#7 T3h B4tman:
I'm more so talking about how there is occasionally just a really bright water/sand tile on the edges, they look out of place.
Friday, July 10, 2009 09:55PM
#6 Zxcvdnm:
great improvement.
Friday, July 10, 2009 09:46PM
#5 D4RK3 54B3R:
No. Trilinear Filtering is simply an addition to the bilinear filtering algorithm that allows the filter to wrap around the edges of an image (Also it uses mipmaps to make rescaled images look better if it's being rescaled a lot).
I think what you're talking about might be fixed if I disable the shading on water turfs... like so:
http://i26.tinypic.com/5orrqs.png
[EDIT]: Actually, now that I'm thinking about the shading on the water turfs...
Right now, when the shading on water is enabled, the water is shaded the same way land is shaded. It's just that the water typically has some really steep underwater slopes, which is why it has the tendency to be really really dark on one side and not so much on the other.
If I changed this to instead be shaded proportional to how deep the particular tile is, it might yield nicer results.
Actually, what I was trying to do with the partial opacity, was I was trying to do a nice reef effect or something along the lines of that where the water is a nice and deep turquoise or aqua. As you can tell, it didn't really work. :P
Friday, July 10, 2009 09:06PM
(Edited on Friday, July 10, 2009 09:13PM)
#4 T3h B4tman:
Drastic improvement, but where the land meets water it looks a little funny... would trilinear filtering solve that?
Friday, July 10, 2009 08:03PM
#3 Jeff8500:
That's pretty hot.
Friday, July 10, 2009 07:00PM
#2 Riku 123q:
I'm going to nay. :|
Friday, July 10, 2009 06:47PM
#1 Yota:
That is smexy.
Friday, July 10, 2009 06:23PM