Raycaster in Chatters...

Haha I just found this amusing. :P

[02:47:33] Raycaster: listen, i'm the one that casts rays around here.
[02:47:40] D4RK3 54B3R: OH YEAH?!
[02:47:51] D4RK3 54B3R: WELL GUESS WHAT
[02:47:56] Raycaster: what?
[02:47:58] D4RK3 54B3R: I'M THE ONE THAT TRACES RAYS AROUND HERE
[02:48:01] D4RK3 54B3R: BEAT THAT MOTHER F*CKER
[02:48:13] Raycaster: EAT MY DUST SLOW-MO
[02:48:23] Raycaster: *cruises around in a 386*

Posted by D4RK3 54B3R on Tuesday, March 10, 2009 07:51PM - 7 comments / Members say: yea +2, nay -1

Conquest Fog!

Hey guys,

I've got another udpate for conquest!

I've got production completed and population growth completed. On top of that, I've also got unit commands implemented as well as Fog of War, so now you have to explore the world map (at least until you start building satellites)


Posted by D4RK3 54B3R on Wednesday, February 18, 2009 02:44PM - 6 comments / Members say: yea +3, nay -1

Conquest Update!

Hey guys, here's an update on my progress on Conquest.

The last time I made a post, I had just finished the map generator.

A considerable amount has happened since then.

In the screenshot, there are a number of differences.
This is a small map, generated within 15 seconds most likely. I have the shading disabled, but the 3d generation is still there.
The 3d shading easily doubles the map generation time, which is why I have it disabled.

I have player empires somewhat implemented, and I have territory control implemented (as you can see by the coloring).

The window in the middle of the screen is the prompt that comes up when you're adding something to the territory's production queue.

It took me a while to get a flexible menu datum to work, so that little window there better be appreciated. I didn't want to use an input() anyway. The menu datum can display text, and objects (with object icons and object descs) and it'll return the value selected.

Posted by D4RK3 54B3R on Sunday, February 15, 2009 03:05PM - 1 comment / Members say: yea +4, nay -1
(Edited on Sunday, February 15, 2009 03:18PM)

Announcing Snow Fortress!

Hey guys

So, a while back, when a certain Snow Fighting contest was still going on, I started an entry that I called "Snow Fortess".

The entry featured 3d projectile simulation (height and gravity), and sandbox style fortress construction. It would have blasted the competition out of the water, if I managed to finish the game system (throwing snowballs and building was already done by the time the deadline came around) in time.

But... Lo and Behold. I'm finally done with the game systems. This means that I'm going to be needing testers over the next few days as I host the game.

Look on the hub to see when I'm hosting publicly, and feel free to join in to help out and have fun!

Posted by D4RK3 54B3R on Saturday, January 31, 2009 03:29PM - 1 comment / Members say: yea +2, nay -0

Announcing Snow Fortress!

Hey guys

So, a while back, when a certain Snow Fighting contest was still going on, I started an entry that I called "Snow Fortess".

The entry featured 3d projectile simulation (height and gravity), and sandbox style fortress construction. It would have blasted the competition out of the water, if I managed to finish the game system (throwing snowballs and building was already done by the time the deadline came around) in time.

But... Lo and Behold. I'm finally done with the game systems. This means that I'm going to be needing testers over the next few days as I host the game.

Look on the hub to see when I'm hosting publicly, and feel free to join in to help out and have fun!

Posted by D4RK3 54B3R on Saturday, January 31, 2009 02:56PM - 3 comments / Members say: yea +0, nay -0